Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 3000
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1500
[moveHeight] => 100
[file] => units\human\Rifleman\Rifleman.mdl
[modelScale] => 0.75
[atkType1] => siege
[weapTp1] => instant
[acquire] => 1300
[rangeN1] => 1400
[upgrades] => Array
(
)
[cool1] => 2.5
[Ubertip] => A long ranged tower which is good against bosses, but weak against mass creeps.
[abilList] => Array
(
)
[Name] => Fortified Sniper Nest
[Missileart] => Abilities\Weapons\Rifle\RifleImpact.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNRifleman.blp
[buildingShadow] => Array
(
)
[unitSound] => Rifleman
[turnRate] => 0.6
[sides1] => 1
[auto] => Array
(
)
[dmgplus1] => 4251
[bldtm] => 1
)
[settings] => Array
(
[author] => cedi
[element] => iron
[authorDisplay] => cedi
[balanceTip] => |cffFFFF00-70% |rdmg to masses|n|cffFFFF00-30% |rdmg to normals|n|cffFFFF00+20% |rdmg to champions (|cffFFFF00+1.6%|r/lvl)|n|cffFFFF00+50% |rdmg to bosses (|cffFFFF00+4%|r/lvl)|n|cffFFFF00+20% |rdmg to air (|cffFFFF00+1.6%|r/lvl)
[rarity] => uncommon
[version] => 1.0
[abil_factor] => 0.68
)
[effects] => Array
(
[0] => Array
(
[x] => -34.7967
[y] => -49.3151
[z] => 0
[scale] => 0.7
[rot] => 4.34472
[file] => Doodads\LordaeronSummer\Terrain\Barricade\Barricade0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 11.6084
[y] => -53.5207
[z] => 0
[scale] => 0.7
[rot] => 4.78558
[file] => Doodads\LordaeronSummer\Terrain\Barricade\Barricade0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 46.6214
[y] => -31.0249
[z] => 0
[scale] => 0.7
[rot] => 5.61744
[file] => Doodads\LordaeronSummer\Terrain\Barricade\Barricade0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => 55.9727
[y] => 18.4545
[z] => 0
[scale] => 0.7
[rot] => 0.237606
[file] => Doodads\LordaeronSummer\Terrain\Barricade\Barricade0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => 9.13863
[y] => 54.5786
[z] => 0
[scale] => 0.7
[rot] => 1.40034
[file] => Doodads\LordaeronSummer\Terrain\Barricade\Barricade0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => -38.0883
[y] => 42.9725
[z] => 0
[scale] => 0.7
[rot] => 2.33262
[file] => Doodads\LordaeronSummer\Terrain\Barricade\Barricade0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => -55.4892
[y] => -5.40002
[z] => 0
[scale] => 0.7
[rot] => 3.11056
[file] => Doodads\LordaeronSummer\Terrain\Barricade\Barricade0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => 3.20223
[y] => -12.0824
[z] => 0
[scale] => 0.6
[rot] => 0.610865
[file] => buildings\other\HarpyNest\HarpyNest.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_DMG_TO_MASS
[base] => -0.7
[add] => 0
)
[1] => Array
(
[id] => MOD_DMG_TO_NORMAL
[base] => -0.3
[add] => 0
)
[2] => Array
(
[id] => MOD_DMG_TO_CHAMPION
[base] => 0.2
[add] => 0.016
)
[3] => Array
(
[id] => MOD_DMG_TO_BOSS
[base] => 0.5
[add] => 0.04
)
[4] => Array
(
[id] => MOD_DMG_TO_AIR
[base] => 0.2
[add] => 0.016
)
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
//@import
ProjectileType cedi_sniper_rocket
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => On Attack
[code] => set Projectile.createLinearInterpolationFromUnitToUnit(cedi_sniper_rocket,tower,40.0+tower.getLevel()*1.0, tower.calcSpellCritNoBonus(),tower,Event.getTarget(),0.25,true).userReal = 180.0
[values] => Array
(
[icon] => ReplaceableTextures\PassiveButtons\PASBTNHumanArtilleryUpOne.blp
[visible] => true
[name] => Rocket Strike
[short_explain] => Gives a chance to deal splash damage on attack.
[ONATTACK_chance] => 0.30
[ONATTACK_chanceLevelAdd] => 0.006
[long_explain] => |cffFFFF8030%|r chance to fire a rocket towards the attacked unit. On impact it deals |cffFFFF804000|r damage in a |cffFFFF80180|r AoE. Deals |cffFFFF80125%|r damage to mass creeps.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.6%|r chance|n|cffFFFF80+100|r damage
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => ProjectileType
[name] => cedi_sniper_rocket
)
)
)