Wizard's Coil v3
3000
Status:

v3: PENDING

                                        
A marvel of arcane engineering! It hums, it glows, and occasionally turns interns into burnt ash.

ID: 2756
Family: 2610
Author: Moppy
Rarity: Rare
Element: Arcane
Ability Factor: 0%
Attack Type: Magic
Attack Range: 900
Attack CD: 2.00
Attack Damage: 0
Mana: 100
Mana Regen: 5.00
Parent: Sorcerer's Coil
Specials:
                                    
10% spell crit chance (+0.6%/lvl)
+2% attack speed/lvl
Indigo Zap
                                        
Deals 1400 spell damage to up to 3 random creeps on attack, prioritizing banished creeps.

Level Bonus:
+28 spell damage
Greater Banishment

                                        
Banishes creeps in 200 AoE around the target and locks them in place for 3 seconds. Banished creeps cannot be attacked by non-Magic attacks, but take 40% increased damage from Magic attacks and spells.

Level Bonus:
+0.1 seconds duration

Wizard's Coil v3

Every tower uploaded is listed here for browsing or discussion.
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Moppy
Posts: 7
Joined: Fri Apr 05, 2024 7:20 pm

Sorcerer's Coil v1

Post by Moppy »

This topic was automatically created for the discussion and updating of Sorcerer's Coil v1
Moppy
Posts: 7
Joined: Fri Apr 05, 2024 7:20 pm

Wizard's Coil v2

Post by Moppy »

Wizard's Coil has been updated to v2!

Author's reason for this update:

Renamed 3rd tower member from Sorcerer's Coil to Wizard's Coil to avoid inconsistent name rankings within Arcane element's tower families.
New naming order:
1. Magician's Coil
2. Sorcerer's Coil
3. Wizard's Coil
Last edited by Moppy on Mon Oct 21, 2024 4:22 pm, edited 1 time in total.
Moppy
Posts: 7
Joined: Fri Apr 05, 2024 7:20 pm

Wizard's Coil v3

Post by Moppy »

Wizard's Coil has been updated to v3!

Author's reason for this update:

- Rephrased lore text.
- Reduced gold cost from 3100 to 3000.
- Reduced Indigo Zap's spell damage from 1500 + 30 per level to 1400 + 28 per level.

Initial gold cost of 2100 / 2600 / 3100 was quite disproportionate, so I amended it as I especially wanted the first and second family members to be accessible much earlier during the game.
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