Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 560
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 10000
[moveHeight] => 70
[file] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
[atkType1] => normal
[modelScale] => 0.4
[weapTp1] => missile
[acquire] => 800
[rangeN1] => 2000
[upgrades] => Array
(
)
[cool1] => 1
[Ubertip] => A common cenotaph of a honorable fallen storm warrior, whose wrath outlasts its death and still seeks for revenge.
[abilList] => @@0@@
[launchZ] => 0
[Name] => Flashing Cenotaph
[Missileart] => Abilities\Weapons\ChimaeraLightningMissile\ChimaeraLightningMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNManaFlare.blp
[buildingShadow] => Array
(
)
[sides1] => 3
[auto] => Array
(
)
[dmgplus1] => 300
[bldtm] => 1
)
[settings] => Array
(
[author] => Natac
[element] => storm
[authorDisplay] => Natac
[alpha] => 255
[balanceTip] => |cffFFFF00+10% |rdmg to magical (|cffFFFF00+1%|r/lvl)
[rarity] => common
[version] => 1.0
[abil_factor] => 1.09
)
[effects] => Array
(
[0] => Array
(
[x] => 48.1881
[y] => 46.8257
[z] => 0
[scale] => 0.3
[rot] => 2.87391
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -49.2382
[y] => -0.356699
[z] => -12.8
[scale] => 0.3
[rot] => 0
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -0.55
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 28.2409
[y] => 43.9672
[z] => -12.8
[scale] => 0.3
[rot] => 4.18879
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -0.55
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 57.663
[y] => 9.19568
[z] => 0
[scale] => 0.3
[rot] => 0.21702
[file] => Doodads\Cityscape\Structures\City_ColumnSingle2_Ruined\City_ColumnSingle2_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => -47.5571
[y] => -44.9946
[z] => 0
[scale] => 0.3
[rot] => 5.87555
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => -46.9341
[y] => 47.4652
[z] => 0
[scale] => 0.3
[rot] => 2.3562
[file] => Doodads\Cityscape\Structures\City_ColumnSingle\City_ColumnSingle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => 1.47735
[y] => -1.90731
[z] => 70.4
[scale] => 1
[rot] => 0
[file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => 28.1112
[y] => -45.5734
[z] => -12.8
[scale] => 0.3
[rot] => 2.0944
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -0.55
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
[x] => 48.816
[y] => -46.5412
[z] => 0
[scale] => 0.3
[rot] => 1.16043
[file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_DMG_TO_MAGIC
[base] => 0.1
[add] => 0.01
)
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
//@import
BuffType natac_flashingGraveRandomTarget_BuffType
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNMonsoon.blp
[visible] => true
[AURA_auraEffect] => natac_flashingGraveRandomTarget_BuffType
[AURA_power] => 1
[AURA_level] => 1
[long_explain] => The enormous wrath of the dead warrior flows out of this tower undirected. So the tower only hits a random target in range each attack.
[AURA_auraRange] => 0
[AURA_targetType] => TARGET_TYPE_PLAYER_TOWERS + TARGET_TYPE_ELEMENT_STORM
[AURA_levelAdd] => 0
[AURA_powerAdd] => 0
[name] => Wrath of the Storm
[AURA_targetSelf] => true
[short_explain] => The tower attacks only random.
)
)
)
[abilities] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => Alit
[oeValues] => Array
(
[Name] => Wrath Attack
[Art] => Array
(
)
[Missilespeed] => 10000
[Unubertip] => -HIDE-
)
)
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => natac_flashingGraveRandomTarget_BuffType
)
)
)