Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [goldcost] => 1500
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 10000
            [file] => Doodads\Ruins\Plants\RuinsTreeDoodad\RuinsTreeDoodad0.mdl
            [modelScale] => 0.6
            [atkType1] => siege
            [weapTp1] => missile
            [acquire] => 500
            [rangeN1] => 825
            [upgrades] => Array
                (
                )

            [cool1] => 3
            [Ubertip] => Fall, fall, fall, little nuts, right on the heads of the little noobs...
            [abilList] => Array
                (
                )

            [Name] => Coconut Sapling
            [Art] => ReplaceableTextures\CommandButtons\BTNAcorn.blp
            [buildingShadow] => Array
                (
                )

            [unitSound] => Array
                (
                )

            [sides1] => 1
            [uberSplat] => ESMB
            [auto] => Array
                (
                )

            [dmgplus1] => 0
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => cedi
            [element] => nature
            [authorDisplay] => cedi
            [alpha] => 255
            [balanceTip] => |cffFFFF00+30% |rdmg to orcs (|cffFFFF00+1%|r/lvl)|n|cffFFFF00+20% |rdmg to humanoids (|cffFFFF00+1%|r/lvl)
            [rarity] => rare
            [version] => 1.0
            [abil_factor] => 0.00
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => 18.3507
                    [y] => -0.505442
                    [z] => 0
                    [scale] => 0.7
                    [rot] => 4.60355
                    [file] => Doodads\Ruins\Plants\Ruins_Shrub\Ruins_Shrub0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => -18.3354
                    [y] => 1.99455
                    [z] => 0
                    [scale] => 0.7
                    [rot] => 6.26681
                    [file] => Doodads\Ruins\Plants\Ruins_Shrub\Ruins_Shrub0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => 14.4849
                    [y] => -30.8601
                    [z] => 128
                    [scale] => 0.3
                    [rot] => 0.750492
                    [file] => abilities\weapons\catapult\catapultmissile.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => true
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 0
                )

            [3] => Array
                (
                    [x] => -34.0336
                    [y] => -11.4038
                    [z] => 121.6
                    [scale] => 0.3
                    [rot] => 0.750492
                    [file] => abilities\weapons\catapult\catapultmissile.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => true
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 0
                )

            [4] => Array
                (
                    [x] => 7.88169
                    [y] => 19.9129
                    [z] => 128
                    [scale] => 0.3
                    [rot] => 0.750492
                    [file] => abilities\weapons\catapult\catapultmissile.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => true
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 0
                )

        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_DMG_TO_ORC
                    [base] => 0.3
                    [add] => 0.01
                )

            [1] => Array
                (
                    [id] => MOD_DMG_TO_HUMANOID
                    [base] => 0.2
                    [add] => 0.01
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => local real chance = 1.00
    local integer casts = 0
    local Unit u = Event.getTarget()
    local Projectile p
    local real x = u.getX()
    local real y = u.getY()
    local real range
    local real angle
    loop
        if tower.calcChance( chance ) then
            set casts = casts + 1
            set chance = chance * 0.80
        else
            exitwhen true
        endif
    endloop
    loop
        exitwhen casts <= 0
        set range = GetRandomReal( 0.00, 300.00 )
        set angle = GetRandomReal( 0.00, 360.00 ) * bj_DEGTORAD
        set p = Projectile.create( cedi_Coco, tower, 1.00, tower.calcSpellCritNoBonus(), x + Cos( angle ) * range, y + Sin( angle ) * range, 1000.00, 0.00 )
        call p.setScale( 0.30 )
        call p.setGravity( GetRandomReal( 1.00, 1.50 ) )
        set casts = casts - 1
    endloop
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        ProjectileType cedi_Coco
        //@export
        BuffType cedi_Coco_Buff
    endglobals
    
    function cedi_Coco_Impact takes Projectile p returns nothing
        local Unit target
        local Unit caster = p.getCaster()
        local Iterate I = Iterate.overUnitsInRange( caster, TARGET_CREEPS, p.x, p.y, 150.00 )
        local real dmg = 1625.00 + I2R( caster.getLevel() ) * 162.50 
        call DestroyEffect( AddSpecialEffect( "Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl", p.x, p.y ) )
        loop
            set target = I.next()
            exitwhen target == 0
            call caster.doSpellDamage( target, dmg, caster.calcSpellCritNoBonus() )
            if ( target.getBuffOfType( cedi_Coco_Buff ) == 0 ) then
                call cb_stun.applyOnlyTimed( caster, target, 0.5 )
                call cedi_Coco_Buff.applyOnlyTimed( caster, target, 1.5 )
            endif
        endloop
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        set cedi_Coco = ProjectileType.create( "abilities\\weapons\\catapult\\catapultmissile.mdl", 4.00, 0.00 )
        call cedi_Coco.enablePhysics( 0, cedi_Coco_Impact, -15.00, 0, 1.00 )
        
        set cedi_Coco_Buff = BuffType.create( 1.5, 0.00, true )
        call cedi_Coco_Buff.setBuffIcon( '@@0@@' )
	endfunction
                    [values] => Array
                        (
                            [icon] => ReplaceableTextures\CommandButtons\BTNAcorn.blp
                            [visible] => true
                            [name] => Coconut Rain
                            [short_explain] => Coconuts fall down from the sky and do some damage.
                            [long_explain] => Each time this tower attacks there is a chance to drop multiple coconuts. The chance to drop a coconut is |cffFFFF80100%|r for the 1st one and after each coconut the chance is decreased by |cffFFFF8020%|r. Each coconut deals |cffFFFF801625|r spelldamage in |cffFFFF80150|r AoE and stuns for |cffFFFF800.5|r seconds. Hit units are immune to the stun of this ability for the next |cffFFFF801.5|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+162.5|r damage
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => Binf
                    [oeValues] => Array
                        (
                            [Bufftip] => Coconutted
                            [Buffubertip] => This unit can't get stunned by Coco Sapling or Palm for 1.5 seconds.
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNAcorn.blp
                            [TargetArt] => Array
                                (
                                )

                            [EditorName] => Coconutted
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => true
                    [category] => global
                    [typ] => BuffType
                    [name] => cedi_Coco_Buff
                )

        )

)