Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [goldcost] => 300
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 2500
            [file] => units\human\Rifleman\Rifleman.mdl
            [modelScale] => 0.7
            [atkType1] => siege
            [weapTp1] => instant
            [acquire] => 1300
            [rangeN1] => 1400
            [upgrades] => Array
                (
                )

            [cool1] => 2.5
            [Ubertip] => A long ranged tower which is good against bosses, but weak against mass creeps.
            [abilList] => Array
                (
                )

            [Name] => Sniper
            [Missileart] => Abilities\Weapons\Rifle\RifleImpact.mdl
            [Art] => ReplaceableTextures\CommandButtons\BTNRifleman.blp
            [buildingShadow] => Array
                (
                )

            [unitSound] => Rifleman
            [turnRate] => 0.6
            [sides1] => 1
            [uberSplat] => ESMB
            [auto] => Array
                (
                )

            [dmgplus1] => 424
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => cedi
            [element] => iron
            [authorDisplay] => cedi
            [balanceTip] => |cffFFFF00-70% |rdmg to masses|n|cffFFFF00-30% |rdmg to normals|n|cffFFFF00+20% |rdmg to champions (|cffFFFF00+1.6%|r/lvl)|n|cffFFFF00+50% |rdmg to bosses (|cffFFFF00+4%|r/lvl)|n|cffFFFF00+20% |rdmg to air (|cffFFFF00+1.6%|r/lvl)
            [rarity] => uncommon
            [version] => 1.0
            [abil_factor] => 0.68
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -25.5837
                    [y] => -39.4401
                    [z] => 0
                    [scale] => 0.85
                    [rot] => 0.261799
                    [file] => Doodads\LordaeronSummer\Plants\RiverRushes\RiverRushes0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => 26.2837
                    [y] => -1.31888
                    [z] => 0
                    [scale] => 0.85
                    [rot] => 1.0472
                    [file] => Doodads\LordaeronSummer\Plants\RiverRushes\RiverRushes0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => -19.8671
                    [y] => 27.121
                    [z] => 0
                    [scale] => 0.85
                    [rot] => 4.72984
                    [file] => Doodads\LordaeronSummer\Plants\RiverRushes\RiverRushes0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_DMG_TO_MASS
                    [base] => -0.7
                    [add] => 0
                )

            [1] => Array
                (
                    [id] => MOD_DMG_TO_NORMAL
                    [base] => -0.3
                    [add] => 0
                )

            [2] => Array
                (
                    [id] => MOD_DMG_TO_CHAMPION
                    [base] => 0.2
                    [add] => 0.016
                )

            [3] => Array
                (
                    [id] => MOD_DMG_TO_BOSS
                    [base] => 0.5
                    [add] => 0.04
                )

            [4] => Array
                (
                    [id] => MOD_DMG_TO_AIR
                    [base] => 0.2
                    [add] => 0.016
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
        //@export
        ProjectileType cedi_sniper_rocket
    endglobals    
   
    function RocketHit takes Projectile p, Unit t returns nothing
        call p.doSpellDamagePBAoE(p.userReal,100.0,0.0)
        call DestroyEffect( AddSpecialEffect( "Objects\\Spawnmodels\\Other\\NeutralBuildingExplosion\\NeutralBuildingExplosion.mdl", p.x, p.y ) )
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local DamageTable myDT = DamageTable.create()
        call myDT.setBonusToSize( SIZE_MASS, 0.95 )        
		set cedi_sniper_rocket = ProjectileType.createInterpolate( "Abilities\\Weapons\\RocketMissile\\RocketMissile.mdl", 750.00 )
        call cedi_sniper_rocket.setCustomDamageTable( myDT )
        call cedi_sniper_rocket.setEventOnInterpolationFinished(ProjectileTargetEvent.RocketHit)
    endfunction
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Attack
                    [code] => set Projectile.createLinearInterpolationFromUnitToUnit(cedi_sniper_rocket,tower,4.0+tower.getLevel()*0.1, tower.calcSpellCritNoBonus(),tower,Event.getTarget(),0.25,true).userReal = 150.0
                    [values] => Array
                        (
                            [icon] => ReplaceableTextures\PassiveButtons\PASBTNHumanArtilleryUpOne.blp
                            [visible] => true
                            [name] => Rocket Strike
                            [short_explain] => Gives a chance to deal splash damage on attack.
                            [ONATTACK_chance] => 0.30
                            [ONATTACK_chanceLevelAdd] => 0.006
                            [long_explain] => |cffFFFF8030%|r chance to fire a rocket towards the attacked unit. On impact it deals |cffFFFF80400|r damage in a |cffFFFF80150|r AoE. Deals |cffFFFF80125%|r damage to mass creeps.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.6%|r chance|n|cffFFFF80+10|r damage
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => true
                    [category] => global
                    [typ] => ProjectileType
                    [name] => cedi_sniper_rocket
                )

        )

)