Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNTheCaptain.blp
[turnRate] => 3
[dmgplus1] => 300
[bldtm] => 1
[goldcost] => 1350
[sides1] => 1
[acquire] => 900
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Vermilion Crusader
[red] => 227
[weapTp1] => missile
[MissileHoming] => 1
[file] => units\human\TheCaptain\TheCaptain.mdl
[uberSplat] => YTDK
[Missilespeed] => 5000
[dice1] => 1
[RngBuff1] => 250
[green] => 66
[modelScale] => 0.6
[rangeN1] => 900
[atkType1] => magic
[cool1] => 2
[Ubertip] => The Vermilion Vow is an extremist religious order dedicated to the complete eradication of all that is considered evil and foreign.
[blue] => 52
[abilList] => Array
(
)
[moveHeight] => 22.3
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => |cffFFFF00+7.5% |rdmg to undead (|cffFFFF00+0.5%|r/lvl)|n|cffFFFF00+7.5% |rdmg to magical (|cffFFFF00+0.5%|r/lvl)|n|cffFFFF00+7.5% |rdmg to orcs (|cffFFFF00+0.5%|r/lvl)
[abil_factor] => 0.1
[author] => Moppy
[alpha] => 255
[authorDisplay] => |c006969FFMoppy|r
[version] => 1.0
[element] => celestial
[rarity] => uncommon
)
[effects] => Array
(
[0] => Array
(
[x] => 0.516724
[y] => -0.112142
[z] => 6.4
[scale] => 0.55
[rot] => 4.71239
[file] => buildings\other\CircleOfPower\CircleOfPower.mdl
[red] => 255
[green] => 160
[blue] => 60
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[1] => Array
(
[x] => 0.216553
[y] => -1.16507
[z] => -96
[scale] => 1.15
[rot] => 1.5708
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[2] => Array
(
[x] => -20.3365
[y] => -21.8646
[z] => -44.8
[scale] => 0.4
[rot] => 3.92699
[file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[3] => Array
(
[x] => -2.37126
[y] => -0.0864782
[z] => 0
[scale] => 0.2
[rot] => 3.14159
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[4] => Array
(
[x] => 22.3173
[y] => 21.3746
[z] => -44.8
[scale] => 0.4
[rot] => 3.92699
[file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[5] => Array
(
[x] => -0.989443
[y] => -1.19147
[z] => 0
[scale] => 0.8
[rot] => 2.89725
[file] => Abilities\Spells\Human\DevotionAura\DevotionAura.mdl
[red] => 255
[green] => 1
[blue] => 1
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[6] => Array
(
[x] => -20.2224
[y] => 20.9826
[z] => -44.8
[scale] => 0.4
[rot] => 3.92699
[file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[7] => Array
(
[x] => 22.4268
[y] => -21.4239
[z] => -44.8
[scale] => 0.4
[rot] => 3.92699
[file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[8] => Array
(
[x] => -0.43428
[y] => -5.77506
[z] => 0
[scale] => 0.2
[rot] => 1.5708
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[9] => Array
(
[x] => 2.03796
[y] => 0.193627
[z] => 0
[scale] => 0.2
[rot] => 0
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[10] => Array
(
[x] => 0.0498352
[y] => -2.1429
[z] => 0
[scale] => 0.2
[rot] => 4.71239
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[11] => Array
(
[x] => 10.2524
[y] => 10.5561
[z] => 6.4
[scale] => 0.2
[rot] => 0.785398
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => -1.8
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[12] => Array
(
[x] => -10.2916
[y] => 10.5328
[z] => 6.4
[scale] => 0.2
[rot] => 2.3562
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => -1.8
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[13] => Array
(
[x] => -29.5324
[y] => -0.0191448
[z] => -44.8
[scale] => 0.4
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[14] => Array
(
[x] => -0.220697
[y] => 29.3968
[z] => -44.8
[scale] => 0.4
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[15] => Array
(
[x] => 30.7458
[y] => -0.313089
[z] => -44.8
[scale] => 0.4
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[16] => Array
(
[x] => 0.261702
[y] => -29.3866
[z] => -44.8
[scale] => 0.4
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_LowWall_TallEndCap\City_LowWall_TallEndCap.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[17] => Array
(
[x] => -9.93815
[y] => -10.9758
[z] => 6.4
[scale] => 0.2
[rot] => 3.92699
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => -1.8
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[18] => Array
(
[x] => 10.5912
[y] => -10.5967
[z] => 6.4
[scale] => 0.2
[rot] => 5.49779
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 255
[green] => 160
[blue] => 100
[alpha] => 255
[pitch] => -1.8
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_DMG_TO_UNDEAD
[base] => 0.0750001
[add] => 0.005
)
[1] => Array
(
[id] => MOD_DMG_TO_MAGIC
[base] => 0.0750001
[add] => 0.005
)
[2] => Array
(
[id] => MOD_DMG_TO_ORC
[base] => 0.0750001
[add] => 0.005
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local integer lvl = tower.getLevel()
local real Debuff = 0.125 + (lvl * 0.005)
local integer PowerLvl = R2I (Debuff / 0.001)
local unit TowerUnit = tower.getUnit()
local Unit c = Event.getTarget()
local Unit u
local Iterate i = Iterate.overUnitsInRangeOfUnit(tower, TARGET_CREEPS, c, 225)
call SetUnitAnimation(TowerUnit, "Stand Victory")
call TriggerSleepAction(0.5)
call SFXAtUnit("Abilities\\Spells\\Human\\HolyBolt\\HolyBoltSpecialArt.mdl",c.getUnit())
call QueueUnitAnimation(TowerUnit, "Stand - 1")
loop
set u = i.next()
exitwhen u == 0
call tower.doSpellDamage(u, 1575 + (63 * lvl), tower.calcSpellCritNoBonus())
if c.getCategory() == CATEGORY_UNDEAD then
call moppy_vermillion_undead_amplify.applyCustomPower(tower, u, lvl, PowerLvl)
elseif c.getCategory() == CATEGORY_MAGIC then
call cb_stun.applyOnlyTimed(tower, u, 0.7 + (0.014 * lvl))
elseif c.getCategory() == CATEGORY_ORC then
call moppy_vermillion_orc_slow.applyCustomPower(tower, u, lvl, PowerLvl)
endif
endloop
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNHolyBolt.blp
[name] => Zealous Extermination
[short_explain] => Deals spell damage in an AoE around the target and applies race-specific ailments if foes affected are undead, magical, or orcs.
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
[long_explain] => Deals |cffFFFF801575|r spell damage in |cffFFFF80275|r range around the target and applies race-specific ailments to foes affected:|n|nUndead: |cffFFFF80+12.5%|r increased attack damage taken for |cffFFFF803|r seconds|nMagical: |cffFFFF800.7|r seconds stun|nOrcs: |cffFFFF8012.5%|r slow for |cffFFFF803|r seconds|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+63|r spell damage|n|cffFFFF80+0.5%|r increased attack damage taken (undead)|n|cffFFFF80+0.014|r seconds stun (magical)|n|cffFFFF80+0.5%|r slow (orcs)
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@import
BuffType moppy_vermillion_undead_amplify
//@import
BuffType moppy_vermillion_orc_slow
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => moppy_vermillion_undead_amplify
)
[1] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => moppy_vermillion_orc_slow
)
)
[lightning] => Array
(
)
)