Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNSatyrTrickster.blp
[turnRate] => 3
[dmgplus1] => 717
[bldtm] => 1
[goldcost] => 1200
[unitSound] => Satyr
[sides1] => 1
[Missilearc] => 0.05
[manaN] => 100
[acquire] => 850
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Hellcaller
[weapTp1] => missile
[MissileHoming] => 1
[file] => units\creeps\SatyrTrickster\SatyrTrickster.mdl
[uberSplat] => YTDB
[Missileart] => Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl
[Missilespeed] => 1400
[dice1] => 1
[RngBuff1] => 250
[regenMana] => 2
[modelScale] => 0.6
[rangeN1] => 850
[atkType1] => magic
[cool1] => 1.7
[Ubertip] => He was once a night elf, but centuries of practicing chaos magic has permanently disfigured his mind, body and soul.
[scaleBull] => 0
[abilList] => @@1@@
[moveHeight] => 23
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
[teamColor] => 6
)
[settings] => Array
(
[balanceTip] => Array
(
)
[abil_factor] => 0.3
[author] => Ashbringer
[alpha] => 255
[authorDisplay] => |cffff6600Ashbringer|r
[version] => 1.0
[element] => darkness
[rarity] => rare
)
[effects] => Array
(
[0] => Array
(
[x] => 0.121471
[y] => 0.161476
[z] => 0.000000953674
[scale] => 0.8
[rot] => 4.63092
[file] => Doodads\BlackCitadel\Props\RuneArt\RuneArt1.mdl
[red] => 1
[green] => 255
[blue] => 1
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[1] => Array
(
[x] => 0.00692971
[y] => 0.0815944
[z] => -19.2
[scale] => 1.65
[rot] => 0.244346
[file] => war3mapImported\GeneralAuraTargetWhite.mdl
[red] => 115
[green] => 255
[blue] => 1
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[2] => Array
(
[x] => -0.081094
[y] => 0.0376238
[z] => -19.2
[scale] => 1.65
[rot] => 0.244346
[file] => war3mapImported\GeneralAuraTargetWhite.mdl
[red] => 115
[green] => 255
[blue] => 1
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[3] => Array
(
[x] => -0.101533
[y] => -0.00881797
[z] => -0.000000953674
[scale] => 0.9
[rot] => 0.698132
[file] => Doodads\Barrens\Rocks\Geyser\Geyser0.mdl
[red] => 55
[green] => 105
[blue] => 55
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local real meteor_damage = 3000 + (tower.getLevel() * 120)
local real stun = 0.5 + (tower.getLevel() * 0.02)
call ashbringer_mark_trigger(tower, Event.getTarget(), meteor_damage, stun)
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp
[name] => Doom Brand
[short_explain] => Attacks have a chance to summon a fel meteor after a delay, which stuns and deals spell damage in an area.
[ONATTACK_chance] => 0.075
[ONATTACK_chanceLevelAdd] => 0.003
[long_explain] => Attacks have a |cffffff807.5%|r chance to brand the target for |cffffff803|r seconds. When the brand ends, the target will be stunned for |cffffff801|r second and a fel meteor is summoned at their location. The meteor lands after |cffffff801|r second, dealing |cffffff803000|r spell damage to enemies in |cffffff80300|r area and stunning them for |cffffff800.5|r seconds. Doom Brand can stack but the duration cannot be refreshed or extended.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.3%|r chance|n|cffFFFF80+120|r spell damage|n|cffFFFF80+0.02|r stun duration
)
)
[1] => Array
(
[name] => Header
[code] => globals
BuffType ashbringer_mark_buff
Cast ashbringer_chaosrain_cast
BuffType ashbringer_chaosrain_buff
endglobals
//@export
function ashbringer_mark_trigger takes Tower tower, Unit target, real meteor_damage, real stun returns nothing
local Buff b = target.getBuffOfType(ashbringer_mark_buff)
if b != 0 then
call b.setPower(b.getPower() + 1)
if meteor_damage > b.userReal then
set b.userReal = meteor_damage
endif
if stun > b.userReal2 then
set b.userReal2 = stun
endif
else
set b = ashbringer_mark_buff.apply(tower, target, 1)
set b.userInt = 3
set b.userReal = meteor_damage
set b.userReal2 = stun
endif
endfunction
function ashbringer_mark_create takes Buff b returns nothing
call b.setRemainingDuration(3)
endfunction
function ashbringer_mark_cleanup takes Buff b returns nothing
local Tower tower = b.getCaster()
local Creep target = b.getBuffedUnit()
local Iterate i
local Creep next
local real target_x = target.getX()
local real target_y = target.getY()
local real crit = tower.calcSpellCritNoBonus()
local real damage = b.userReal * b.getPower()
local real stun_duration = b.userReal2
call cb_stun.applyOnlyTimed(tower, target, 1)
call Effect.createSimple("Units\\Demon\\Infernal\\InfernalBirth.mdl", target_x, target_y).setLifetime(1)
call TriggerSleepAction(0.75)
set i = Iterate.overUnitsInRange(tower, TARGET_TYPE_CREEPS, target_x, target_y, 300)
loop
set next = i.next()
exitwhen next == 0
call tower.doSpellDamage(next, damage, crit)
call cb_stun.applyOnlyTimed(tower, next, stun_duration)
endloop
endfunction
//@export
function ashbringer_chaosrain_start takes Tower tower, Unit target, real duration, real initial_damage, real dot_damage, real dot_duration returns nothing
local SpellDummy d
set ashbringer_chaosrain_cast.x = target.getX()
set ashbringer_chaosrain_cast.y = target.getY()
set d = SpellDummy.getDummy(tower, initial_damage, tower.calcSpellCritNoBonus(), ashbringer_chaosrain_cast)
call IssuePointOrderById(d.u, OrderId("blizzard"), target.getX(), target.getY())
set d.userReal = dot_damage
set d.userReal2 = dot_duration
call d.setRemainingLifetime(duration)
endfunction
function ashbringer_chaosrain_hit takes DummyUnit d returns nothing
local Tower tower = d.getCaster()
local Buff b = Event.getTarget().getBuffOfType(ashbringer_chaosrain_buff)
if b != 0 then
call b.setPower(b.getPower() + 1)
if d.userReal > b.userReal then
set b.userReal = d.userReal
endif
call b.refreshDuration()
else
set b = ashbringer_chaosrain_buff.applyCustomTimed(tower, Event.getTarget(), 1, d.userReal2)
set b.userReal = d.userReal
endif
endfunction
function ashbringer_chaosrain_periodic takes Buff b returns nothing
local Tower tower = b.getCaster()
local Creep target = b.getBuffedUnit()
call tower.doSpellDamage(target, b.userReal * b.getPower(), tower.calcSpellCritNoBonus())
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set ashbringer_mark_buff = BuffType.create(30, 0, false)
call ashbringer_mark_buff.setBuffIcon('@@5@@')
call ashbringer_mark_buff.addEventOnCreate(ashbringer_mark_create)
call ashbringer_mark_buff.addEventOnCleanup(ashbringer_mark_cleanup)
set ashbringer_chaosrain_buff = BuffType.create(0.0, 0, false)
call ashbringer_chaosrain_buff.setBuffIcon('@@2@@')
call ashbringer_chaosrain_buff.addPeriodicEvent(ashbringer_chaosrain_periodic, 1)
set ashbringer_chaosrain_cast = Cast.create('@@0@@', "blizzard", 30.00)
call ashbringer_chaosrain_cast.setDamageEvent( EventHandler.ashbringer_chaosrain_hit)
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => Autocast
[code] => local real initial_damage = 500 + (tower.getLevel() * 20)
local real dot_damage = 125 + (tower.getLevel() * 5)
call ashbringer_chaosrain_start(tower, Event.getTarget(), 5*tower.getProp_BuffDuration(), initial_damage, dot_damage, 4)
[values] => Array
(
[AUTOCAST_cooldown] => 6
[AUTOCAST_autoRange] => 850
[AUTOCAST_manacost] => 80
[icon] => ReplaceableTextures\CommandButtons\BTNInfernal.blp
[AUTOCAST_range] => 850
[AUTOCAST_targetType] => 0
[AUTOCAST_numBuffsBeforeIdle] => 0
[caster_art] =>
[long_explain] => Calls down |cffFFFF805|r waves of felfire over |cffFFFF805|r seconds. Each wave deals |cffFFFF80500|r initial spell damage to enemies in |cffFFFF80300|r range and sets them aflame, dealing |cffFFFF80125|r spell damage per second for |cffFFFF804|r seconds. Number of waves is increased by buff duration and the damage over time can stack.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+20|r initial spell damage|n|cffFFFF80+5|r spell damage per second
[target_art] =>
[AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_UNIT
[AUTOCAST_buffType] => 0
[AUTOCAST_isExtended] => false
[name] => Rain of Chaos
[AUTOCAST_targetSelf] => false
[short_explain] => Calls down waves of felfire over an area, dealing spell damage.
)
)
[3] => Array
(
[name] => On Tower Creation
[code] => call SetUnitColor(tower.getUnit(), ConvertPlayerColor(6))
set tower.userReal = 125
set tower.userReal2 = 5
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => AHbz
[oeValues] => Array
(
[Cost1] => 0
[Rng1] => 99999
[EfctID1] => @@3@@
[DataD1] => 0
[Art] => ReplaceableTextures\CommandButtons\BTNBlizzard.blp
[DataF1] => 99999
[hero] => 0
[DataA1] => 30
[BuffID1] => @@2@@,@@4@@
[Cool1] => 1
[Area1] => 300
[DataC1] => 9
[DataB1] => 1
[Name] => Chaos Rain
[levels] => 1
)
)
[1] => Array
(
[id] => @@1@@
[derivedFrom] => Asph
[oeValues] => Array
(
[Ubertip] => -HIDE-
[Targetattach] => weapon
[Art] => Array
(
)
[Targetattach1] => Array
(
)
[Untip] => -HIDE-
[Targetattach2] => Array
(
)
[Targetattachcount] => 1
[Missileart] => Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl
[Unubertip] => -HIDE-
[Tip] => -HIDE-
[Cool1] => 0.01
[Name] => Chaos Sphere
)
)
)
[buffs] => Array
(
[0] => Array
(
[id] => @@2@@
[derivedFrom] => BHbd
[oeValues] => Array
(
[Targetattach] => origin
[EditorName] => Chaos Rain
[Buffubertip] => Taking spell damage over time.
[TargetArt] => war3mapImported\ImmolationGreenDamage.mdx
[Bufftip] => Rain of Chaos
[Buffart] => ReplaceableTextures\CommandButtons\BTNInfernal.blp
)
)
[1] => Array
(
[id] => @@3@@
[derivedFrom] => XHbz
[oeValues] => Array
(
[EditorName] => Chaos Rain (Effect)
[Effectsoundlooped] => RainOfFireLoop
[EffectArt] => war3mapImported\RainOfFireTargetFel.mdx
[Effectsound] => RainOfFireWave
[Buffart] => Array
(
)
)
)
[2] => Array
(
[id] => @@4@@
[derivedFrom] => BHbz
[oeValues] => Array
(
[EditorName] => Chaos Rain (Caster)
[Buffart] => Array
(
)
)
)
[3] => Array
(
[id] => @@5@@
[derivedFrom] => BHbd
[oeValues] => Array
(
[Targetattach] => overhead
[Buffubertip] => Summoning a fel meteor.
[TargetArt] => war3mapImported\BrandChaos.mdx
[Bufftip] => Doom Brand
[Buffart] => ReplaceableTextures\CommandButtons\BTNAntiMagicShell.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
)
[lightning] => Array
(
)
)