Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [auto] => Array
                (
                )

            [Art] => ReplaceableTextures\CommandButtons\BTNOgre.blp
            [turnRate] => 3
            [dmgplus1] => 5725
            [bldtm] => 1
            [goldcost] => 3750
            [sides1] => 1
            [manaN] => 50
            [acquire] => 800
            [upgrades] => Array
                (
                )

            [Upgrade] => Array
                (
                )

            [Name] => Cho'Gall
            [weapTp1] => missile
            [MissileHoming] => 1
            [file] => units\creeps\Ogre\Ogre.mdl
            [uberSplat] => YTDB
            [Missilespeed] => 1500
            [dice1] => 1
            [RngBuff1] => 250
            [regenMana] => 1
            [modelScale] => 0.9
            [rangeN1] => 900
            [atkType1] => siege
            [cool1] => 2
            [Ubertip] => Leader of the Twilight Hammer, a powerful ogre mage adept in both brawn and brains during combat.
            [abilList] => Array
                (
                )

            [moveHeight] => 14
            [buildingShadow] => Array
                (
                )

            [targs1] => Array
                (
                )

            [weapsOn] => 1
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [abil_factor] => 0.60
            [author] => Moppy
            [alpha] => 255
            [authorDisplay] => |c006969FFMoppy|r
            [version] => 1.0
            [element] => darkness
            [rarity] => unique
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -1.12281
                    [y] => 3.24981
                    [z] => -25.6
                    [scale] => 0.35
                    [rot] => 1.5708
                    [file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal0.mdl
                    [red] => 255
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -0.7
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [1] => Array
                (
                    [x] => 1.29589
                    [y] => 4.78377
                    [z] => -32
                    [scale] => 0.35
                    [rot] => 0.785398
                    [file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal0.mdl
                    [red] => 255
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -0.7
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [2] => Array
                (
                    [x] => 0.636134
                    [y] => 3.94536
                    [z] => -51.2
                    [scale] => 0.35
                    [rot] => 0
                    [file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal0.mdl
                    [red] => 255
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -0.7
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [3] => Array
                (
                    [x] => 0.181338
                    [y] => 3.70784
                    [z] => -38.4
                    [scale] => 0.35
                    [rot] => 2.3562
                    [file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal0.mdl
                    [red] => 255
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -0.7
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [4] => Array
                (
                    [x] => 0.170726
                    [y] => 1.58881
                    [z] => -51.2
                    [scale] => 0.35
                    [rot] => 3.14159
                    [file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal0.mdl
                    [red] => 255
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -0.7
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [5] => Array
                (
                    [x] => -41.8664
                    [y] => -42.2775
                    [z] => -32
                    [scale] => 0.595
                    [rot] => 5.41052
                    [file] => Doodads\Icecrown\Props\IceTorch\IceTorch.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [6] => Array
                (
                    [x] => 45.3393
                    [y] => -42.0645
                    [z] => -32
                    [scale] => 0.595
                    [rot] => 5.41052
                    [file] => Doodads\Icecrown\Props\IceTorch\IceTorch.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [7] => Array
                (
                    [x] => -5.5032
                    [y] => -36.5204
                    [z] => 0
                    [scale] => 0.35
                    [rot] => 5.49779
                    [file] => Doodads\LordaeronSummer\Props\SkullPile\SkullPile1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [8] => Array
                (
                    [x] => 42.4768
                    [y] => -39.6136
                    [z] => 0
                    [scale] => 0.35
                    [rot] => 4.01426
                    [file] => Doodads\LordaeronSummer\Props\SkullPile\SkullPile2.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [9] => Array
                (
                    [x] => -40.4931
                    [y] => -48.3437
                    [z] => 0
                    [scale] => 0.35
                    [rot] => 4.71239
                    [file] => Doodads\LordaeronSummer\Props\SkullPile\SkullPile3.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [10] => Array
                (
                    [x] => 16.6671
                    [y] => -32.9287
                    [z] => 0
                    [scale] => 0.35
                    [rot] => 3.49066
                    [file] => Doodads\LordaeronSummer\Props\SkullPile\SkullPile2.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [11] => Array
                (
                    [x] => -0.422924
                    [y] => 0.867802
                    [z] => -76.8
                    [scale] => 0.7
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
                    [red] => 75
                    [green] => 60
                    [blue] => 75
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Attack
                    [code] => local integer randomSpellID = GetRandomInt(1, 100)
    local unit towerunit = tower.getUnit()
    local Unit c = Event.getTarget()
    local Projectile p
    if randomSpellID <= 40 then
        call TriggerSleepAction(0.46)
        call SFXAtUnit("Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl", c.getUnit())
        set p = Projectile.createFromUnitToUnit(moppy_cho_gall_slam_shot, tower, 1, 0, tower, c, true, false, false)
    elseif randomSpellID <= 80 and not c.isImmune() then
        call SetUnitAnimation(towerunit, "Spell - OgreMagi Only")
        call TriggerSleepAction(0.66)
        call SFXAtUnit("Abilities\\Spells\\Other\\Incinerate\\FireLordDeathExplode.mdl", c.getUnit())
        call SFXAtUnit("Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilSpecialArt.mdl", c.getUnit())
        set p = Projectile.createFromUnitToUnit(moppy_cho_gall_spell_shot, tower, 1, 0, tower, c, true, false, false)
        call QueueUnitAnimation(towerunit, "stand")
    else
        call SetUnitAnimation(towerunit, "Attack Slam - OgreLord Only")        
        call TriggerSleepAction(0.66)
        call tower.getOwner().displayFloatingText("FEEL MY WRATH!", tower, 255, 100, 100)
        call SFXAtUnit("Abilities\\Spells\\Orc\\WarStomp\\WarStompCaster.mdl", c.getUnit())
        set p = Projectile.createFromUnitToUnit(moppy_cho_gall_slam_shot, tower, 1, 0, tower, c, true, false, false)
        call SFXAtUnit("Abilities\\Spells\\Other\\Incinerate\\FireLordDeathExplode.mdl", c.getUnit())
        call SFXAtUnit("Abilities\\Spells\\Undead\\DeathCoil\\DeathCoilSpecialArt.mdl", c.getUnit())
        set p = Projectile.createFromUnitToUnit(moppy_cho_gall_spell_shot, tower, 1, 0, tower, c, true, false, false)
        call QueueUnitAnimation(towerunit, "stand")
    endif
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNDeathPact.blp
                            [name] => Cho'Gall's Wrath
                            [short_explain] => Randomly casts one of two abilities on attack. Has a small chance to cast both simultaneously instead.
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0.0
                            [long_explain] => Cho'Gall will randomly cast one of the following abilities on attack:|n|n|cffFF8000Shattering Slam:|r |cffFFFF8040%|r chance, deals |cffFFFF8050%|r of Cho'Gall's attack damage in a |cffFFFF80200|r AoE, applying a |cffFFFF8030%|r slow for |cffFFFF803|r seconds|n|cffFF8000Shadowflame:|r |cffFFFF8040%|r chance, deals |cffFFFF805000|r spell damage in a |cffFFFF80200|r AoE, reducing armor by |cffFFFF805|r for |cffFFFF803|r seconds|n|nAdditionally, Cho'Gall has a |cffFFFF8020%|r chance to cast both |cffFF8000Shattering Slam|r and |cffFF8000Shadowflame|r simultaneously.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1%|r of Cho'Gall's attack damage (Shattering Slam)|n|cffFFFF80+100|r spell damage (Shadowflame)
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
    BuffType moppy_cho_gall_slow
    BuffType moppy_cho_gall_armor_shred
    
    BuffType moppy_cho_gall_ogre_rage
    
    ProjectileType moppy_cho_gall_slam_shot
    ProjectileType moppy_cho_gall_spell_shot
    
    MultiboardValues moppy_cho_gall_stats
    endglobals
    
    function moppy_cho_gall_slam_throw takes Projectile p, Unit target returns nothing
        local Tower tower = p.getCaster()
        local integer lvl = tower.getLevel()
        local real dmg = tower.getCurrentAttackDamageWithBonus()
        local real AttackDmgBonus
        local Iterate i = Iterate.overUnitsInRangeOfUnit(tower, TARGET_TYPE_CREEPS, target, 200)
            if Event.isAttackDamageCritical() and tower.userReal < 1.59 then // To truly make it stop at 160 stacks, otherwise it's going to be 161
                call Effect.createScaled("Abilities\\Spells\\NightElf\\BattleRoar\\RoarCaster.mdl", tower.getX(), tower.getY(), 0.0, 0.0, 1.0).setLifetime(1.0)
                set tower.userReal = tower.userReal + 0.01
                call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, 0.01)
                    if tower.userReal == 0.3 then
                        call tower.modifyProperty(MOD_DMG_TO_HUMANOID, 0.25)
                        call tower.getOwner().displayFloatingText("NOBODY CAN STOP ME!", tower, 255, 100, 100)
                        call Effect.createSimpleOnUnit("Abilities\\Spells\\Orc\\Bloodlust\\BloodlustTarget.mdl", tower, "left hand") // Visual indicator for first upgrade
                    elseif tower.userReal == 0.6 then
                        call tower.modifyProperty(MOD_DMG_TO_MASS, 0.25)    
                        call tower.getOwner().displayFloatingText("NOBODY CAN STOP ME!!", tower, 255, 100, 100)
                    elseif tower.userReal == 0.9 then
                        call tower.modifyProperty(MOD_ATK_CRIT_DAMAGE, 1.0)
                        call tower.getOwner().displayFloatingText("NOBODY CAN STOP ME!!!", tower, 255, 100, 100)
                    elseif tower.userReal == 1.2 then
                        call tower.modifyProperty(MOD_MULTICRIT_COUNT, 2)
                        call tower.getOwner().displayFloatingText("NOBODY CAN STOP ME!!!!", tower, 255, 100, 100)
                    endif
                endif
            loop
                set target = i.next()
                exitwhen target == 0
                call tower.doAttackDamage(target, (dmg / 2) + ((dmg / 25) * lvl), tower.calcAttackMulticrit(0.0, 0.0, 0))
                call moppy_cho_gall_slow.applyCustomTimed(tower, target, lvl, 3.0)
            endloop
    endfunction
    
    function moppy_cho_gall_spell_throw takes Projectile p, Unit target returns nothing
        local Tower tower = p.getCaster()
        local integer lvl = tower.getLevel()
        local real SpellCrit = tower.calcSpellCritNoBonus()
        local real SpellDmgBonus
        local Iterate i = Iterate.overUnitsInRangeOfUnit(tower, TARGET_TYPE_CREEPS, target, 200)
            if SpellCrit > 1 and tower.userReal2 < 1.59 then // To truly make it stop at 160 stacks, otherwise it's going to be 161
                call Effect.createScaled("Abilities\\Spells\\Other\\HowlOfTerror\\HowlCaster.mdl", tower.getX(), tower.getY(), 0.0, 0.0, 1.0).setLifetime(1.0)
                set tower.userReal2 = tower.userReal2 + 0.01
                call tower.modifyProperty(MOD_SPELL_DAMAGE_DEALT, 0.01)
                    if tower.userReal2 == 0.3 then
                        call tower.modifyProperty(MOD_DMG_TO_NATURE, 0.25)
                        call tower.getOwner().displayFloatingText("MY POWER RISES!", tower, 255, 100, 100)
                        call Effect.createSimpleOnUnit("Abilities\\Weapons\\IllidanMissile\\IllidanMissile.mdl", tower, "right hand").setColor(255, 1, 255, 255) // Visual indicator for first upgrade
                    elseif tower.userReal2 == 0.6 then
                        call tower.modifyProperty(MOD_DMG_TO_BOSS, 0.25)
                        call tower.getOwner().displayFloatingText("MY POWER RISES!!", tower, 255, 100, 100)
                    elseif tower.userReal2 == 0.9 then
                        call tower.modifyProperty(MOD_DEBUFF_RESISTANCE, 0.3)
                        call tower.getOwner().displayFloatingText("MY POWER RISES!!!", tower, 255, 100, 100)
                    elseif tower.userReal2 == 1.2 then
                        call tower.modifyProperty(MOD_SPELL_CRIT_DAMAGE, 2.0)
                        call tower.getOwner().displayFloatingText("MY POWER RISES!!!!", tower, 255, 100, 100)
                    endif
                endif
            loop
                set target = i.next()
                exitwhen target == 0
                call tower.doSpellDamage(target, 5000 + (100 * lvl), tower.calcSpellCritNoBonus())
                call moppy_cho_gall_armor_shred.applyCustomTimed(tower, target, lvl, 3.0)
            endloop
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier s = Modifier.create()
        local Modifier a = Modifier.create()
        local Modifier r = Modifier.create()
        
        set moppy_cho_gall_slow = BuffType.create(0.0, 0.0, false)
        call s.addModification(MOD_MOVESPEED, -0.3, -0.006)
        call moppy_cho_gall_slow.setBuffModifier(s)
        call moppy_cho_gall_slow.setBuffIcon('@@0@@')
        set moppy_cho_gall_slam_shot = ProjectileType.create(".mdl", 50, 5000)
        call moppy_cho_gall_slam_shot.enableHoming(moppy_cho_gall_slam_throw, 0.0)
        
        set moppy_cho_gall_armor_shred = BuffType.create(0.0, 0.0, false)
        call a.addModification(MOD_ARMOR, -5.0, -0.1)
        call moppy_cho_gall_armor_shred.setBuffModifier(a)
        call moppy_cho_gall_armor_shred.setBuffIcon('@@1@@')
        set moppy_cho_gall_spell_shot = ProjectileType.create(".mdl", 50, 5000)
        call moppy_cho_gall_spell_shot.enableHoming(moppy_cho_gall_spell_throw, 0.0)
        
        set moppy_cho_gall_ogre_rage = BuffType.create(0.0, 0.0, true)
        call r.addModification(MOD_ATTACKSPEED, 0.5, 0.01)
        call r.addModification(MOD_ATK_CRIT_CHANCE, 0.25, 0.005)
        call r.addModification(MOD_SPELL_CRIT_CHANCE, 0.25, 0.005)
        call moppy_cho_gall_ogre_rage.setBuffModifier(r)
        call moppy_cho_gall_ogre_rage.setBuffIcon('@@2@@')
        
        set moppy_cho_gall_stats = MultiboardValues.create(2)
        call moppy_cho_gall_stats.setKey(0, "Attack Damage Bonus")
        call moppy_cho_gall_stats.setKey(1, "Spell Damage Bonus")        
	endfunction
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNOrbOfFire.blp
                            [name] => Cho's Dominance
                            [short_explain] => Critical hits permanently increase attack damage. Unlocks new abilities as power grows.
                            [long_explain] => Each time Cho'Gall lands a critical hit, he permanently gains |cffFFFF80+1%|r bonus attack damage, up to a maximum of |cffFFFF80160|r stacks. As Cho'Gall's bonus attack damage increases, he will unlock additional abilities, further enhancing his combat prowess.|n|nAt |cffFFFF8030|r stacks: |cffFFFF80+25%|r damage to humanoids|nAt |cffFFFF8060|r stacks: |cffFFFF80+25%|r damage to masses|nAt |cffFFFF8090|r stacks: |cffFFFF80+x1|r crit damage|nAt |cffFFFF80120|r stacks: |cffFFFF80+2x|r multicrit
                        )

                )

            [2] => Array
                (
                    [name] => On Tower Details
                    [code] => call moppy_cho_gall_stats.setValue(0, formatPercent(tower.userReal, 1))
    call moppy_cho_gall_stats.setValue(1, formatPercent(tower.userReal2, 1))
    return moppy_cho_gall_stats
                    [values] => Array
                        (
                            [0] => Array
                                (
                                    [_value] => 0
                                    [typ] => string
                                )

                        )

                )

            [3] => Array
                (
                    [name] => On Damage
                    [code] => set Event.damage = 0 // To make regular attack deal no damage
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNOrbOfDarkness.blp
                            [name] => Gall's Authority
                            [short_explain] => Critical spell hits permanently increase spell damage. Unlocks new abilities as power grows.
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => Each time Cho'Gall lands a critical spell hit, he permanently gains |cffFFFF80+1%|r bonus spell damage, up to a maximum of |cffFFFF80160|r stacks. As Cho'Gall's bonus spell damage increases, he will unlock additional abilities, further enhancing his magical proficiency.|n|nAt |cffFFFF8030|r stacks: |cffFFFF80+25%|r damage to nature|nAt |cffFFFF8060|r stacks: |cffFFFF80+25%|r damage to bosses|nAt |cffFFFF8090|r stacks: |cffFFFF80+30%|r debuff resistance|nAt |cffFFFF80120|r stacks: |cffFFFF80+x2|r spell crit damage
                        )

                )

            [4] => Array
                (
                    [name] => Autocast
                    [code] => local integer lvl = tower.getLevel()
    call moppy_cho_gall_ogre_rage.applyCustomTimed(tower, tower, lvl, 5.0)
    call tower.getOwner().displayFloatingText("GRAAAHHH!", tower, 255, 100, 100)
                    [values] => Array
                        (
                            [AUTOCAST_cooldown] => 10
                            [AUTOCAST_autoRange] => 900
                            [AUTOCAST_manacost] => 25
                            [icon] => ReplaceableTextures\CommandButtons\BTNMaskOfDeath.blp
                            [AUTOCAST_range] => 900
                            [AUTOCAST_targetType] => 0
                            [AUTOCAST_numBuffsBeforeIdle] => 0
                            [caster_art] => Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
                            [long_explain] => Increases attack speed by |cffFFFF80+50%|r, and crit chance and spell crit chance by |cffFFFF80+25%|r. Lasts |cffFFFF805|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+1%|r attack speed|n|cffFFFF80+0.5%|r crit chance and spell crit chance
                            [target_art] => 
                            [AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_IMMEDIATE
                            [AUTOCAST_buffType] => 0
                            [AUTOCAST_isExtended] => false
                            [name] => Ogre Rage
                            [AUTOCAST_targetSelf] => true
                            [short_explain] => Increases attack speed, crit chance, and spell crit chance.
                        )

                )

            [5] => Array
                (
                    [name] => On Tower Creation
                    [code] => local Tower preceding = Event.getPrecedingTower()
    local real AttackDmgBonus
    local real SpellDmgBonus
    
    // To keep all attack damage stacks if for whatever reason Cho'Gall gets replaced with another Cho'Gall
    if(preceding.getFamily() == tower.getFamily()) then
        set AttackDmgBonus = preceding.userReal 
        set tower.userReal = AttackDmgBonus
        call tower.modifyProperty(MOD_DAMAGE_ADD_PERC, AttackDmgBonus)  
    else  
        set tower.userReal = 0.0 // Loses all attack damage stacks if Cho'Gall gets replaced with anything else
    endif
    
    // To keep all spell damage stacks if for whatever reason Cho'Gall gets replaced with another Cho'Gall
    if(preceding.getFamily() == tower.getFamily()) then
        set SpellDmgBonus = preceding.userReal2
        set tower.userReal2 = SpellDmgBonus
        call tower.modifyProperty(MOD_SPELL_DAMAGE_DEALT, SpellDmgBonus)
    else  
        set tower.userReal2 = 0.0 // Loses all spell damage stacks if Cho'Gall gets replaced with anything else
    endif
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => BNab
                    [oeValues] => Array
                        (
                            [Targetattach] => overhead
                            [EditorName] => Shattering Slam
                            [Buffubertip] => Slowed.
                            [TargetArt] => Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl
                            [Bufftip] => Shattering Slam
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNDeathPact.blp
                        )

                )

            [1] => Array
                (
                    [id] => @@1@@
                    [derivedFrom] => BNab
                    [oeValues] => Array
                        (
                            [Targetattach] => overhead
                            [EditorName] => Shadowflame
                            [Buffubertip] => Reduced Armor.
                            [TargetArt] => Abilities\Spells\Other\HowlOfTerror\HowlTarget.mdl
                            [Bufftip] => Shadowflame
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNDeathPact.blp
                        )

                )

            [2] => Array
                (
                    [id] => @@2@@
                    [derivedFrom] => BNab
                    [oeValues] => Array
                        (
                            [EditorName] => Ogre Rage
                            [Buffubertip] => Increased attack speed. Increased crit chance and spell crit chance.
                            [TargetArt] => Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
                            [Bufftip] => Ogre Rage
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNMaskOfDeath.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

    [lightning] => Array
        (
        )

)