Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[Farea1] => 150
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNSacrificialPit.blp
[dmgplus1] => 839
[bldtm] => 1
[goldcost] => 425
[unitSound] => SacrificialAltar
[sides1] => 1
[Missilearc] => 0.6
[launchZ] => 0
[acquire] => 2500
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Necrotic Mortar
[weapTp1] => msplash
[file] => units\nightelf\Wisp\Wisp.mdl
[uberSplat] => YTDB
[Missilespeed] => 1500
[Missileart] => Abilities\Weapons\IllidanMissile\IllidanMissile.mdl
[dice1] => 1
[RngBuff1] => 250
[modelScale] => 0.75
[rangeN1] => 2500
[atkType1] => hero
[cool1] => 7
[Ubertip] => A volley of death and damnation.
[scaleBull] => 0
[abilList] => Array
(
)
[buildingShadow] => Array
(
)
[targs1] => ground
[weapsOn] => 1
[minRange] => 1250
[teamColor] => 6
)
[settings] => Array
(
[balanceTip] => |cffFFFF001250|r |cffFF0000minimum attack range|r|n|cffFF0000Attacks GROUND only|r|n|cffCCFF00Splash attack:|n |cffFFFF00150|r AoE: |cff00FF00100%|r damage|r|n|cffFFFF00+3% |rattack speed/lvl
[abil_factor] => 0.45
[author] => Ashbringer
[alpha] => 255
[authorDisplay] => |cffff6600Ashbringer|r
[version] => 1.0
[element] => darkness
[rarity] => uncommon
)
[effects] => Array
(
[0] => Array
(
[x] => -3.10147
[y] => -0.227176
[z] => 0.000000953674
[scale] => 0.31
[rot] => 4.50295
[file] => buildings\undead\SacrificialPit\SacrificialPit.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => true
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 7
)
[1] => Array
(
[x] => -0.00569187
[y] => 0.0132058
[z] => -19.2
[scale] => 1.65
[rot] => 2.77507
[file] => Abilities\Spells\Other\GeneralAuraTarget\GeneralAuraTarget.mdl
[red] => 1
[green] => 255
[blue] => 1
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
[pcolor] => 255
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_ATTACKSPEED
[base] => 0
[add] => 0.03
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local Creep target = Event.getTarget()
local integer power = R2I((0.15 + (tower.getLevel() * 0.006)) / 0.001)
local real debuff_dmg = 0.1 + (tower.getLevel() * 0.004)
call ashbringer_mortar_launch(tower, target.getX(), target.getY(), 5, debuff_dmg, power, 0)
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNOrbOfDeath.blp
[name] => Necrotic Volley
[short_explain] => Attacks bombard the area around the target with multiple projectiles.
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 1.0
[long_explain] => Attacks bombard the area around the target with |cffffff805|r additional projectiles. The further away the enemy is, the greater the spread of the projectiles.
)
)
[1] => Array
(
[name] => Header
[code] => globals
ProjectileType ashbringer_mortar_missile
//@export
BuffType ashbringer_damned_buff
endglobals
//@export
function ashbringer_mortar_launch takes Tower tower, real x, real y, integer count, real debuff_dmg, integer power, real z returns nothing
local real tower_x = tower.getX()
local real tower_y = tower.getY()
local real target_x
local real target_y
local real random_angle
local real random_distance
local real crit = tower.calcAttackMulticrit(0, 0, 0)
local real distance = DistanceBetweenPoints(Location(tower_x, tower_y), Location(x, y))
local Projectile p
loop
exitwhen count == 0
set random_angle = GetRandomReal(0, 360)
set random_distance = GetRandomReal(50, 250 + (distance / 10) )
set target_x = x + random_distance * Cos(Deg2Rad(random_angle))
set target_y = y + random_distance * Sin(Deg2Rad(random_angle))
set p = Projectile.createLinearInterpolationFromPointToPoint(ashbringer_mortar_missile, tower, 0, 0, tower_x, tower_y, z, target_x, target_y, 0, 0.6)
set p.userReal = tower.getCurrentAttackDamageWithBonus()
set p.userReal2 = crit
set p.userReal3 = tower.getCurrentAttackDamageWithBonus() * debuff_dmg
set p.userInt = power
call p.setScale(1.4)
set count = count - 1
call TriggerSleepAction(0.02)
//set p.speed = distance
endloop
endfunction
function ashbringer_mortar_hit takes Projectile p returns nothing
local Tower tower = p.getCaster()
local Iterate i
local Creep next
local Buff b
set i = Iterate.overUnitsInRange(tower, TARGET_TYPE_CREEPS, p.x, p.y, 150)
loop
set next = i.next()
exitwhen next == 0
call tower.doAttackDamage(next, p.userReal, p.userReal2)
call Effect.createSimpleOnUnit("Abilities\\Weapons\\IllidanMissile\\IllidanMissile.mdl", next, "chest").destroy()
set b = next.getBuffOfType(ashbringer_damned_buff)
if b!=0 then
set b.userInt = b.userInt + 1
if p.userReal3 > b.userReal then
set b.userReal = p.userReal3
endif
if p.userInt > b.getPower() then
call b.setPower(p.userInt)
endif
call b.refreshDuration()
else
set b = ashbringer_damned_buff.apply(tower, next, p.userInt)
set b.userInt = 1
set b.userInt2 = tower
set b.userReal = p.userReal3
endif
endloop
endfunction
function ashbringer_damned_periodic takes Buff b returns nothing
local Tower tower = b.userInt2
local Creep target = b.getBuffedUnit()
call tower.doCustomAttackDamage(target, b.userReal * b.userInt, tower.calcAttackMulticrit(0, 0, 0), AttackType.DECAY)
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier mod = Modifier.create()
set ashbringer_mortar_missile = ProjectileType.create("Abilities\\Weapons\\IllidanMissile\\IllidanMissile.mdl", 15, 1500)
call ashbringer_mortar_missile.setEventOnCleanup(ProjectileEvent.ashbringer_mortar_hit)
set ashbringer_damned_buff = BuffType.create(5, 0.12, false)
call ashbringer_damned_buff.setBuffIcon('@@0@@')
call ashbringer_damned_buff.addPeriodicEvent(ashbringer_damned_periodic, 1)
call mod.addModification(MOD_HP_REGEN_PERC, 0, -0.001)
call ashbringer_damned_buff.setBuffModifier(mod)
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => On Damage
[code] => local Creep target = Event.getTarget()
local Buff b
local integer power = R2I((0.15 + (tower.getLevel() * 0.006)) / 0.001)
local real debuff_dmg = tower.getCurrentAttackDamageWithBonus() * 0.1 + (tower.getLevel() * 0.004)
set b = target.getBuffOfType(ashbringer_damned_buff)
if b!=0 then
set b.userInt = b.userInt + 1
if debuff_dmg > b.userReal then
set b.userReal = debuff_dmg
endif
if power > b.getPower() then
call b.setPower(power)
endif
call b.refreshDuration()
else
set b = ashbringer_damned_buff.apply(tower, target, power)
set b.userInt = 1
set b.userInt2 = tower
set b.userReal = debuff_dmg
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNDeathCoil.blp
[name] => Damned
[short_explain] => Enemies hit have reduced life regeneration and take stacking damage over time.
[ONDAMAGE_chanceLevelAdd] => 0
[long_explain] => Each volley hit inflicts a stack of damned on the enemy. Damned deals |cffffff8010%|r of attack damage per stack per second and reduces life regeneration by |cffffff8015%|r. Lasts |cffffff805|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffffff80+0.4%|r of attack damage|n|cffffff80+0.6%|r life regeneration reduction|n|cffffff80+0.12|r seconds duration
)
)
[3] => Array
(
[name] => On Tower Creation
[code] => call SetUnitColor(tower.getUnit(), ConvertPlayerColor(6))
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => Binf
[oeValues] => Array
(
[Targetattach] => chest
[Buffubertip] => Reduced life regeneration and taking damage over time.
[TargetArt] => Abilities\Weapons\BansheeMissile\BansheeMissile.mdl
[Bufftip] => Damned
[Buffart] => ReplaceableTextures\CommandButtons\BTNDeathCoil.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => ashbringer_damned_buff
)
)
[lightning] => Array
(
)
)