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                (
                    [x] => 0.0688388
                    [y] => 4.04788
                    [z] => 38.4
                    [scale] => 0.348
                    [rot] => 3.27249
                    [file] => Abilities\Spells\Orc\ReinforcedTrollBurrow\ReinforcedTrollBurrowTarget.mdl
                    [red] => 40
                    [green] => 40
                    [blue] => 40
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [43] => Array
                (
                    [x] => 0.200567
                    [y] => 16.5284
                    [z] => 51.2
                    [scale] => 0.09
                    [rot] => 4.71239
                    [file] => war3mapImported\City_ColumnSemiCircle2.mdl
                    [red] => 75
                    [green] => 75
                    [blue] => 100
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [44] => Array
                (
                    [x] => -0.456698
                    [y] => -8.85809
                    [z] => 51.2
                    [scale] => 0.09
                    [rot] => 1.5708
                    [file] => war3mapImported\City_ColumnSemiCircle2.mdl
                    [red] => 75
                    [green] => 75
                    [blue] => 100
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [45] => Array
                (
                    [x] => 0.336073
                    [y] => 4.61005
                    [z] => 12.8
                    [scale] => 0.4
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [46] => Array
                (
                    [x] => 0.0440001
                    [y] => 3.31839
                    [z] => 44.8
                    [scale] => 0.25
                    [rot] => 4.71239
                    [file] => Doodads\Outland\Props\Grate\Grate1.mdl
                    [red] => 75
                    [green] => 75
                    [blue] => 100
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Attack
                    [code] => local Unit c = Event.getTarget()
    local integer lvl = tower.getLevel()
    local integer stacks = 1
    local Buff b = tower.getBuffOfGroup("moppy_overdrive_buff_group")
    local real angle
    
    if b != 0 then
        set stacks = IMinBJ(b.userInt + 1, 30)
    endif
    set moppy_overdrive_buff.applyCustomTimed(tower, tower, stacks * (50 + lvl), 5.0).userInt = stacks
    
    set angle = AngleBetweenPoints(GetUnitLoc(tower.getUnit()), GetUnitLoc(c.getUnit()))
    
    if tower.getBuffOfType(moppy_hullbreaker_rounds_buff) != 0 then
        set Projectile.createFromPointToUnit(moppy_hullbeaker_rounds_shot, tower, 1, 0, tower.getX() + 6 * Cos(angle * bj_DEGTORAD), tower.getY() + 6 * Sin(angle * bj_DEGTORAD), 40, c, true, false, false).direction = angle
    endif
    
    if tower.getBuffOfType(moppy_shrapnel_burst_buff) != 0 then
        set Projectile.createFromPointToUnit(moppy_shrapnel_burst_shot, tower, 1, 0, tower.getX() + 6 * Cos(angle * bj_DEGTORAD), tower.getY() + 6 * Sin(angle * bj_DEGTORAD), 40, c, true, false, false).direction = angle
    endif
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNEngineeringUpgrade.blp
                            [name] => Overdrive Protocol
                            [short_explain] => On attack, increases attack speed, attack damage and crit chance. Stacks.
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0.0
                            [long_explain] => On attack, gain a stack of Overdrive Protocol for |cffFFFF805|r seconds, increasing attack speed and attack damage by |cffFFFF805%|r, and crit chance by |cffFFFF800.75%|r per stack. Stacks up to |cffFFFF8030|r times.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.1%|r attack speed and attack damage|n|cffFFFF80+0.015%|r crit chance
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        BuffType moppy_overdrive_buff
        BuffType moppy_hullbreaker_rounds_buff
        BuffType moppy_shrapnel_burst_buff
        ProjectileType moppy_hullbeaker_rounds_shot
        ProjectileType moppy_shrapnel_burst_shot
    endglobals
    
    function moppy_shrapnel_burst_projectile takes Projectile p, Unit c returns nothing
        local Tower t = p.getCaster()
        local Iterate i = Iterate.overUnitsInRangeOfUnit(t, TARGET_TYPE_CREEPS, c, 200)
        local real dmg
        local Buff b

        set dmg = t.getCurrentAttackDamageWithBonus() * (0.2 + t.getLevel() * 0.008)
        
        set b = t.getBuffOfGroup("moppy_overdrive_buff_group")
        if b != 0 and b.userInt >= 15 then
            set dmg = dmg + t.getCurrentAttackDamageWithBonus() * (0.10 + t.getLevel() * 0.004)
        endif
        
        loop
            set c = i.next()
            exitwhen c == 0
            call t.doAttackDamage(c, dmg, t.calcAttackMulticrit(0.0, 0.0, 0))
        endloop
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier o = Modifier.create()
        set moppy_overdrive_buff = BuffType.create(0.0, 0.0, true)
        call o.addModification(MOD_ATTACKSPEED, 0.0, 0.001)
        call o.addModification(MOD_DAMAGE_ADD_PERC, 0.0, 0.001)
        call o.addModification(MOD_ATK_CRIT_CHANCE, 0.0, 0.00015)
        call moppy_overdrive_buff.setBuffModifier(o)
        call moppy_overdrive_buff.setBuffIcon('@@0@@')
        call moppy_overdrive_buff.setStackingGroup("moppy_overdrive_buff_group")
        
        set moppy_hullbreaker_rounds_buff = BuffType.create(-1.0, 0.0, true)
        call moppy_hullbreaker_rounds_buff.setBuffIcon('@@1@@')
        
        set moppy_shrapnel_burst_buff = BuffType.create(-1.0, 0.0, true)
        call moppy_shrapnel_burst_buff.setBuffIcon('@@2@@')
        
        set moppy_hullbeaker_rounds_shot = ProjectileType.create("Abilities\\Weapons\\RocketMissile\\RocketMissile.mdl", 4, 3000)    
        
        set moppy_shrapnel_burst_shot = ProjectileType.create("Abilities\\Weapons\\CannonTowerMissile\\CannonTowerMissile.mdl", 4, 1000)
        call moppy_shrapnel_burst_shot.enableHoming(moppy_shrapnel_burst_projectile, 0.0)
	endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [2] => Array
                (
                    [name] => On Damage
                    [code] => local Creep c = Event.getTarget()
    local real ignoreArmor = 0.10 + tower.getLevel() * 0.004
    local real damageBase = Event.damage
    local real sDmg = Event.damage
    local real temp
    local Buff b
    
    if tower.getBuffOfType(moppy_hullbreaker_rounds_buff) != 0 then

        set b = tower.getBuffOfGroup("moppy_overdrive_buff_group")
        if b != 0 and b.userInt >= 15 then
            set ignoreArmor = ignoreArmor + (0.05 + tower.getLevel() * 0.002)
        endif

        set temp = 1 - c.getCurrentArmorDamageReduction()
        if temp > 0 then
            set damageBase = damageBase / temp
        endif

        if sDmg < damageBase then
            set Event.damage = damageBase * ignoreArmor + sDmg * (1 - ignoreArmor)
        endif
    endif

    if tower.getBuffOfType(moppy_shrapnel_burst_buff) != 0 then
        set Event.damage = 0
    endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => 
                        )

                )

            [3] => Array
                (
                    [name] => Autocast
                    [code] => if tower.getBuffOfType(moppy_hullbreaker_rounds_buff) == 0 then
        call moppy_hullbreaker_rounds_buff.apply(tower, tower, tower.getLevel())
        call tower.getOwner().displayFloatingText("Hullbreaker Rounds", tower, 175, 175, 255)
    endif
    
    if tower.getBuffOfType(moppy_shrapnel_burst_buff) != 0 then
        call tower.getBuffOfType(moppy_shrapnel_burst_buff).removeBuff()
    endif
                    [values] => Array
                        (
                            [AUTOCAST_cooldown] => 5
                            [AUTOCAST_autoRange] => 0
                            [AUTOCAST_manacost] => 0
                            [icon] => ReplaceableTextures\CommandButtons\BTNHumanArtilleryUpOne.blp
                            [AUTOCAST_range] => 0
                            [AUTOCAST_targetType] => TARGET_TYPE_TOWERS
                            [AUTOCAST_numBuffsBeforeIdle] => 1
                            [caster_art] => 
                            [long_explain] => Changes the firing mode to Hullbreaker Rounds. Attacks ignore |cffFFFF8010%|r of the target's armor on hit. At |cffFFFF8015|r Overdrive Protocol stacks or more, attacks ignore an additional |cffFFFF805%|r armor.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r armor ignored|n|cffFFFF80+0.2%|r armor ignored at |cffFFFF8015|r stacks or more
                            [target_art] => 
                            [AUTOCAST_autocastType] => AC_TYPE_NOAC_IMMEDIATE
                            [AUTOCAST_buffType] => moppy_hullbreaker_rounds_buff
                            [AUTOCAST_isExtended] => false
                            [name] => Hullbreaker Rounds
                            [AUTOCAST_targetSelf] => true
                            [short_explain] => Switch to armor-piercing shots; stronger at high Overdrive Protocol stacks.
                        )

                )

            [4] => Array
                (
                    [name] => Autocast
                    [code] => if tower.getBuffOfType(moppy_shrapnel_burst_buff) == 0 then
        call moppy_shrapnel_burst_buff.apply(tower, tower, tower.getLevel())
        call tower.getOwner().displayFloatingText("Shrapnel Burst", tower, 175, 175, 255)
    endif
    
    if tower.getBuffOfType(moppy_hullbreaker_rounds_buff) != 0 then
        call tower.getBuffOfType(moppy_hullbreaker_rounds_buff).removeBuff()
    endif
                    [values] => Array
                        (
                            [AUTOCAST_cooldown] => 5
                            [AUTOCAST_autoRange] => 0
                            [AUTOCAST_manacost] => 0
                            [icon] => ReplaceableTextures\CommandButtons\BTNFlakCannons.blp
                            [AUTOCAST_range] => 0
                            [AUTOCAST_targetType] => TARGET_TYPE_TOWERS
                            [AUTOCAST_numBuffsBeforeIdle] => 1
                            [caster_art] => 
                            [long_explain] => Changes the firing mode to Shrapnel Burst. Attacks deal |cffFFFF8020%|r of the tower's attack damage to the main target and all enemies within |cffFFFF80200|r range of it. At |cffFFFF8015|r Overdrive Protocol stacks or more, attacks deal an additional |cffFFFF8010%|r of the tower's attack damage.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.8%|r damage|n|cffFFFF80+0.4%|r damage at |cffFFFF8015|r stacks or more
                            [target_art] => 
                            [AUTOCAST_autocastType] => AC_TYPE_NOAC_IMMEDIATE
                            [AUTOCAST_buffType] => moppy_shrapnel_burst_buff
                            [AUTOCAST_isExtended] => false
                            [name] => Shrapnel Burst
                            [AUTOCAST_targetSelf] => true
                            [short_explain] => Switch to area attacks; stronger at high Overdrive Protocol stacks.
                        )

                )

            [5] => Array
                (
                    [name] => On Tower Creation
                    [code] => call moppy_hullbreaker_rounds_buff.apply(tower, tower, 1)
    call tower.getOwner().displayFloatingText("Hullbreaker Rounds", tower, 175, 175, 255)
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => BNab
                    [oeValues] => Array
                        (
                            [Targetattach] => Array
                                (
                                )

                            [EditorName] => Overdrive Protocol
                            [Buffubertip] => Attack speed; attack damage and crit chance increased.
                            [TargetArt] => Array
                                (
                                )

                            [Bufftip] => Overdrive Protocol
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNEngineeringUpgrade.blp
                        )

                )

            [1] => Array
                (
                    [id] => @@1@@
                    [derivedFrom] => BNab
                    [oeValues] => Array
                        (
                            [Targetattach] => Array
                                (
                                )

                            [EditorName] => Hullbreaker Rounds
                            [Buffubertip] => Attacks partially pierce armor.
                            [TargetArt] => Array
                                (
                                )

                            [Bufftip] => Hullbreaker Rounds
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNHumanArtilleryUpOne.blp
                        )

                )

            [2] => Array
                (
                    [id] => @@2@@
                    [derivedFrom] => BNab
                    [oeValues] => Array
                        (
                            [Targetattach] => Array
                                (
                                )

                            [EditorName] => Shrapnel Burst
                            [Buffubertip] => Attacks deal partial splash damage.
                            [TargetArt] => Array
                                (
                                )

                            [Bufftip] => Shrapnel Burst
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNFlakCannons.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

    [lightning] => Array
        (
        )

)