Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [auto] => Array
                (
                )

            [Art] => ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
            [turnRate] => 0.5
            [dmgplus1] => 5759
            [bldtm] => 1
            [unitSound] => Sorceress
            [goldcost] => 3800
            [sides1] => 12
            [manaN] => 100
            [acquire] => 1200
            [upgrades] => Array
                (
                )

            [Upgrade] => Array
                (
                )

            [Name] => Grand Sorceress
            [weapTp1] => missile
            [MissileHoming] => 1
            [file] => units\human\Sorceress\Sorceress_V1.mdl
            [uberSplat] => YTDG
            [Missilespeed] => 1500
            [dice1] => 1
            [RngBuff1] => 250
            [regenMana] => 1
            [modelScale] => 0.8
            [rangeN1] => 1200
            [atkType1] => magic
            [cool1] => 3
            [Ubertip] => I make your dreams come true.
            [abilList] => Array
                (
                )

            [moveHeight] => 55
            [buildingShadow] => Array
                (
                )

            [targs1] => ground,enemies,air
            [weapsOn] => 1
            [teamColor] => 7
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [abil_factor] => 0.45
            [author] => cedi
            [alpha] => 255
            [authorDisplay] => DreamStrider
            [version] => 1.0
            [element] => arcane
            [rarity] => unique
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -0.120049
                    [y] => 0.0559454
                    [z] => -19.2
                    [scale] => 0.6
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
                    [red] => 85
                    [green] => 1
                    [blue] => 85
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [1] => Array
                (
                    [x] => 31.887
                    [y] => -32.1875
                    [z] => -51.2
                    [scale] => 0.45
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [2] => Array
                (
                    [x] => -32.0137
                    [y] => -31.9088
                    [z] => -51.2
                    [scale] => 0.45
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [3] => Array
                (
                    [x] => -32.3145
                    [y] => 31.8297
                    [z] => -51.2
                    [scale] => 0.45
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [4] => Array
                (
                    [x] => 31.7937
                    [y] => 31.9654
                    [z] => -51.2
                    [scale] => 0.45
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [5] => Array
                (
                    [x] => -0.273415
                    [y] => 0.0782974
                    [z] => 76.8
                    [scale] => 2.15
                    [rot] => 1.5708
                    [file] => Abilities\Spells\Undead\Possession\PossessionTarget.mdl
                    [red] => 255
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -3.14
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [6] => Array
                (
                    [x] => 31.8162
                    [y] => -31.8417
                    [z] => 0
                    [scale] => 0.1
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [7] => Array
                (
                    [x] => -32.1513
                    [y] => 32.3833
                    [z] => 0
                    [scale] => 0.1
                    [rot] => 4.71239
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [8] => Array
                (
                    [x] => -32.1341
                    [y] => -31.9762
                    [z] => 0
                    [scale] => 0.1
                    [rot] => 0
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [9] => Array
                (
                    [x] => 32.1037
                    [y] => 31.8953
                    [z] => 0
                    [scale] => 0.1
                    [rot] => 0
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [10] => Array
                (
                    [x] => -32.1536
                    [y] => 0.263939
                    [z] => 51.2
                    [scale] => 0.09
                    [rot] => 0.785398
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [11] => Array
                (
                    [x] => 32.1162
                    [y] => -0.130601
                    [z] => 51.2
                    [scale] => 0.09
                    [rot] => 0.785398
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [12] => Array
                (
                    [x] => -0.127635
                    [y] => -32.1494
                    [z] => 32
                    [scale] => 0.1
                    [rot] => 2.3562
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [13] => Array
                (
                    [x] => -0.117457
                    [y] => 32.0252
                    [z] => 32
                    [scale] => 0.1
                    [rot] => 2.3562
                    [file] => Doodads\Cityscape\Structures\Archway45\Archway45.mdl
                    [red] => 15
                    [green] => 15
                    [blue] => 115
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [14] => Array
                (
                    [x] => 3.24716
                    [y] => -1.22511
                    [z] => 51.2
                    [scale] => 2.15
                    [rot] => 4.69755
                    [file] => Abilities\Spells\Undead\Possession\PossessionTarget.mdl
                    [red] => 255
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => -3.14
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [15] => Array
                (
                    [x] => -0.0382709
                    [y] => 0.00127752
                    [z] => -25.6
                    [scale] => 2.3
                    [rot] => 4.24115
                    [file] => Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl
                    [red] => 1
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [16] => Array
                (
                    [x] => -0.101239
                    [y] => 0.0279365
                    [z] => 51.2
                    [scale] => 1
                    [rot] => 5.41052
                    [file] => Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl
                    [red] => 1
                    [green] => 1
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Level Up
                    [code] => local Data d = tower.userInt
    if Event.isLevelUp() then
        set d.dmg = d.dmg + 2
    else
        set d.dmg = d.dmg - 2
    endif
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Attack
                    [code] => local Data d = tower.userInt
    local Projectile P = Projectile.createFromUnitToUnit( PT, tower, 1.0, 1.0, tower, Event.getTarget(), false, true, false )
    call P.setCollisionParameters( d.aoe, TARGET_CREEPS )
    call P.setScale( d.aoe / 150.0 * 6.0 ) //150 aoe has a missile size of 4 (8)
    //call P.color(25, 1, 255, 255)
    set P.z = 60.0
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0.0
                            [long_explain] => 
                        )

                )

            [2] => Array
                (
                    [name] => Header
                    [code] => globals
        ProjectileType PT
        BuffType Slow
        BuffType Armor
        BuffType Spell
        BuffType Regen
        string array strings[7]
        MultiboardValues MB
    endglobals
    
    struct Data
        integer slow       = 0 //+0.05
        integer silence    = 0 //+5.0
        integer regen      = 0 //+0.05
        integer armor      = 0 //+1
        integer spell      = 0 //+0.06
        integer aoe        = 150 //No percentage, integer value!
        integer dmg        = 100
    endstruct
    
    function coll takes Projectile P, Unit U returns nothing
        local Tower T = P.getCaster() 
        local Data d = T.userInt
        
        if d.slow > 0.0 then
            //slow
            call Slow.apply( T, U, d.slow )
        endif
        if d.silence > 0.0 then
            //silence
            if ( T.calcChance( 0.5 ) ) then
                call cb_silence.applyOnlyTimed( T, U, d.silence )
            endif
        endif
        if d.regen > 0.0 then
            //regen
            call Regen.apply( T, U, d.regen )
        endif
        if d.armor > 0.0 then
            //armor
            call Armor.apply( T, U, d.armor )
        endif
        if d.spell > 0.0 then
            //spell
            call Spell.apply( T, U, d.spell )
        endif
        
        if d.dmg > 0.0 then
            call T.doSpellDamage( U, T.getCurrentAttackDamageWithBonus() * ( d.dmg / 100.00 ), T.calcSpellCritNoBonus() )
        endif
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier m = Modifier.create()
        
        set PT = ProjectileType.createRanged("Abilities\\Weapons\\DruidoftheTalonMissile\\DruidoftheTalonMissile.mdl", 1200.0, 1200.0 ) //Abilities\\Weapons\\FaerieDragonMissile\\FaerieDragonMissile.mdl
        call PT.enableCollision( coll, 150.0, TARGET_CREEPS, false )
        
        call m.addModification( MOD_MOVESPEED, 0.00, -0.01 )
        set Slow = BuffType.create( 5.0, 0.0, false )
        call Slow.setBuffModifier( m )
        call Slow.setBuffIcon( '@@0@@' )
        
        set m = Modifier.create()
        call m.addModification( MOD_ARMOR_PERC, 0.0, -0.01 )
        set Armor = BuffType.create( 5.0, 0.0, false )
        call Armor.setBuffModifier( m )
        call Armor.setBuffIcon( '@@1@@' )
        
        set m = Modifier.create()
        call m.addModification( MOD_SPELL_DAMAGE_RECEIVED, 0.0, 0.01 )
        set Spell = BuffType.create( 5.0, 0.0, false )
        call Spell.setBuffModifier( m )
        call Spell.setBuffIcon( '@@2@@' )
        
        set m = Modifier.create()
        call m.addModification( MOD_HP_REGEN_PERC, 0.0, -0.01 )
        set Regen = BuffType.create( 5.0, 0.00, false )
        call Regen.setBuffModifier( m )
        call Regen.setBuffIcon( '@@3@@' )
        
        set strings[1] = "Slow"
        set strings[2] = "Silence"
        set strings[3] = "Health Regeneration"
        set strings[4] = "Armor"
        set strings[5] = "Spell Vulnerability"
        set strings[6] = "AoE"
        
        set MB = MultiboardValues.create( 2 )
        call MB.setKey( 0, "Damage %" )
        call MB.setKey( 1, "Modification" )
	endfunction
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNWispSplode.blp
                            [name] => Magic Missile
                            [short_explain] => Whenever this tower attacks it launches a customizable magic missile.
                            [long_explain] => Whenever this tower attacks it launches a magic missile in the target's direction. The missile hits all units in |cffFFFF80150|r AoE and deals |cffFFFF80100%|r of the tower's attack damage as spell damage to the hit units. The missile travels |cffFFFF801200|r units.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+2%|r spell damage
                        )

                )

            [3] => Array
                (
                    [name] => On Tower Details
                    [code] => local Data d = tower.userInt
    local Playor p = Event.getMBObserver()
    local real t = 3.0
    
    call MB.setValue( 0, I2S( d.dmg ) + "%" )
    call MB.setValue( 1, strings[tower.userInt2] )
    
    call p.clearScreen()
    
    call p.displayTimedText( "|cffFF8000Sorceress Stats:|r", t )
    call p.displayTimedText( "Slow: |cffFFFF80" + I2S( d.slow ) + "%|r", t )
    call p.displayTimedText( "Silence: |cffFFFF80" + I2S( d.silence ) + "|r seconds", t )
    call p.displayTimedText( "Health Regeneration: |cffFFFF80-" + I2S( d.regen ) + "%|r", t )
    call p.displayTimedText( "Armor: |cffFFFF80-" + I2S( d.armor ) + "%|r", t )
    call p.displayTimedText( "Spell Vulnerability: |cffFFFF80-" + I2S( d.spell ) + "%|r", t )
    call p.displayTimedText( "AoE: |cffFFFF80" + I2S( d.aoe ) + "|r", t )
    
    return MB
                    [values] => Array
                        (
                            [0] => Array
                                (
                                    [_value] => 0
                                    [typ] => string
                                )

                        )

                )

            [4] => Array
                (
                    [name] => On Tower Destruction
                    [code] => local Data data = tower.userInt
    call data.destroy()
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [5] => Array
                (
                    [name] => On Damage
                    [code] => set Event.damage = 0
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => 
                        )

                )

            [6] => Array
                (
                    [name] => Autocast
                    [code] => set tower.userInt2 = tower.userInt2 + 1
    if tower.userInt2 > 6 then
        set tower.userInt2 = 1
    endif
    call tower.getOwner().displaySmallFloatingText( strings[tower.userInt2], tower, 255, 255, 255, 40 )
                    [values] => Array
                        (
                            [AUTOCAST_cooldown] => 0
                            [AUTOCAST_autoRange] => 0
                            [AUTOCAST_manacost] => 0
                            [icon] => ReplaceableTextures\CommandButtons\BTNReplay-Loop.blp
                            [AUTOCAST_range] => 0
                            [AUTOCAST_targetType] => 0
                            [AUTOCAST_numBuffsBeforeIdle] => 0
                            [caster_art] => 
                            [long_explain] => Cycle through the modifications:|nSlow: |cffFFFF808%|r for |cffFFFF805|r seconds, |cffFFFF80-20%|r dmg|nSilence: |cffFFFF805|r seconds, |cffFFFF8050%|r chance, |cffFFFF80-40%|r dmg|nHealth Regeneration: |cffFFFF80-10%|r for |cffFFFF805|r seconds, |cffFFFF80-25%|r dmg|nArmor: |cffFFFF80-6%|r for |cffFFFF805|r seconds, |cffFFFF80-25%|r dmg|nSpell Vulnerability: |cffFFFF8012%|r for |cffFFFF805|r seconds, |cffFFFF80-25%|r dmg|nAoE: |cffFFFF8050|r, |cffFFFF80-15%|r dmg
                            [target_art] => 
                            [AUTOCAST_autocastType] => AC_TYPE_NOAC_IMMEDIATE
                            [AUTOCAST_buffType] => 0
                            [AUTOCAST_isExtended] => false
                            [name] => Choose Modification
                            [AUTOCAST_targetSelf] => true
                            [short_explain] => Chose one of the magic missile's modifications.
                        )

                )

            [7] => Array
                (
                    [name] => Autocast
                    [code] => local Data d = tower.userInt
    //inc
    if tower.userInt2 == 1 then
        //slow
        if d.dmg >= 20 then
            set d.slow = d.slow + 8
            set d.dmg = d.dmg - 20
        endif
    elseif tower.userInt2 == 2 then
        //silence
        if d.dmg >= 40 then
            set d.silence = d.silence + 5
            set d.dmg = d.dmg - 40
        endif
    elseif tower.userInt2 == 3 then
        //regen
        if d.dmg >= 25 then
            set d.regen = d.regen + 10
            set d.dmg = d.dmg - 25
        endif
    elseif tower.userInt2 == 4 then
        //armor
        if d.dmg >= 25 then
            set d.armor = d.armor + 6
            set d.dmg = d.dmg - 25
        endif
    elseif tower.userInt2 == 5 then
        //spell
        if d.dmg >= 25 then
            set d.spell = d.spell + 12
            set d.dmg = d.dmg - 25
        endif
    elseif tower.userInt2 == 6 then
        //aoe
        if d.dmg >= 15 then
            set d.aoe = d.aoe + 50
            set d.dmg = d.dmg - 15
        endif
    endif
                    [values] => Array
                        (
                            [AUTOCAST_cooldown] => 0
                            [AUTOCAST_autoRange] => 0
                            [AUTOCAST_manacost] => 0
                            [icon] => ReplaceableTextures\CommandButtons\BTNReplay-SpeedUp.blp
                            [AUTOCAST_range] => 0
                            [AUTOCAST_targetType] => 0
                            [AUTOCAST_numBuffsBeforeIdle] => 0
                            [caster_art] => 
                            [long_explain] => Adds the bonus to the missile if the tower has enough damage left.
                            [target_art] => 
                            [AUTOCAST_autocastType] => AC_TYPE_NOAC_IMMEDIATE
                            [AUTOCAST_buffType] => 0
                            [AUTOCAST_isExtended] => false
                            [name] => Add Modification
                            [AUTOCAST_targetSelf] => true
                            [short_explain] => Adds the bonus to the missile if the tower has enough damage left.
                        )

                )

            [8] => Array
                (
                    [name] => Autocast
                    [code] => local Data d = tower.userInt
    //inc
    if tower.userInt2 == 1 then
        //slow
        if d.slow >= 8 then
            set d.slow = d.slow - 8
            set d.dmg = d.dmg + 20
        endif
    elseif tower.userInt2 == 2 then
        //silence
        if d.silence >= 5 then
            set d.silence = d.silence - 5
            set d.dmg = d.dmg + 40
        endif
    elseif tower.userInt2 == 3 then
        //regen
        if d.regen >= 10 then
            set d.regen = d.regen - 10
            set d.dmg = d.dmg + 25
        endif
    elseif tower.userInt2 == 4 then
        //armor
        if d.armor >= 6 then
            set d.armor = d.armor - 6
            set d.dmg = d.dmg + 25
        endif
    elseif tower.userInt2 == 5 then
        //spell
        if d.spell >= 12 then
            set d.spell = d.spell - 12
            set d.dmg = d.dmg + 25
        endif
    elseif tower.userInt2 == 6 then
        //aoe
        if d.aoe > 150 then
            set d.aoe = d.aoe - 50
            set d.dmg = d.dmg + 15
        endif
    endif
                    [values] => Array
                        (
                            [AUTOCAST_cooldown] => 0
                            [AUTOCAST_autoRange] => 0
                            [AUTOCAST_manacost] => 0
                            [icon] => ReplaceableTextures\CommandButtons\BTNReplay-SpeedDown.blp
                            [AUTOCAST_range] => 0
                            [AUTOCAST_targetType] => 0
                            [AUTOCAST_numBuffsBeforeIdle] => 0
                            [caster_art] => 
                            [long_explain] => Removes the bonus to the missile and returns the damage used.
                            [target_art] => 
                            [AUTOCAST_autocastType] => AC_TYPE_NOAC_IMMEDIATE
                            [AUTOCAST_buffType] => 0
                            [AUTOCAST_isExtended] => false
                            [name] => Remove Modification
                            [AUTOCAST_targetSelf] => true
                            [short_explain] => Removes the bonus to the missile and returns the damage used.
                        )

                )

            [9] => Array
                (
                    [name] => On Tower Creation
                    [code] => local Data data = Data.create()
    set tower.userInt = data
    set tower.userInt2 = 1
    
    set tower.userInt3 = 0
    
    set data.dmg = data.dmg + tower.getLevel() * 2
    call SetUnitColor(tower.getUnit(), ConvertPlayerColor(7))
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => BHfs
                    [oeValues] => Array
                        (
                            [Targetattach] => origin
                            [EditorName] => Slow
                            [Buffubertip] => This unit is slowed by the sorceress.
                            [TargetArt] => Abilities\Spells\Human\slow\slowtarget.mdl
                            [Targetattachcount] => 1
                            [Bufftip] => Slow
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNWispSplode.blp
                        )

                )

            [1] => Array
                (
                    [id] => @@1@@
                    [derivedFrom] => BHfs
                    [oeValues] => Array
                        (
                            [Targetattach] => head
                            [EditorName] => Armor Reduction
                            [Buffubertip] => The sorceress decreased this unit's armor.
                            [TargetArt] => Abilities\Spells\NightElf\FaerieFire\FaerieFireTarget.mdl
                            [Targetattachcount] => 1
                            [Bufftip] => Armor Reduction
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNWispSplode.blp
                        )

                )

            [2] => Array
                (
                    [id] => @@2@@
                    [derivedFrom] => BHfs
                    [oeValues] => Array
                        (
                            [Targetattach] => head
                            [EditorName] => Spell Vulnerability
                            [Buffubertip] => The sorceress increased this unit's spell vulnerability.
                            [TargetArt] => Abilities\Spells\Undead\Possession\PossessionCaster.mdl
                            [Targetattachcount] => 1
                            [Bufftip] => Spell Vulnerability
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNWispSplode.blp
                        )

                )

            [3] => Array
                (
                    [id] => @@3@@
                    [derivedFrom] => BHfs
                    [oeValues] => Array
                        (
                            [Targetattach] => head
                            [EditorName] => Regeneration Reduction
                            [Buffubertip] => The sorceress decreases this unit's health regeneration.
                            [TargetArt] => Abilities\Spells\Undead\Curse\CurseTarget.mdl
                            [Targetattachcount] => 1
                            [Bufftip] => Regeneration Reduction
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNWispSplode.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

    [lightning] => Array
        (
        )

)