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[bldtm] => 1
[goldcost] => 2750
[sides1] => 11
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[upgrades] => Array
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[Upgrade] => Array
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[Name] => Exalted Sculpture
[weapTp1] => missile
[MissileHoming] => 1
[file] => .mdl
[uberSplat] => YTDK
[Missilespeed] => 1300
[Missileart] => Abilities\Weapons\FaerieDragonMissile\FaerieDragonMissile.mdl
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[modelScale] => 0.1
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[Ubertip] => "May you be blessed with everlasting health, a long life, and boundless prosperity!"
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[0] => Array
(
[name] => On Attack
[code] => local integer bufflevel = Event.getTarget().getBuffOfType(moppy_sacred_sculpture_debuff).getLevel()
if bufflevel < 10 then
call Event.getTarget().modifyProperty(MOD_DMG_FROM_ASTRAL, 0.06 + tower.getLevel() * (0.0012))
call moppy_sacred_sculpture_debuff.applyAdvanced(tower, Event.getTarget(), bufflevel + 1, 0, 1000)
endif
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNInnerFire.blp
[name] => Radiating Light
[short_explain] => On attack this tower increases the damage the target receives by other |cFFFFFF80Celestial|r towers.
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
[long_explain] => On attack this tower increases the damage the target receives from other |cFFFFFF80Celestial|r towers by |cffffff806%|r. This effect stacks up to |cffffff8010|r times.|n|n|cffFF8000Level Bonus:|r|n |cffffff80+0.12%|r damage increased
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@import
BuffType moppy_sacred_sculpture_debuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => moppy_sacred_sculpture_debuff
)
)
[lightning] => Array
(
)
)