Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[lumbercost] => 0
[goldcost] => 1500
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1500
[file] => Units\Creeps\DragonSeaTurtle\DragonSeaTurtle.mdl
[manaN] => 16
[atkType1] => hero
[modelScale] => 0.6
[weapTp1] => missile
[acquire] => 800
[rangeN1] => 800
[upgrades] => Array
(
)
[cool1] => 0.25
[Ubertip] => Embershell Turtles are volatile creatures who tend to sporadically attack just about everything. Luckily, they tend to run out of steam rather quickly.
[regenMana] => 1
[abilList] => @@0@@,@@1@@
[launchZ] => 30
[mana0] => 16
[Name] => Embershell Turtle Adult
[Missileart] => Abilities\Weapons\SerpentWardMissile\SerpentWardMissile.mdl
[launchY] => 20
[Art] => ReplaceableTextures\CommandButtons\BTNSeaTurtleRed.blp
[buildingShadow] => Array
(
)
[turnRate] => 0.4
[sides1] => 0
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 1044
[bldtm] => 1
)
[settings] => Array
(
[author] => Velex
[element] => fire
[authorDisplay] => Velex
[alpha] => 255
[balanceTip] => |cffFFFF00+0.8 |rmana/lvl
[rarity] => uncommon
[version] => 1.0
[abil_factor] => 3.5
)
[effects] => Array
(
[0] => Array
(
[x] => -0.114361
[y] => -2.92169
[z] => 96
[scale] => 2
[rot] => 1.57817
[file] => Abilities\Spells\Items\AIfb\AIfbTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -1.5806
[y] => 0.814952
[z] => 51.2
[scale] => 0.7
[rot] => 1.55752
[file] => Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => -60.8947
[y] => 18.103
[z] => 0
[scale] => 0.8
[rot] => 5.66682
[file] => Doodads\Outland\Plants\Outland_Plant\Outland_Plant2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_MANA
[base] => 0
[add] => 0.8
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local unit towerUnit = tower.getUnit()
local real mana = GetUnitState(towerUnit, UNIT_STATE_MANA)
if (mana < 1) then
call tower.orderStop()
else
call SetUnitState(towerUnit , UNIT_STATE_MANA, mana-1)
endif
set towerUnit = null
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNRedDragonDevour.blp
[visible] => true
[name] => Overheat
[short_explain] => Attacks cost mana.
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
[long_explain] => Each attack costs |cffFFFF801|r mana, which is regenerated at a rate of |cffFFFF801|r mana per second.
)
)
)
[abilities] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => AId1
[oeValues] => Array
(
[Name] => Buff Fire
[Art] => Array
(
)
[Targetattach] => origin
[Targetattachcount] => 1
[item] => 0
[TargetArt] => Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
[Unubertip] => -HIDE-
[DataA1] => 0
)
)
[1] => Array
(
[id] => @@1@@
[derivedFrom] => AId1
[oeValues] => Array
(
[Name] => Buff Spikes
[Art] => Array
(
)
[Targetattach] => chest
[Targetattachcount] => 1
[item] => 0
[TargetArt] => Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
[Unubertip] => -HIDE-
[DataA1] => 0
)
)
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)