Array
(
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    [oeValues] => Array
        (
            [auto] => Array
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            [Art] => ReplaceableTextures\CommandButtons\BTNSpawningGrounds.blp
            [dmgplus1] => 1143
            [bldtm] => 1
            [goldcost] => 1750
            [sides1] => 900
            [Missilearc] => 0.3
            [manaN] => 100
            [acquire] => 850
            [upgrades] => Array
                (
                )

            [Upgrade] => Array
                (
                )

            [Name] => Whimsical Wishing Well
            [weapTp1] => missile
            [MissileHoming] => 1
            [file] => .mdl
            [uberSplat] => YTDG
            [Missilespeed] => 1100
            [Missileart] => Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
            [dice1] => 1
            [RngBuff1] => 250
            [regenMana] => 1
            [modelScale] => 0.1
            [rangeN1] => 850
            [atkType1] => magic
            [cool1] => 1.6
            [Ubertip] => This strange well suddenly appeared in the middle of town, seemingly out of nowhere. From deep within, the sounds of festive music and cheerful laughter echo up.
            [abilList] => Array
                (
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            [buildingShadow] => Array
                (
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            [targs1] => Array
                (
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            [weapsOn] => 1
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
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            [abil_factor] => 0.45
            [author] => Moppy
            [alpha] => 255
            [authorDisplay] => |c006969FFMoppy|r
            [version] => 1.0
            [element] => arcane
            [rarity] => unique
        )

    [effects] => Array
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                (
                    [x] => -22.8375
                    [y] => -8.23811
                    [z] => -32
                    [scale] => 0.5
                    [rot] => 3.49066
                    [file] => Doodads\Felwood\Plants\FelwoodBush\FelwoodBush0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
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                    [aniSpeed] => 50
                    [pcolor] => 255
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            [1] => Array
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                    [x] => -5.34293
                    [y] => 1.60303
                    [z] => 0
                    [scale] => 0.75
                    [rot] => 4.71239
                    [file] => Doodads\LordaeronSummer\Structures\well\well.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
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                    [aniSpeed] => 50
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                    [file] => Doodads\Cinematic\GlowingRunes\GlowingRunes4.mdl
                    [red] => 255
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
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                    [animation] => Array
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                    [aniSpeed] => 50
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            [3] => Array
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                    [x] => 16.9589
                    [y] => 9.24407
                    [z] => -38.4
                    [scale] => 0.5
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                    [file] => Doodads\Felwood\Plants\FelwoodBush\FelwoodBush0.mdl
                    [red] => 255
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                    [animation] => Array
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                    [file] => Doodads\Felwood\Plants\FelwoodShrooms\FelwoodShrooms1.mdl
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                    [file] => Abilities\Weapons\DragonHawkMissile\DragonHawkMissile.mdl
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                    [animation] => Array
                        (
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                    [aniSpeed] => 50
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    [dmgTable] => Array
        (
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    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
    BuffType moppy_wishing_well_item_chance_buff
    BuffType moppy_wishing_well_item_quality_buff
    BuffType moppy_wishing_well_aura
    endglobals
    
    private function moppy_wishing_well_proc takes Buff b returns nothing
        local integer randomSpellID = GetRandomInt(1, 3)
        local Tower caster = b.getCaster()
        local Tower buffed = b.getBuffedUnit()
        
        if buffed.calcChance((0.15 + (0.003 * caster.getLevel())) * buffed.getBaseAttackspeed()) then
            if randomSpellID == 1 then
                call buffed.addExp(1.0)
            elseif randomSpellID == 2 then
                call moppy_wishing_well_item_chance_buff.applyCustomTimed(caster, buffed, 1, 5)
            elseif randomSpellID == 3 then
                call moppy_wishing_well_item_quality_buff.applyCustomTimed(caster, buffed, 1, 5)
            endif
        endif
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier c = Modifier.create()
        local Modifier q = Modifier.create()
        local Modifier a = Modifier.create()
        
        set moppy_wishing_well_item_chance_buff = BuffType.create(0.0, 0.0, true)
        call c.addModification(MOD_ITEM_CHANCE_ON_KILL, 0.15, 0.0)
        call moppy_wishing_well_item_chance_buff.setBuffModifier(c)
        call moppy_wishing_well_item_chance_buff.setBuffIcon('@@1@@')
        
        set moppy_wishing_well_item_quality_buff = BuffType.create(0.0, 0.0, true)
        call q.addModification(MOD_ITEM_QUALITY_ON_KILL , 0.25, 0.0)
        call moppy_wishing_well_item_quality_buff.setBuffModifier(q)
        call moppy_wishing_well_item_quality_buff.setBuffIcon('@@2@@')
        
        set moppy_wishing_well_aura = BuffType.createAuraEffectType(true)
        call moppy_wishing_well_aura.addEventOnAttack(moppy_wishing_well_proc, 1.0, 0.0)
        call moppy_wishing_well_aura.setBuffModifier(a)
        call moppy_wishing_well_aura.setBuffIcon('@@0@@')        
	endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => Tower Aura
                    [code] => Array
                        (
                        )

                    [values] => Array
                        (
                            [AURA_powerAdd] => 0
                            [visible] => true
                            [AURA_auraEffect] => moppy_wishing_well_aura
                            [AURA_levelAdd] => 0
                            [AURA_power] => 1
                            [icon] => ReplaceableTextures\CommandButtons\BTNDispelMagic.blp
                            [AURA_targetType] => TARGET_TYPE_TOWERS
                            [long_explain] => Towers within |cffFFFF80300|r range have a |cffFFFF8015%|r attackspeed adjusted chance to randomly receive one of the following benefits:|n|n|cffFF8000Oghma's Inspiration:|r |cffFFFF8033%|r chance to gain |cffFFFF801|r experience|n|cffFF8000Waukeen's Shrewdness:|r |cffFFFF8033%|r chance to increase item chance by |cffFFFF8015%|r for |cffFFFF805|r seconds|n|cffFF8000Gond's Expertise:|r |cffFFFF8033%|r chance to increase item quality by |cffFFFF8025%|r for |cffFFFF805|r seconds|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.3%|r chance
                            [AURA_targetSelf] => true
                            [name] => Whimsical Fortune
                            [AURA_level] => 1
                            [short_explain] => Towers within range have a chance on attack to randomly gain experience or temporarily boost either their item chance or item quality.
                            [AURA_auraRange] => 300
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => BHab
                    [oeValues] => Array
                        (
                            [EditorName] => Whimsical Fortune Aura
                            [Buffubertip] => Under the influence of Whimsical Fortune
                            [TargetArt] => Array
                                (
                                )

                            [Bufftip] => Whimsical Fortune Aura
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNDispelMagic.blp
                        )

                )

            [1] => Array
                (
                    [id] => @@1@@
                    [derivedFrom] => BHab
                    [oeValues] => Array
                        (
                            [EditorName] => Whimsical Fortune Item Chance
                            [Buffubertip] => Increased Item Chance
                            [TargetArt] => Array
                                (
                                )

                            [Bufftip] => Whimsical Fortune Item Chance
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNDispelMagic.blp
                        )

                )

            [2] => Array
                (
                    [id] => @@2@@
                    [derivedFrom] => BHab
                    [oeValues] => Array
                        (
                            [EditorName] => Whimsical Fortune Item Quality
                            [Buffubertip] => Increased Item Quality
                            [TargetArt] => Array
                                (
                                )

                            [Bufftip] => Whimsical Fortune Item Quality
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNDispelMagic.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

    [lightning] => Array
        (
        )

)