Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [auto] => Array
                (
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            [Art] => ReplaceableTextures\CommandButtons\BTNOrbOfDeath.blp
            [dmgplus1] => 663
            [bldtm] => 1
            [goldcost] => 2000
            [sides1] => 1
            [acquire] => 900
            [upgrades] => Array
                (
                )

            [Upgrade] => Array
                (
                )

            [Name] => Advanced Chaos Generator
            [weapTp1] => missile
            [MissileHoming] => 1
            [file] => .mdl
            [uberSplat] => YTDB
            [Missileart] => Abilities\Spells\NightElf\Immolation\ImmolationDamage.mdl
            [Missilespeed] => 1300
            [dice1] => 1
            [RngBuff1] => 250
            [rangeN1] => 900
            [atkType1] => magic
            [cool1] => 1.3
            [Ubertip] => Attempts to recreate the Soulflame Device have not been in vain.
            [scaleBull] => 0
            [abilList] => Array
                (
                )

            [buildingShadow] => Array
                (
                )

            [targs1] => Array
                (
                )

            [weapsOn] => 1
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
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            [abil_factor] => 0.25
            [author] => Ashbringer
            [alpha] => 0
            [authorDisplay] => |cffff6600Ashbringer|r
            [version] => 1.0
            [element] => darkness
            [rarity] => uncommon
        )

    [effects] => Array
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                    [file] => Abilities\Spells\NightElf\Immolation\ImmolationTarget.mdl
                    [red] => 255
                    [green] => 185
                    [blue] => 15
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
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                    [aniSpeed] => 50
                    [pcolor] => 255
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                    [animation] => Array
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                (
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                        (
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                        (
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        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Attack
                    [code] => call ashbringer_chaos_trigger(tower, Event.getTarget(), 3000, 120, 1, 5)
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNOrbOfDeath.blp
                            [name] => Chaos Orbs
                            [short_explain] => Attacks have a chance to release orbs which deal spell damage to enemies.
                            [ONATTACK_chance] => 0.175
                            [ONATTACK_chanceLevelAdd] => 0.004
                            [long_explain] => Attacks have a |cffffff8017.5%|r chance to release |cffffff801|r to |cffffff805|r chaos orbs which move unpredictably, dealing |cffffff803000|r spell damage in |cffffff80175|r range if they collide with an enemy.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance|n|cffFFFF80+120|r damage
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        //@import
        ProjectileType ashbringer_chaos_missile
    endglobals
    
    //@import
    function ashbringer_chaos_trigger takes Tower tower, Unit target, real dmg_base, real dmg_pl, integer p_min, integer p_max returns nothing
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
    endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => ProjectileType
                    [name] => ashbringer_chaos_missile
                )

        )

    [lightning] => Array
        (
        )

)