Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 70
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 3000
[moveHeight] => 70
[file] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
[atkType1] => normal
[modelScale] => 0.4
[weapTp1] => missile
[acquire] => 800
[rangeN1] => 2000
[upgrades] => Array
(
)
[cool1] => 1
[Ubertip] => A common grave of a fallen storm warrior, whose wrath outlasts its death and still seeks for revenge.
[abilList] => @@0@@
[launchZ] => 0
[Name] => Rotted Flashing Grave
[Art] => ReplaceableTextures\CommandButtons\BTNManaFlare.blp
[buildingShadow] => Array
(
)
[unitSound] => GryphonAviary
[sides1] => 1
[auto] => Array
(
)
[dmgplus1] => 35
[bldtm] => 1
)
[settings] => Array
(
[author] => Natac
[element] => storm
[authorDisplay] => Natac
[alpha] => 255
[balanceTip] => |cffFFFF00+10% |rdmg to magical (|cffFFFF00+1%|r/lvl)
[rarity] => common
[version] => 1.0
[abil_factor] => 1.04
)
[effects] => Array
(
[0] => Array
(
[x] => -1.12397
[y] => -0.355131
[z] => -6.4
[scale] => 0.8
[rot] => 3.33376
[file] => Doodads\Underground\Props\GCracks\GCracks3.mdl
[red] => 1
[green] => 1
[blue] => 1
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 34.2556
[y] => -34.2068
[z] => -12.8
[scale] => 0.3
[rot] => 2.3562
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -0.55
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_DMG_TO_MAGIC
[base] => 0.1
[add] => 0.01
)
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
//@export
BuffType natac_flashingGraveRandomTarget_BuffType
endglobals
function setUserInt takes Buff b returns nothing
set b.userInt = b.getCaster() // To avoid this call on every "onAttack"-Event
endfunction
function attackRandomTarget takes Buff b returns nothing
local Tower tower = b.userInt
local Iterate iterator = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_CREEPS, 2000)
local integer loopIndex = 0 // Temp integer variable in both loops. Used as array index and total number of possible targets
local Unit loopUnit // Temp unit variable. Used for the loop and to store the choosen target
local Unit array unitsInRange // Contains all units found by the iterator
// --- Find a random Target ---
// Add all units to the array. So the array gets filled and we can also count the number of
// possible targets in the loopIndex.
loop
set loopUnit = iterator.next()
exitwhen loopUnit == 0
set unitsInRange[loopIndex] = loopUnit
set loopIndex = loopIndex + 1
endloop
set loopUnit = unitsInRange[GetRandomInt(0,loopIndex-1)] // Get random target
call IssueTargetOrder(tower.getUnit(), "attack", loopUnit.getUnit())
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set natac_flashingGraveRandomTarget_BuffType = BuffType.createAuraEffectType(true)
call natac_flashingGraveRandomTarget_BuffType.addEventOnCreate(EventHandler.setUserInt)
call natac_flashingGraveRandomTarget_BuffType.addEventOnAttack(EventHandler.attackRandomTarget, 1, 0)
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNMonsoon.blp
[visible] => true
[AURA_auraEffect] => natac_flashingGraveRandomTarget_BuffType
[AURA_power] => 1
[AURA_level] => 1
[long_explain] => The enormous wrath of the dead warrior flows out of this tower undirected. So the tower only hits a random target in range each attack.
[AURA_auraRange] => 0
[AURA_targetType] => TARGET_TYPE_PLAYER_TOWERS + TARGET_TYPE_ELEMENT_STORM
[AURA_levelAdd] => 0
[AURA_powerAdd] => 0
[name] => Wrath of the Storm
[AURA_targetSelf] => true
[short_explain] => The tower attacks only random.
)
)
)
[abilities] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => Alit
[oeValues] => Array
(
[Name] => Lightning Attack
[Art] => ReplaceableTextures\CommandButtons\BTNChainLightning.blp
[Unubertip] => -HIDE-
)
)
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => natac_flashingGraveRandomTarget_BuffType
)
)
)