Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 700
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1500
[moveHeight] => 64
[file] => units\human\Priest\Priest_V1.mdl
[atkType1] => pierce
[modelScale] => 0.7
[weapTp1] => missile
[acquire] => 1000
[rangeN1] => 1000
[upgrades] => Array
(
)
[cool1] => 2
[Ubertip] => This holy priest is able to smite creeps. It's very weak at the start but becomes a lot stronger when it gains experience.
[backSw1] => -0.5
[abilList] => Array
(
)
[Name] => Experienced Priest
[Missileart] => Abilities\Weapons\PriestMissile\PriestMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNElfVillager.blp
[buildingShadow] => Array
(
)
[turnRate] => 2.5
[sides1] => 1
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 667
[bldtm] => 1
)
[settings] => Array
(
[author] => Boekie
[element] => astral
[authorDisplay] => |cff00CD00Boekie|r
[alpha] => 255
[balanceTip] => |cffFFFF00+3% |rattackspeed/lvl
[rarity] => uncommon
[version] => 1.0
[abil_factor] => 0.46
)
[effects] => Array
(
[0] => Array
(
[x] => 5.25787
[y] => -0.515327
[z] => -70.4
[scale] => 1.3
[rot] => 1.02974
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 2.46294
[y] => 0.969327
[z] => -166.4
[scale] => 1.8
[rot] => 4.43314
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 1.7602
[y] => -3.04873
[z] => 0
[scale] => 0.25
[rot] => 2.02458
[file] => Doodads\Ruins\Props\Ruins_NagaCircle\Ruins_NagaCircle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => -14.7907
[y] => -45.2781
[z] => -25.6
[scale] => 0.4
[rot] => 5.60251
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => 47.5519
[y] => -15.2112
[z] => -25.6
[scale] => 0.4
[rot] => 2.23402
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => -42.3983
[y] => 13.328
[z] => -25.6
[scale] => 0.4
[rot] => 4.71239
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => 17.1905
[y] => 42.8022
[z] => -25.6
[scale] => 0.4
[rot] => 3.9619
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_ATTACKSPEED
[base] => 0
[add] => 0.03
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local Unit creep = Event.getTarget()
local integer level = tower.getLevel()
call tower.doSpellDamage(creep,90.0+(level*162.0),tower.calcSpellCritNoBonus())
call SFXOnUnit("Abilities\\Spells\\Human\\HolyBolt\\HolyBoltSpecialArt.mdl",creep.getUnit(),"origin")
if level == 25 then
if creep.getSize() < SIZE_BOSS then
call creep.modifyProperty(MOD_ARMOR, -1.2)
else
call creep.modifyProperty(MOD_ARMOR, -0.4)
endif
endif
[values] => Array
(
[ONDAMAGE_chance] => 0.05
[icon] => ReplaceableTextures\CommandButtons\BTNHolyBolt.blp
[visible] => true
[name] => Smite
[short_explain] => Has a chance to smite a damaged creep.
[ONDAMAGE_chanceLevelAdd] => 0.02
[long_explain] => When this tower damages a creep it has |cffFFFF805%|r chance to smite it, dealing |cffFFFF8090|r spelldamage.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+2%|r chance|n|cffFFFF80+162|r spelldamage|n|cffFFFF80-1.2|r permanent armor reduction (|cffFFFF80-0.4|r on bosses) at level |cffFFFF8025|r
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)