Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNStaticShock.blp
[dmgplus1] => 21779
[bldtm] => 1
[goldcost] => 5000
[sides1] => 1
[launchZ] => 166
[acquire] => 1200
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Tesla Coil
[weapTp1] => missile
[MissileHoming] => 1
[file] => .mdl
[Missilespeed] => 4000
[dice1] => 1
[RngBuff1] => 250
[modelScale] => 0.1
[rangeN1] => 1200
[atkType1] => normal
[cool1] => 5
[Ubertip] => The engineers warned what would happen when power had no ceiling.
[scaleBull] => 0
[abilList] => Array
(
)
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => |cffFFFF00+3% |rattack speed/lvl|n|cffFFFF00+8% |rdamage/lvl
[abil_factor] => 0.7
[author] => Ashbringer
[alpha] => 255
[authorDisplay] => |c00FF6600Ashbringer|r
[version] => 1.0
[element] => iron
[rarity] => unique
)
[effects] => Array
(
[0] => Array
(
[x] => -0.847444
[y] => -24.3896
[z] => 25.6
[scale] => 0.155
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[1] => Array
(
[x] => 15.5924
[y] => -0.0428402
[z] => -12.8
[scale] => 0.55
[rot] => 3.14159
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 65
[green] => 55
[blue] => 55
[alpha] => 255
[pitch] => -0.1
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[2] => Array
(
[x] => -0.549865
[y] => -18.9217
[z] => 70.4
[scale] => 0.125
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[3] => Array
(
[x] => -0.0757025
[y] => -15.2639
[z] => -12.8
[scale] => 0.55
[rot] => 1.5708
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 65
[green] => 55
[blue] => 55
[alpha] => 255
[pitch] => -0.1
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[4] => Array
(
[x] => 0.535584
[y] => 19.0837
[z] => 70.4
[scale] => 0.125
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[5] => Array
(
[x] => 0.0514519
[y] => 15.4162
[z] => -12.8
[scale] => 0.55
[rot] => 4.71239
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 65
[green] => 55
[blue] => 55
[alpha] => 255
[pitch] => -0.1
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[6] => Array
(
[x] => -13.3989
[y] => -0.00500449
[z] => -12.8
[scale] => 0.55
[rot] => 0
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 65
[green] => 55
[blue] => 55
[alpha] => 255
[pitch] => -0.1
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[7] => Array
(
[x] => -0.258195
[y] => 36.4911
[z] => 0
[scale] => 0.9
[rot] => 4.71239
[file] => Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[8] => Array
(
[x] => 23.8439
[y] => 24.0508
[z] => -38.4
[scale] => 0.525
[rot] => 3.92699
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 85
[green] => 75
[blue] => 75
[alpha] => 255
[pitch] => -0.24
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[9] => Array
(
[x] => -19.0785
[y] => 0.0141736
[z] => 70.4
[scale] => 0.125
[rot] => 0.000000238419
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[10] => Array
(
[x] => 18.927
[y] => -1.07126
[z] => 70.4
[scale] => 0.125
[rot] => 3.14159
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[11] => Array
(
[x] => 0.581328
[y] => 24.1913
[z] => 25.6
[scale] => 0.155
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[12] => Array
(
[x] => 24.3771
[y] => -0.821423
[z] => 25.6
[scale] => 0.155
[rot] => 3.14159
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[13] => Array
(
[x] => -24.2038
[y] => 0.607318
[z] => 25.6
[scale] => 0.155
[rot] => 0.000000119209
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[14] => Array
(
[x] => -0.221889
[y] => -14.3371
[z] => 115.2
[scale] => 0.095
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[15] => Array
(
[x] => 0.595097
[y] => 13.9423
[z] => 115.2
[scale] => 0.095
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[16] => Array
(
[x] => -0.0998538
[y] => -0.00168491
[z] => 0
[scale] => 0.325
[rot] => 1.5708
[file] => Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
[red] => 155
[green] => 1
[blue] => 1
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[17] => Array
(
[x] => -14.4337
[y] => -0.294783
[z] => 115.2
[scale] => 0.095
[rot] => 0.000000238419
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[18] => Array
(
[x] => 13.8458
[y] => -1.11175
[z] => 115.2
[scale] => 0.095
[rot] => 3.14159
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 85
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[19] => Array
(
[x] => -0.0402334
[y] => 0.0771465
[z] => 166.4
[scale] => 2.25
[rot] => 4.71239
[file] => war3mapImported\BoatMissileMod.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[20] => Array
(
[x] => -0.141368
[y] => 11.4507
[z] => 115.2
[scale] => 0.775
[rot] => 4.71239
[file] => Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[21] => Array
(
[x] => -24.1467
[y] => -23.6283
[z] => -38.4
[scale] => 0.525
[rot] => 0.785398
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 85
[green] => 75
[blue] => 75
[alpha] => 255
[pitch] => -0.24
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[22] => Array
(
[x] => 24.3374
[y] => -24.6486
[z] => -38.4
[scale] => 0.525
[rot] => 2.3562
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 85
[green] => 75
[blue] => 75
[alpha] => 255
[pitch] => -0.24
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[23] => Array
(
[x] => -23.9188
[y] => 24.0084
[z] => -38.4
[scale] => 0.525
[rot] => 5.49779
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 85
[green] => 75
[blue] => 75
[alpha] => 255
[pitch] => -0.24
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_ATTACKSPEED
[base] => 0
[add] => 0.03
)
[1] => Array
(
[id] => MOD_DAMAGE_BASE_PERC
[base] => 0
[add] => 0.08
)
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
BuffType ashbringer_red_alert_neg
BuffType ashbringer_red_alert_pos
endglobals
struct tesla
Effect e1
Effect e2
Effect e3
Effect e4
method ashbringer_tesla_charge takes Tower tower returns nothing
set tower.userInt = tower.userInt + 1
set tower.userInt2 = tower.userInt2 + 1
//call Effect.createScaled("Abilities\\Spells\\Orc\\Purge\\PurgeBuffTarget.mdl", tower.getX(), tower.getY()-20, 30, 0, 1.35).setLifetime(0.2)
if tower.userInt == 1 then
set .e1 = Effect.createScaled("Abilities\\Spells\\Orc\\LightningShield\\LightningShieldTarget.mdl", tower.getX(), tower.getY(), 108, 0, 1.27)
call .e1.setPitch(180)
call .e4.setScale(1.5)
elseif tower.userInt == 2 then
set .e2 = Effect.createScaled("Abilities\\Spells\\Orc\\LightningShield\\LightningShieldTarget.mdl", tower.getX(), tower.getY(), 134, 45, 1.03)
call .e2.setPitch(180)
call .e4.setScale(1.75)
elseif tower.userInt == 3 then
set .e3 = Effect.createScaled("Abilities\\Spells\\Orc\\LightningShield\\LightningShieldTarget.mdl", tower.getX(), tower.getY(), 160, 90, 0.76)
call .e3.setPitch(180)
call .e4.setScale(2.0)
endif
endmethod
endstruct
function ashbringer_tesla_chain takes Tower tower, Unit from, Unit previous, real chance, real damage, real loss returns nothing
local Iterate i
local Unit next
local Unit closest = 0
local real distance
local real closest_distance = 0
set i = Iterate.overUnitsInRangeOfUnit(tower, TARGET_TYPE_CREEPS, from, 750)
loop
set next = i.next()
exitwhen next == 0
if next != previous and next != from then
set distance = DistanceBetweenPoints(GetUnitLoc(from.getUnit()), GetUnitLoc(next.getUnit()))
if (closest_distance == 0 or distance < closest_distance) then
set closest_distance = distance
set closest = next
endif
endif
endloop
if closest != 0 then
call Lightning.createFromUnitToUnit("ZAP1", from, closest).setLifetime(0.2)
call Effect.createSimpleAtUnit("Abilities\\Weapons\\Bolt\\BoltImpact.mdl", closest).setLifetime(1)
call tower.doAttackDamage(closest, damage, tower.calcAttackMulticrit(0, 0, 0))
if tower.calcChance(chance) then
call ashbringer_tesla_chain(tower, closest, from, chance * loss, damage * loss, loss)
endif
endif
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier mod = Modifier.create()
set ashbringer_red_alert_neg = BuffType.create(5, 0.2, false)
call ashbringer_red_alert_neg.setBuffIcon('@@0@@')
call mod.addModification(MOD_ATTACKSPEED, 0, -0.001)
call ashbringer_red_alert_neg.setBuffModifier(mod)
set mod = Modifier.create()
set ashbringer_red_alert_pos = BuffType.create(5, 0.2, true)
call ashbringer_red_alert_pos.setBuffIcon('@@0@@')
call mod.addModification(MOD_ATTACKSPEED, 0, 0.001)
call ashbringer_red_alert_pos.setBuffModifier(mod)
call ashbringer_red_alert_pos.setSpecialEffectSimple("Abilities\\Spells\\Orc\\CommandAura\\CommandAura.mdl")
endfunction
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNSRUnrelentningStorm.blp
[name] => Electrical Escalation
[short_explain] => While uncharged, attacks do no damage and charge the tower instead. Once fully charged, the next attack will do massive damage.
[long_explain] => If less than |cffFFFF803|r rings are charged, attacks will deal no damage and instead charge a ring. Once all |cffFFFF803|r rings are charged, the next attack will consume all charge to deal |cffFFFF804x|r damage.
)
)
[1] => Array
(
[name] => On Tower Destruction
[code] => local tesla t = tower.userInt3
if t.e1 != 0 then
call t.e1.destroy()
endif
if t.e2 != 0 then
call t.e2.destroy()
endif
if t.e3 != 0 then
call t.e3.destroy()
endif
if t.e4 != 0 then
call t.e4.destroy()
endif
call t.destroy()
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => On Damage
[code] => local tesla t = tower.userInt3
local Unit target = Event.getTarget()
if tower.userInt < 3 then
call t.ashbringer_tesla_charge(tower)
set Event.damage = 0
else
if t.e1 != 0 then
call t.e1.destroy()
endif
if t.e2 != 0 then
call t.e2.destroy()
endif
if t.e3 != 0 then
call t.e3.destroy()
endif
if t.e4 != 0 then
call t.e4.destroy()
endif
set t.e4 = Effect.createScaled("Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl", tower.getX(), tower.getY(), 166, GetRandomReal(0, 359), 1.25)
set tower.userInt = 0
set Event.damage = Event.damage * tower.userInt2
call Lightning.createFromPointToUnit("ZAP1", tower.getX(), tower.getY(), 166, target).setLifetime(0.2)
call Effect.createSimpleAtUnit("Abilities\\Weapons\\Bolt\\BoltImpact.mdl", target).setLifetime(1)
call ashbringer_tesla_chain(tower, target, 0, 1.0, tower.userInt2 * tower.getCurrentAttackDamageWithBonus(), 1 - 0.35 + (tower.getLevel() * 0.004))
set tower.userInt2 = 1
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNSRLightningOverload.blp
[name] => Arc Cascade
[short_explain] => Charged attacks chain to a large number of enemies, but chance and damage reduces with each chain.
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => Charged attacks have a |cffFFFF80100%|r chance to chain to a nearby enemy within |cffFFFF80750|r range of the target. This effect can chain repeatedly, but with each jump the damage and chance to chain is reduced by |cffFFFF8035%|r multiplicatively and cannot chain to the previous target.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80-0.4%|r chance and damage loss
)
)
[3] => Array
(
[name] => Autocast
[code] => local Buff b
local integer power = R2I((0.1 + (tower.getLevel() * 0.004)) / 0.001)
local Iterate i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_TOWERS, 175)
local integer count = 0
local Unit next
loop
set next = i.next()
exitwhen next == 0
if next != tower then
set count = count + 1
call ashbringer_red_alert_neg.apply(tower, next, power)
endif
endloop
if count > 0 then
call ashbringer_red_alert_pos.apply(tower, tower, count * power)
endif
[values] => Array
(
[AUTOCAST_cooldown] => 30
[AUTOCAST_autoRange] => 1100
[AUTOCAST_manacost] => 0
[icon] => ReplaceableTextures\CommandButtons\BTNRuneTap.blp
[AUTOCAST_range] => 1200
[AUTOCAST_targetType] => 0
[AUTOCAST_numBuffsBeforeIdle] => 0
[caster_art] => Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
[long_explain] => Redirects |cffFFFF8010%|r attack speed from other towers within |cffFFFF80175|r range to the Tesla Coil. Lasts for |cffFFFF805|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r attack speed redirected|n|cffFFFF80+0.2|r seconds duration
[target_art] =>
[AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_IMMEDIATE
[AUTOCAST_buffType] => 0
[AUTOCAST_isExtended] => false
[name] => Red Alert
[AUTOCAST_targetSelf] => false
[short_explain] => Redirects attack speed from nearby towers to the Tesla Coil.
)
)
[4] => Array
(
[name] => On Tower Creation
[code] => local tesla t = tesla.create()
set t.e4 = Effect.createScaled("Abilities\\Weapons\\FarseerMissile\\FarseerMissile.mdl", tower.getX(), tower.getY(), 166, GetRandomReal(0, 359), 1.25)
set tower.userInt = 0
set tower.userInt2 = 1
set tower.userInt3 = t
set tower.userReal = 0
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => Bslo
[oeValues] => Array
(
[Buffubertip] => Attack speed redirected to the Tesla Coil.
[TargetArt] => Array
(
)
[Bufftip] => Red Alert
[Spelldetail] => 2
[Buffart] => ReplaceableTextures\CommandButtons\BTNRuneTap.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
)
[lightning] => Array
(
)
)