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Exalted Rune Forge v1
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Ashbringer
- Site Admin
- Posts: 32
- Joined: Tue Mar 26, 2024 11:30 am
Exalted Rune Forge v1
This topic was automatically created for the discussion and updating of Exalted Rune Forge v1
Re: Exalted Rune Forge v1
The potential of this tower is very hard to parse. At level 0 (which is never will be) it takes 7 casts to get every rune to 105 charge, at which point you enter a cycle of 3 random runes getting de-powered, 3 more, then 2 on the next cast. However at level 25 it only takes 4 casts to get over 100, at which point so long as the tower is casting, it maintains a near constant flow of buffs.
However that is offset by the limited range of 150, so it will only really hit towers directly around it.
5 seconds sounds like a reasonable duration, but the buff only is given off the back of a 40 mana cost ability that has to trigger several times. Assuming you had 40 mana every 3 seconds and level 25, you could consistently expect, for example, 25% attack damage, 25% attack speed, 25% trigger chance for 5 seconds every 16 seconds. But if you only generate 20 mana every 3 seconds, that buff only happens every 32 seconds.
Obviously it's ability to generate charges on attack can offset it, but that's still only about 20 charges about 1/3 the time.
When you consider something like Phantom, you can get a 50% attack speed boost with perks, and it only requires 15 mana to consistently provide the effect.
I think the tower is cool, but finding the specific balance point for tempo is hard.
However that is offset by the limited range of 150, so it will only really hit towers directly around it.
5 seconds sounds like a reasonable duration, but the buff only is given off the back of a 40 mana cost ability that has to trigger several times. Assuming you had 40 mana every 3 seconds and level 25, you could consistently expect, for example, 25% attack damage, 25% attack speed, 25% trigger chance for 5 seconds every 16 seconds. But if you only generate 20 mana every 3 seconds, that buff only happens every 32 seconds.
Obviously it's ability to generate charges on attack can offset it, but that's still only about 20 charges about 1/3 the time.
When you consider something like Phantom, you can get a 50% attack speed boost with perks, and it only requires 15 mana to consistently provide the effect.
I think the tower is cool, but finding the specific balance point for tempo is hard.