Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[Farea1] => 195
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNINV_Misc_Bomb_01.blp
[dmgplus1] => 1838
[bldtm] => 1
[goldcost] => 1200
[sides1] => 1
[Missilearc] => 0.35
[launchZ] => 35
[acquire] => 900
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Enhanced Siege Fabricator
[red] => 225
[weapTp1] => msplash
[file] => war3mapImported\CannonHead3.mdl
[Missileart] => Abilities\Weapons\BoatMissile\BoatMissile.mdl
[Missilespeed] => 1400
[dice1] => 1
[RngBuff1] => 250
[green] => 225
[animProps] => ready
[modelScale] => 0.54
[rangeN1] => 900
[atkType1] => siege
[cool1] => 1.9
[Ubertip] => Deliver some boom, with extra boom on the side.
[scaleBull] => 0
[blue] => 225
[abilList] => Array
(
)
[moveHeight] => 44
[buildingShadow] => Array
(
)
[targs1] => ground
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => |cffFF0000Attacks GROUND only|r|n|cffCCFF00Splash attack:|n |cffFFFF00195|r AoE: |cff00FF00100%|r damage|r|n|cffFFFF00+4% |rattack speed/lvl
[abil_factor] => 0.84
[author] => Ashbringer
[alpha] => 255
[authorDisplay] => |cffff6600Ashbringer|r
[version] => 1.0
[element] => iron
[rarity] => uncommon
)
[effects] => Array
(
[0] => Array
(
[x] => -0.477123
[y] => -14.3996
[z] => -6.4
[scale] => 0.1
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[1] => Array
(
[x] => 0.316704
[y] => 14.3531
[z] => -6.4
[scale] => 0.1
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[2] => Array
(
[x] => 0.0134532
[y] => 0.0780962
[z] => 0
[scale] => 0.38
[rot] => 1.5708
[file] => Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
[red] => 75
[green] => 75
[blue] => 75
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[3] => Array
(
[x] => 0.516185
[y] => 9.53387
[z] => 12.8
[scale] => 0.1
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[4] => Array
(
[x] => 10.4911
[y] => -0.0946415
[z] => 12.8
[scale] => 0.1
[rot] => 3.14159
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[5] => Array
(
[x] => -10.7858
[y] => 0.253564
[z] => 12.8
[scale] => 0.1
[rot] => 0
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[6] => Array
(
[x] => -0.16921
[y] => -9.10096
[z] => 12.8
[scale] => 0.1
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[7] => Array
(
[x] => 0.583286
[y] => 9.53436
[z] => 32
[scale] => 0.1
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[8] => Array
(
[x] => 10.5582
[y] => -0.0941473
[z] => 32
[scale] => 0.1
[rot] => 3.14159
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[9] => Array
(
[x] => -10.7187
[y] => 0.254058
[z] => 32
[scale] => 0.1
[rot] => 0
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[10] => Array
(
[x] => -0.102108
[y] => -9.10047
[z] => 32
[scale] => 0.1
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[11] => Array
(
[x] => 0.430859
[y] => 14.4687
[z] => 12.8
[scale] => 0.1
[rot] => 4.71239
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[12] => Array
(
[x] => -0.362968
[y] => -14.284
[z] => 12.8
[scale] => 0.1
[rot] => 1.5708
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 155
[green] => 135
[blue] => 115
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[13] => Array
(
[x] => 0.0224463
[y] => 0.243713
[z] => -25.6
[scale] => 0.15
[rot] => 0.785398
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 75
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
[14] => Array
(
[x] => 0.0224463
[y] => 0.243713
[z] => -25.6
[scale] => 0.15
[rot] => 2.3562
[file] => Doodads\Cityscape\Structures\Archway1\Archway1.mdl
[red] => 75
[green] => 75
[blue] => 75
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_ATTACKSPEED
[base] => 0
[add] => 0.04
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => call ashbringer_siege_launch(tower, Event.getTarget(), tower.getUID(), 195, 0.15 + (tower.getLevel() * 0.004), 5, 79)
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNINV_Misc_Bomb_01.blp
[name] => Siege Ordnance
[short_explain] => Attacks have a chance to fire additional projectiles that are less accurate.
[ONATTACK_chance] => 0.15
[ONATTACK_chanceLevelAdd] => 0.004
[long_explain] => Attacks have a |cffffff8015%|r chance to fire an additional projectile at the target with less accuracy. This effect can repeatedly trigger itself up to a maximum of |cffffff805|r times.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance
)
)
[1] => Array
(
[name] => Header
[code] => globals
endglobals
//@import
function ashbringer_siege_launch takes Tower tower, Creep target, integer UID, real aoe, real chance, integer max, real z returns nothing
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
[lightning] => Array
(
)
)