Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNMoonStone.blp
[dmgplus1] => 59
[bldtm] => 1
[goldcost] => 50
[sides1] => 1
[acquire] => 825
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Chilled Shard
[weapTp1] => missile
[MissileHoming] => 1
[file] => .mdl
[uberSplat] => YTDN
[Missilespeed] => 1500
[Missileart] => Abilities\Weapons\SpiritOfVengeanceMissile\SpiritOfVengeanceMissile.mdl
[dice1] => 1
[RngBuff1] => 250
[modelScale] => 0.1
[rangeN1] => 825
[atkType1] => normal
[cool1] => 1.3
[Ubertip] => The ice-cold headache you never asked for.
[abilList] => Array
(
)
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => |cffFFFF00+5% |rdmg to champions (|cffFFFF00+0.2%|r/lvl)|n|cffFFFF00+5% |rdmg to bosses (|cffFFFF00+0.2%|r/lvl)
[abil_factor] => 0.90
[author] => Moppy
[alpha] => 255
[authorDisplay] => |c006969FFMoppy|r
[version] => 1.0
[element] => ice
[rarity] => common
)
[effects] => Array
(
[0] => Array
(
[x] => 0.0900207
[y] => -1.50669
[z] => 0
[scale] => 0.18
[rot] => 1.5708
[file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal0.mdl
[red] => 1
[green] => 200
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_DMG_TO_CHAMPION
[base] => 0.05
[add] => 0.002
)
[1] => Array
(
[id] => MOD_DMG_TO_BOSS
[base] => 0.05
[add] => 0.002
)
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
//@export
BuffType moppy_brainfreeze_debuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set moppy_brainfreeze_debuff = BuffType.create(1, 0, false)
call m.addModification(MOD_MOVESPEED, 0.0, -0.001)
call moppy_brainfreeze_debuff.setBuffModifier(m)
call moppy_brainfreeze_debuff.setBuffIcon('@@0@@')
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => On Damage
[code] => local real Slow = 0.2 + (tower.getLevel() * 0.004)
local integer Power = R2I (Slow / 0.001)
local integer lvl = tower.getLevel()
set tower.userInt = tower.userInt +1
if tower.userInt >= 3 then
call moppy_brainfreeze_debuff.applyCustomPower(tower, Event.getTarget(), lvl, Power)
set Event.damage = Event.damage * (1.1 + (lvl * 0.002))
set tower.userInt = 0
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNFrostArmor.blp
[name] => Brainfreeze
[short_explain] => Every |cffFFFF803rd|r attack deals bonus damage and briefly slows the target creep.
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => Every |cffFFFF803rd|r attack deals |cffFFFF8010%|r bonus damage and slows the target creep by |cffFFFF8020%|r for |cffFFFF801|r second.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.2%|r bonus damage|n|cffFFFF80+0.4%|r slow
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BNab
[oeValues] => Array
(
[EditorName] => Brainfreeze
[Buffubertip] => Slowed.
[TargetArt] => Abilities\Spells\Other\FrostDamage\FrostDamage.mdl
[Bufftip] => Brainfreeze
[Buffart] => ReplaceableTextures\CommandButtons\BTNFrostArmor.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => moppy_brainfreeze_debuff
)
)
[lightning] => Array
(
)
)