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Frostbrand Totem v6
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Frostbrand Totem v1
This topic was automatically created for the discussion and updating of Frostbrand Totem v1
Author's comment about this tower:
Oops! Another totem!
Author's comment about this tower:
Oops! Another totem!
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Frostbrand Totem v2
Frostbrand Totem has been updated to v2!
Author's reason for this update:
Improved tooltip.
Author's reason for this update:
Improved tooltip.
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Frostbrand Totem v3
Frostbrand Totem has been updated to v3!
Author's reason for this update:
Minor adjustments/fixes
Author's reason for this update:
Minor adjustments/fixes
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Frostbrand Totem v4
Frostbrand Totem has been updated to v4!
Author's reason for this update:
Enabled attack
Removed debuff having its own name
Author's reason for this update:
Enabled attack
Removed debuff having its own name
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Frostbrand Totem v4 APPROVED!
Frostbrand Totem v4 has been APPROVED and will be included in the next version of YouTD!
Re: Frostbrand Totem v4
I am coming through to make a mark on each of these totem style towers that provide a 200 range aura.
They have brought many unique effects to the game which have a lot of appeal and fit in with certain builds, and that's great.
I want to see more from them.
Even the most aura of aura towers at unique have some additional function that makes them stand out from a rare. Kodo has it's devour, time manipulator the damage field, time vault sends things back in time, steam engine the management of it's power level, etc.
A unique tower simply needs to be more than just a powerful aura.
As I always insist on adding suggestions; for this tower I suggest;
On hit % chance to apply a Frost Brand. Targets with Frost Brand take additional Elemental damage (or have vulnerability to Elemental damage, whichever way makes the most sense).
They have brought many unique effects to the game which have a lot of appeal and fit in with certain builds, and that's great.
I want to see more from them.
Even the most aura of aura towers at unique have some additional function that makes them stand out from a rare. Kodo has it's devour, time manipulator the damage field, time vault sends things back in time, steam engine the management of it's power level, etc.
A unique tower simply needs to be more than just a powerful aura.
As I always insist on adding suggestions; for this tower I suggest;
On hit % chance to apply a Frost Brand. Targets with Frost Brand take additional Elemental damage (or have vulnerability to Elemental damage, whichever way makes the most sense).
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Re: Frostbrand Totem v4
In all your examples, those auras are just normal stat buffs. The uniqueness of these totems is that the aura is not the usual stats.
Your suggestion isn't really possible. Weakness to a specific attack type isn't an attribute that exists (but maybe it could be in the future). Like, it could be achieved with an onDamage event that checks attacker's attack type, but I'd rather create something common between all totems. Like for each unit affected by the aura, the aura gets stronger, rewarding placement.
Your suggestion isn't really possible. Weakness to a specific attack type isn't an attribute that exists (but maybe it could be in the future). Like, it could be achieved with an onDamage event that checks attacker's attack type, but I'd rather create something common between all totems. Like for each unit affected by the aura, the aura gets stronger, rewarding placement.
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Frostbrand Totem v5
Frostbrand Totem has been updated to v5!
Author's reason for this update:
Aura no longer affects the totem.
Reduced trigger chance bonus of aura slightly.
Reduced trigger chance of aura slightly.
Aura level is now increased by how many Ice towers are affected by it.
Reduced abil factor.
Increased gold cost.
Author's reason for this update:
Aura no longer affects the totem.
Reduced trigger chance bonus of aura slightly.
Reduced trigger chance of aura slightly.
Aura level is now increased by how many Ice towers are affected by it.
Reduced abil factor.
Increased gold cost.
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Ashbringer
- Site Admin
- Posts: 49
- Joined: Tue Mar 26, 2024 11:30 am
Frostbrand Totem v6
Frostbrand Totem has been updated to v6!
Author's reason for this update:
Fixed exporting global instead of importing.
Author's reason for this update:
Fixed exporting global instead of importing.