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[Art] => ReplaceableTextures\CommandButtons\BTNPeriapt.blp
[dmgplus1] => 663
[bldtm] => 1
[goldcost] => 2000
[sides1] => 1
[acquire] => 900
[upgrades] => Array
(
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[Upgrade] => Array
(
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[Name] => Advanced Firestorm Generator
[weapTp1] => missile
[MissileHoming] => 1
[file] => .mdl
[uberSplat] => YTDI
[Missileart] => Abilities\Weapons\LavaSpawnMissile\LavaSpawnMissile.mdl
[Missilespeed] => 1300
[dice1] => 1
[RngBuff1] => 250
[rangeN1] => 900
[atkType1] => magic
[cool1] => 1.3
[Ubertip] => This device has the potential for immense destruction.
[scaleBull] => 0
[abilList] => Array
(
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[buildingShadow] => Array
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[weapsOn] => 1
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[settings] => Array
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[abil_factor] => 0.25
[author] => Ashbringer
[alpha] => 0
[authorDisplay] => |cffff6600Ashbringer|r
[version] => 1.0
[element] => fire
[rarity] => uncommon
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[dmgTable] => Array
(
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[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local Unit target = Event.getTarget()
local real damage = 6000 + (tower.getLevel() * 120)
local Buff b = target.getBuffOfType(ashbringer_firestorm_buff)
if b != 0 then
set b.userReal = b.userReal + damage
set b.userInt = 3
call b.refreshDuration()
else
set b = ashbringer_firestorm_buff.apply(tower, target, 0)
set b.userReal = damage
set b.userInt = 3
endif
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNFire.blp
[name] => Firestorm
[short_explain] => Attacks have a chance to cause AoE spell damage over time.
[ONATTACK_chance] => 0.15
[ONATTACK_chanceLevelAdd] => 0.006
[long_explain] => Attacks have a |cffffff8015%|r chance to apply Firestorm to the target, dealing |cffffff806000|r spell damage to enemies in |cffffff80200|r range over |cffffff803|r seconds. If this effect is reapplied, any remaining damage will be added to the new duration. If the target dies, any remaining damage is dealt instantly.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.6%|r chance|n|cffFFFF80+120|r damage
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@import
BuffType ashbringer_firestorm_buff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
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[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => ashbringer_firestorm_buff
)
)
[lightning] => Array
(
)
)