Flak Cannon MK1
750
Status:

v7: PENDING

                                        
Designed to politely ask aircraft to leave the airspace. If they refuse, it escalates the conversation violently.

ID: 3442
Family: Flak Cannon MK1
Author: Moppy
Rarity: Rare
Element: Iron
Ability Factor: 30%
Attack Type: Decay
Attack Range: 1000
Attack CD: 1.50
Attack Damage: 1385
Mana: 0
Mana Regen: 0.00
Child: Flak Cannon MK2
Specials:
                                    
Attacks AIR only
Anti-Aircraft Defense System
                                        
Increases damage against Air of towers in 200 range by 10%. When another tower in range attacks, it has a 5% attack speed adjusted chance to command the Flak Cannon to fire an additional projectile at that tower's target.

Level Bonus:
+0.2% damage against Air
+0.1% chance

Flak Cannon MK1 v7

Every tower uploaded is listed here for browsing or discussion.
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Moppy
Posts: 24
Joined: Fri Apr 05, 2024 7:20 pm

Flak Cannon MK1 v1

Post by Moppy »

This topic was automatically created for the discussion and updating of Flak Cannon MK1 v1
Author's comment about this tower:

Rare Iron aura tower that is purely focused against Air creeps.
Moppy
Posts: 24
Joined: Fri Apr 05, 2024 7:20 pm

Flak Cannon MK1 v2

Post by Moppy »

Flak Cannon MK1 has been updated to v2!

Author's reason for this update:

Rephrased ability tooltip for greater clarity of its effects.
Moppy
Posts: 24
Joined: Fri Apr 05, 2024 7:20 pm

Flak Cannon MK1 v3

Post by Moppy »

Flak Cannon MK1 has been updated to v3!

Author's reason for this update:

Fixed typo.
Moppy
Posts: 24
Joined: Fri Apr 05, 2024 7:20 pm

Flak Cannon MK1 v4

Post by Moppy »

Flak Cannon MK1 has been updated to v4!

Author's reason for this update:

Further tower model adjustments. Projectile proc also triggered against other creep sizes besides Air which wasn't intended.
Moppy
Posts: 24
Joined: Fri Apr 05, 2024 7:20 pm

Flak Cannon MK1 v5

Post by Moppy »

Flak Cannon MK1 has been updated to v5!

Author's reason for this update:

Amended code's export / import feature.
Patcharoo
Posts: 68
Joined: Sun Jan 18, 2026 9:52 am

Re: Flak Cannon MK1 v5

Post by Patcharoo »

This is a pretty cool take on an anti-air tower. I think the only sad part is that the mechanic is only on an anti-air tower.
Moppy
Posts: 24
Joined: Fri Apr 05, 2024 7:20 pm

Flak Cannon MK1 v6

Post by Moppy »

Flak Cannon MK1 has been updated to v6!

Author's reason for this update:

Replaced tower's and aura effect's attack projectile art.
The old one was way too noisy, especially once it started being spammed by the aura through other towers in range.
Moppy
Posts: 24
Joined: Fri Apr 05, 2024 7:20 pm

Flak Cannon MK1 v7

Post by Moppy »

Flak Cannon MK1 has been updated to v7!

Author's reason for this update:

Reduced ability factor from 0.55 to 0.3.
Reduced base attack time from 2.0 to 1.5.
Reduced aura's bonus damage vs Air from 20% + 0.4% per level to 10% + 0.2% per level.

According to my recent test runs, the initial damage potential has been trivializing air waves. This was especially true for the additional projectiles as those greatly benefitted from both the aura's damage bonus and the tower's high base damage (tower's base damage is greatly increased if its attack targets are restricted to Air only).
To weaken the additional projectiles, the tower's base damage has been reduced by reducing ability factor. I also deemed it necessary to reduce the base attack time as it also reduces base damage as well as the potency of DPS items.
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