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Wizard's Coil v6
Sorcerer's Coil v1
This topic was automatically created for the discussion and updating of Sorcerer's Coil v1
Wizard's Coil v2
Wizard's Coil has been updated to v2!
Author's reason for this update:
Renamed 3rd tower member from Sorcerer's Coil to Wizard's Coil to avoid inconsistent name rankings within Arcane element's tower families.
New naming order:
1. Magician's Coil
2. Sorcerer's Coil
3. Wizard's Coil
Author's reason for this update:
Renamed 3rd tower member from Sorcerer's Coil to Wizard's Coil to avoid inconsistent name rankings within Arcane element's tower families.
New naming order:
1. Magician's Coil
2. Sorcerer's Coil
3. Wizard's Coil
Last edited by Moppy on Mon Oct 21, 2024 4:22 pm, edited 1 time in total.
Wizard's Coil v3
Wizard's Coil has been updated to v3!
Author's reason for this update:
- Rephrased lore text.
- Reduced gold cost from 3100 to 3000.
- Reduced Indigo Zap's spell damage from 1500 + 30 per level to 1400 + 28 per level.
Initial gold cost of 2100 / 2600 / 3100 was quite disproportionate, so I amended it as I especially wanted the first and second family members to be accessible much earlier during the game.
Author's reason for this update:
- Rephrased lore text.
- Reduced gold cost from 3100 to 3000.
- Reduced Indigo Zap's spell damage from 1500 + 30 per level to 1400 + 28 per level.
Initial gold cost of 2100 / 2600 / 3100 was quite disproportionate, so I amended it as I especially wanted the first and second family members to be accessible much earlier during the game.
Wizard's Coil v4
Wizard's Coil has been updated to v4!
Author's reason for this update:
Reduced tower's base mana regeneration from 5 to 3
Indigo Zap
- Changed target SFX
Greater Banishment:
- Changed tower SFX
- Increased ability cooldown from 5 to 6 seconds
- Increased AoE from 200 to 400
- No longer affectes all enemies in range, but up to 3 targets only
- Level scaling no longer increases duration, but number of max targets
- Reduced duration against bosses from 3 to 1 second
Greater Banishment was way too unbalanced initially. You were able to stunlock all enemies in range with just a little bit of investment into buff duration.
Author's reason for this update:
Reduced tower's base mana regeneration from 5 to 3
Indigo Zap
- Changed target SFX
Greater Banishment:
- Changed tower SFX
- Increased ability cooldown from 5 to 6 seconds
- Increased AoE from 200 to 400
- No longer affectes all enemies in range, but up to 3 targets only
- Level scaling no longer increases duration, but number of max targets
- Reduced duration against bosses from 3 to 1 second
Greater Banishment was way too unbalanced initially. You were able to stunlock all enemies in range with just a little bit of investment into buff duration.
Wizard's Coil v5
Wizard's Coil has been updated to v5!
Author's reason for this update:
Removed global BuffType and its export/import feature as it no longer served any purpose within the code.
Redesigned tower model as it was using an out-of-date doodad import that no longer exists within the main map.
Author's reason for this update:
Removed global BuffType and its export/import feature as it no longer served any purpose within the code.
Redesigned tower model as it was using an out-of-date doodad import that no longer exists within the main map.
Wizard's Coil v6
Wizard's Coil has been updated to v6!
Author's reason for this update:
Removed redundant doodad duplicates from tower model.
Author's reason for this update:
Removed redundant doodad duplicates from tower model.