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                    [animation] => Array
                        (
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                    [animation] => Array
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                    [animation] => Array
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                    [alpha] => 255
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                    [advanced] => false
                    [animation] => Array
                        (
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                    [aniSpeed] => 50
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                (
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                    [file] => Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl
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                    [alpha] => 255
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                    [advanced] => false
                    [animation] => Array
                        (
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                    [aniSpeed] => 50
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                (
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                    [green] => 1
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                    [advanced] => false
                    [animation] => Array
                        (
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                    [aniSpeed] => 50
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                (
                    [x] => -0.248997
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                    [alpha] => 255
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                    [advanced] => false
                    [animation] => Array
                        (
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                    [aniSpeed] => 50
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                (
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                    [advanced] => false
                    [animation] => Array
                        (
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                    [aniSpeed] => 50
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                (
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                    [animation] => Array
                        (
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                (
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                    [animation] => Array
                        (
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                    [animation] => Array
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                    [animation] => Array
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                    [animation] => Array
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                    [animation] => Array
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                    [aniSpeed] => 50
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                (
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                    [animation] => Array
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                    [animation] => Array
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                        (
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                (
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                    [animation] => Array
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        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_DMG_TO_MAGIC
                    [base] => 0
                    [add] => 0.02
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
        //@import
        BuffType ashbringer_dampening_aura
        BuffType ashbringer_negation_buff
    endglobals

    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => Tower Aura
                    [code] => Array
                        (
                        )

                    [values] => Array
                        (
                            [AURA_powerAdd] => 3
                            [visible] => true
                            [AURA_auraEffect] => ashbringer_dampening_aura
                            [AURA_levelAdd] => 3
                            [AURA_power] => 75
                            [icon] => ReplaceableTextures\CommandButtons\BTNThickFur.blp
                            [AURA_targetType] => TARGET_TYPE_TOWERS
                            [long_explain] => Increases debuff resistance of towers in |cffffff80900|r range by |cffffff8015%|r.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.6%|r debuff resistance
                            [AURA_targetSelf] => true
                            [name] => Dampening Aura
                            [AURA_level] => 75
                            [short_explain] => Increases debuff resistance of towers in a large area.
                            [AURA_auraRange] => 900
                        )

                )

            [2] => Array
                (
                    [name] => Periodic
                    [code] => local Iterate i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_TOWERS, 900)
    local Unit next
    local real mana
    local integer level = tower.getLevel()
    local real mana_add = 5 + (level * 0.1)
    local real total = 0
    local real resistance
    
    loop
        set next = i.next()
        exitwhen next == 0
        if next != tower then
            set mana = GetUnitState(next.getUnit(), UNIT_STATE_MANA) * 0.05
            if mana > 0 then
                set resistance = 1.0 - next.getProp_DebuffResistance()
                set mana = mana * resistance
                call next.subtractMana(mana, true)
                if next.getCategory()==Element.ARCANE then
                    call tower.addMana(mana_add * 2)
                    set total = total + (mana_add * 2)
                else
                    call tower.addMana(mana_add)
                    set total = total + mana_add
                endif
                call Effect.createColored("Abilities\\Spells\\NightElf\\ManaBurn\\ManaBurnTarget.mdl", next.getX(), next.getY(), 0, 270, 1.0, 1, 1, 255, 255).setLifetime(2.0)
            endif
        endif
    endloop
    
    set i = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TYPE_CREEPS, 900)
    loop
        set next = i.next()
        exitwhen next == 0
        if next != tower then
            set mana = GetUnitState(next.getUnit(), UNIT_STATE_MANA) * 0.15
            if mana > 0 then
                set resistance = 1.0 - next.getProp_DebuffResistance()
                set mana = mana * resistance
                call next.subtractMana(mana, true)
                call tower.addMana(mana_add)
                set total = total + mana_add
                call Effect.createColored("Abilities\\Spells\\NightElf\\ManaBurn\\ManaBurnTarget.mdl", next.getX(), next.getY(), 0, 270, 1.0, 255, 1, 255, 255).setLifetime(2.0)
            endif
        endif
    endloop
    
    if total > 0 then
        call Effect.createScaled("Abilities\\Spells\\Items\\AIma\\AImaTarget.mdl", tower.getX(), tower.getY(), 35, 270, 1.0).setLifetime(2.0)
    endif
                    [values] => Array
                        (
                            [visible] => true
                            [PERIODIC_period] => 8
                            [icon] => ReplaceableTextures\CommandButtons\BTNManaDrain.blp
                            [name] => Mana Siphon
                            [short_explain] => Periodically siphons mana from all towers and creeps in range.
                            [long_explain] => Every |cffffff808|r seconds, drain |cffffff8015%|r of current mana from all enemies and |cffffff805%|r from all towers within attack range. For each tower or enemy drained, the Negation Well gains |cffffff805|r mana. The mana loss is reduced by debuff resistance. Mana gained from siphoning |cFFFF77FFArcane|r towers is doubled. Cannot siphon from other Negation Wells.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.1|r mana per tower/creep
                        )

                )

            [3] => Array
                (
                    [name] => Autocast
                    [code] => local Creep c = Event.getTarget()
    local Buff b = c.getBuffOfType(ashbringer_negation_buff)
    local integer power = 0
    local integer level = tower.getLevel()
    
    if b != 0 then
        set power = b.getPower()
    endif
    
    set power = power + 1
    call ashbringer_negation_buff.applyCustomPower(tower, c, level, power)
    
    call tower.doSpellDamage(c, power * (6000 + (level * 120)), tower.calcSpellCritNoBonus())
                    [values] => Array
                        (
                            [AUTOCAST_cooldown] => 2
                            [AUTOCAST_autoRange] => 900
                            [AUTOCAST_manacost] => 45
                            [icon] => ReplaceableTextures\CommandButtons\BTNUnsummonBuilding.blp
                            [AUTOCAST_range] => 900
                            [AUTOCAST_targetType] => TARGET_TYPE_CREEPS
                            [AUTOCAST_numBuffsBeforeIdle] => 0
                            [caster_art] => 
                            [long_explain] => Shocks an enemy with a burst of negative magic, dealing |cffffff806000|r spell damage and silencing it for |cffffff806.0|r seconds. If the target is already afflicted with Negation Shock, then the damage is multiplied for each previous application.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+120|r spell damage|n|cffFFFF80+0.1|r seconds duration
                            [target_art] => Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
                            [AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_UNIT
                            [AUTOCAST_buffType] => 0
                            [AUTOCAST_isExtended] => true
                            [name] => Negation Shock
                            [AUTOCAST_targetSelf] => false
                            [short_explain] => Deals spell damage and silences an enemy. Deals additional damage for each stack on the target.
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => BuffType
                    [name] => ashbringer_dampening_aura
                )

        )

    [lightning] => Array
        (
        )

)