This topic was automatically created for the discussion and updating of Sparking Golem v1
Author's comment about this tower:
Common Storm tower focused on killing bosses.
Went with physical attack type as Ruined Monolith has been the only common Storm tower with it so far.
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Sparking Golem v3
Sparking Golem v2
Sparking Golem has been updated to v2!
Author's reason for this update:
Reduced ability factor from 0.88 to 0.85.
Increased ability cooldown to 4 seconds to align with the buff's duration.
Changed buff's SFX.
Rephrased flavour text.
Author's reason for this update:
Reduced ability factor from 0.88 to 0.85.
Increased ability cooldown to 4 seconds to align with the buff's duration.
Changed buff's SFX.
Rephrased flavour text.
Sparking Golem v3
Sparking Golem has been updated to v3!
Author's reason for this update:
Is now an uncommon tower.
Increased gold cost from 40 to 175.
Reduced ability factor from 0.85 - 0.83.
Adjusted tower model.
Reworked Overcharge:
- It now additionally changes the tower's attack type to Energy
- This should turn it into a situational ability that you may not simply want to leave on autocast as Energy attack type is weak against Sol and Lua armor.
- Or as a support tower, just leave it on autocast to make it spam items' onAttack / onDamage effects
Author's reason for this update:
Is now an uncommon tower.
Increased gold cost from 40 to 175.
Reduced ability factor from 0.85 - 0.83.
Adjusted tower model.
Reworked Overcharge:
- It now additionally changes the tower's attack type to Energy
- This should turn it into a situational ability that you may not simply want to leave on autocast as Energy attack type is weak against Sol and Lua armor.
- Or as a support tower, just leave it on autocast to make it spam items' onAttack / onDamage effects