Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNPandarenBrewmaster.blp
[dmgplus1] => 3346
[bldtm] => 1
[goldcost] => 2750
[sides1] => 1
[launchZ] => 82
[acquire] => 850
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Master Wu
[weapTp1] => missile
[MissileHoming] => 1
[file] => Units\Creeps\PandarenBrewmaster\PandarenBrewmaster.mdl
[uberSplat] => ESMB
[Missilespeed] => 1500
[dice1] => 1
[RngBuff1] => 250
[modelScale] => 0.5
[rangeN1] => 850
[atkType1] => chaos
[cool1] => 1.5
[Ubertip] => Master of all elements, he wields fire, water, earth, and air with grace - right up until a hiccup triggers an unexpected fireburst.
[abilList] => Array
(
)
[moveHeight] => 22
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => Array
(
)
[abil_factor] => 0.65
[author] => Moppy
[alpha] => 255
[authorDisplay] => |c006969FFMoppy|r
[version] => 1.0
[element] => nature
[rarity] => unique
)
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[animation] => Array
(
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[green] => 255
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[animation] => Array
(
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[animation] => Array
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[animation] => Array
(
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[13] => Array
(
[x] => 3.24816
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[scale] => 1
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[file] => Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
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[animation] => Array
(
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[animation] => Array
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[animation] => Array
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[animation] => Array
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[animation] => Array
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[advanced] => false
[animation] => Array
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[24] => Array
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[x] => 50.6114
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[pitch] => 0
[advanced] => false
[animation] => Array
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[aniSpeed] => 50
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)
[25] => Array
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[scale] => 0.25
[rot] => 1.91986
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[26] => Array
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[animation] => Array
(
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(
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[green] => 255
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[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
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)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local Unit c = Event.getTarget()
local integer s = c.getSize()
local Projectile p
local integer lvl = tower.getLevel()
local integer stacks = 1
local Buff b = tower.getBuffOfGroup("moppy_w_serene_mind_group")
if s == SIZE_NORMAL or s == SIZE_CHAMPION or s == SIZE_BOSS then
set p = Projectile.createFromUnitToUnit(moppy_f_blazing_fist_shot, tower, 1, 0, tower, c, true, false, false)
elseif s == SIZE_MASS then
set p = Projectile.createFromUnitToUnit(moppy_e_quaking_strike_shot, tower, 1, 0, tower, c, true, false, false)
elseif s == SIZE_AIR then
set p = Projectile.createFromUnitToUnit(moppy_a_vacuum_burst_shot, tower, 1, 0, tower, c, true, false, false)
endif
if b != 0 then
set stacks = IMinBJ(b.userInt + 1, 10)
endif
set moppy_w_serene_mind_buff.applyCustomTimed(tower, tower, stacks * (50 + lvl), 3.0).userInt = stacks
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNCrushingWave.blp
[name] => Water: Serene Mind
[short_explain] => On attack, increases attack damage, crit chance, and debuff resistance. Stacks.
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
[long_explain] => On attack, increases attack damage by |cffFFFF8010%|r, crit chance by |cffFFFF802.5%|r, and debuff resistance by |cffFFFF802%|r for |cffFFFF803|r seconds. Stacks |cffFFFF8010|r times.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.2%|r attack damage|n|cffFFFF80+0.05%|r crit chance|n|cffFFFF80+0.04%|r debuff resistance
)
)
[1] => Array
(
[name] => Header
[code] => globals
BuffType moppy_f_blazing_fist_debuff
BuffType moppy_e_quaking_strike_debuff
BuffType moppy_w_serene_mind_buff
ProjectileType moppy_f_blazing_fist_shot
ProjectileType moppy_e_quaking_strike_shot
ProjectileType moppy_a_vacuum_burst_shot
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier f = Modifier.create()
local Modifier e = Modifier.create()
local Modifier w = Modifier.create()
set moppy_f_blazing_fist_debuff = BuffType.create(0.0, 0.0, false)
call f.addModification(MOD_ARMOR, 0.0, -0.001)
call moppy_f_blazing_fist_debuff.setBuffModifier(f)
call moppy_f_blazing_fist_debuff.setBuffIcon('@@0@@')
set moppy_e_quaking_strike_debuff = BuffType.create(0.0, 0.0, false)
call e.addModification(MOD_MOVESPEED, 0.0, -0.001)
call moppy_e_quaking_strike_debuff.setBuffModifier(e)
call moppy_e_quaking_strike_debuff.setBuffIcon('@@1@@')
set moppy_w_serene_mind_buff = BuffType.create(0.0, 0.0, true)
call w.addModification(MOD_DAMAGE_ADD_PERC,0.0, 0.002)
call w.addModification(MOD_ATK_CRIT_CHANCE,0.0, 0.0005)
call w.addModification(MOD_DEBUFF_RESISTANCE, 0.0, 0.0004)
call moppy_w_serene_mind_buff.setBuffModifier(w)
call moppy_w_serene_mind_buff.setBuffIcon('@@2@@')
call moppy_w_serene_mind_buff.setStackingGroup("moppy_w_serene_mind_group")
set moppy_f_blazing_fist_shot = ProjectileType.create("Abilities\\Weapons\\FireBallMissile\\FireBallMissile.mdl", 50, 1500)
set moppy_e_quaking_strike_shot = ProjectileType.create("Abilities\\Weapons\\AncientProtectorMissile\\AncientProtectorMissile.mdl", 50, 1500)
set moppy_a_vacuum_burst_shot = ProjectileType.create("Abilities\\Spells\\Other\\Tornado\\Tornado_Target.mdl", 50, 1500)
endfunction
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNFire.blp
[name] => Fire: Blazing Fist
[short_explain] => On hit against normals, champions, and bosses, deals additional |cffFF8000Elemental|r damage and reduces armor. Amplified against nature.
[long_explain] => On hit against normals, champions, and bosses, deals an additional |cffFFFF8020%|r of attack damage as |cffFF8000Elemental|r damage and reduces armor by |cffFFFF804|r for |cffFFFF803|r seconds. Damage and armor reduction are amplified by |cffFFFF8050%|r against nature.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r damage|n|cffFFFF80+0.08|r armor reduction
)
)
[2] => Array
(
[name] => On Kill
[code] => Array
(
)
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNEarthquake.blp
[name] => Earth: Quaking Strike
[short_explain] => On hit against masses, deals part of attack damage as |cff808000Decay|r damage in an AoE and slows all creeps hit. Amplified against undead.
[long_explain] => On hit against masses, deals |cffFFFF8035%|r of attack damage as |cff808000Decay|r damage in a |cffFFFF80200|r AoE and slows all creeps hit by |cffFFFF8015%|r for |cffFFFF803|r seconds. Damage and slow are amplified by |cffFFFF8050%|r against undead.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r damage|cffFFFF80|r|n|cffFFFF80+0.3%|r slow
)
)
[3] => Array
(
[name] => On Damage
[code] => local Unit c = Event.getTarget()
local Unit u
local integer lvl = tower.getLevel()
local real dmg = tower.getCurrentAttackDamageWithBonus()
local real crit = tower.calcAttackMulticrit(0.0, 0.0, 0)
local integer s = c.getSize()
local Iterate i
if s == SIZE_NORMAL or s == SIZE_CHAMPION or s == SIZE_BOSS then
call SFXAtUnit("Abilities\\Spells\\Items\\AIfb\\AIfbSpecialArt.mdl", c.getUnit())
if c.getCategory() == CATEGORY_NATURE then
call moppy_f_blazing_fist_debuff.applyCustomTimed(tower, c, ((4000 + (80 * lvl)) / 10) * 15, 3.0)
call tower.doCustomAttackDamage(c, dmg * (0.2 + (0.004 * lvl)) * 1.5, crit, AttackType.ELEMENTAL)
else
call moppy_f_blazing_fist_debuff.applyCustomTimed(tower, c, 4000 + (80 * lvl), 3.0)
call tower.doCustomAttackDamage(c, dmg * (0.2 + (0.004 * lvl)), crit, AttackType.ELEMENTAL)
endif
elseif s == SIZE_MASS then
set Event.damage = 0
call SFXAtUnit("Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl", c.getUnit())
set i = Iterate.overUnitsInRangeOfUnit(tower, TARGET_CREEPS, c, 200)
loop
set u = i.next()
exitwhen u == 0
if u.getCategory() == CATEGORY_UNDEAD then
call moppy_e_quaking_strike_debuff.applyCustomTimed(tower, u, ((150 + (3 * lvl)) / 10) * 15, 3.0)
call tower.doCustomAttackDamage(u, (dmg * 0.35) + ((dmg * 0.004) * lvl) * 1.5, crit, AttackType.DECAY)
else
call moppy_e_quaking_strike_debuff.applyCustomTimed(tower, u, 150 + (3 * lvl), 3.0)
call tower.doCustomAttackDamage(u, (dmg * 0.35) + ((dmg * 0.004) * lvl), crit, AttackType.DECAY)
endif
endloop
elseif s == SIZE_AIR then
if c.getCategory() == CATEGORY_HUMANOID then
call cb_stun.applyOnlyTimed(tower, c, (0.5 + 0.01 * lvl) * 1.5)
call tower.doCustomAttackDamage(c, dmg * (0.25 + (0.005 * lvl)) * 1.5, crit, AttackType.PHYSICAL)
else
call cb_stun.applyOnlyTimed(tower, c, 0.5 + 0.01 * lvl)
call tower.doCustomAttackDamage(c, dmg * (0.25 + (0.005 * lvl)), crit, AttackType.PHYSICAL)
endif
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp
[name] => Air: Vacuum Burst
[short_explain] => On hit against air, deals additional |cffC0C0C0Physical|r damage and stuns the target. Amplified against humanoids.
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => On hit against air, deals an additional |cffFFFF8025%|r of attack damage as |cffC0C0C0Physical|r damage and stuns the target for |cffFFFF800.5|r seconds. Damage and stun duration are amplified by |cffFFFF8050%|r against humanoids.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.5%|r damage|cffFFFF80|r|n|cffFFFF80+0.01|r seconds stun
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BNab
[oeValues] => Array
(
[EditorName] => Fire: Blazing Fist
[Buffubertip] => Armor decreased.
[TargetArt] => Environment\NightElfBuildingFire\ElfLargeBuildingFire2.mdl
[Bufftip] => Fire: Blazing Fist
[Buffart] => ReplaceableTextures\CommandButtons\BTNFire.blp
)
)
[1] => Array
(
[id] => @@1@@
[derivedFrom] => BNab
[oeValues] => Array
(
[Targetattach] => head
[EditorName] => Earth: Quaking Strike
[Buffubertip] => Slowed.
[TargetArt] => Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl
[Bufftip] => Earth: Quaking Strike
[Buffart] => ReplaceableTextures\CommandButtons\BTNEarthquake.blp
)
)
[2] => Array
(
[id] => @@2@@
[derivedFrom] => BNcr
[oeValues] => Array
(
[EditorName] => Water: Serene Mind
[Buffubertip] => Increased attack damage; attack crit chance; and debuff resistance.
[Bufftip] => Water: Serene Mind
[Buffart] => ReplaceableTextures\CommandButtons\BTNCrushingWave.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
)
[lightning] => Array
(
)
)