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                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [41] => Array
                (
                    [x] => -14.7475
                    [y] => -11.0209
                    [z] => 6.4
                    [scale] => 0.5
                    [rot] => 5.44543
                    [file] => Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl
                    [red] => 255
                    [green] => 15
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [42] => Array
                (
                    [x] => -14.6743
                    [y] => 20.9531
                    [z] => 6.4
                    [scale] => 0.5
                    [rot] => 5.44543
                    [file] => Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl
                    [red] => 255
                    [green] => 15
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [43] => Array
                (
                    [x] => 10.8421
                    [y] => 12.8876
                    [z] => 6.4
                    [scale] => 0.5
                    [rot] => 0.260922
                    [file] => Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl
                    [red] => 255
                    [green] => 15
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

            [44] => Array
                (
                    [x] => 11.1715
                    [y] => -9.64917
                    [z] => 6.4
                    [scale] => 0.5
                    [rot] => 0.260922
                    [file] => Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl
                    [red] => 255
                    [green] => 15
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                    [pcolor] => 255
                )

        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_ATK_CRIT_CHANCE
                    [base] => 0.1125
                    [add] => 0.005
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
        BuffType ashbringer_focus_buff
        Cast ashbringer_focus_cast
    endglobals
    
    function ashbringer_focus_create takes Buff b returns nothing
        local Tower t = b.getCaster()
        local Creep c = b.getBuffedUnit()
        
        set b.userInt = 1
        call ashbringer_focus_cast.targetCastFromCaster(t, c, 0.0, 0.0)
    endfunction
    
    function ashbringer_focus_periodic takes Buff b returns nothing
        local Tower t = b.getCaster()
        local Creep c = b.getBuffedUnit()
        local real damage = t.getCurrentAttackDamageWithBonus() * (0.3 + (t.getLevel() * 0.008)) * b.userInt
        local real distance = DistanceBetweenPoints(GetUnitLoc(t.getUnit()), GetUnitLoc(c.getUnit()))
        
        if distance > 1200 then
            call b.removeBuff()
        else
            call t.doAttackDamage(c, damage, t.calcAttackMulticrit(0, 0, 0))
            call Effect.createSimpleOnUnit("Abilities\\Spells\\Human\\Feedback\\SpellBreakerAttack.mdl", c, "chest").setLifetime(2.0)
            set b.userInt = b.userInt + 1
        endif
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        
        set ashbringer_focus_cast = Cast.create('@@0@@', "drain", 10.5)
        call ashbringer_focus_cast.setSourceHeight(100.0)
        
        set ashbringer_focus_buff = BuffType.create(15.1, 0.0, true)
        call ashbringer_focus_buff.setBuffIcon('@@1@@')
        call ashbringer_focus_buff.addEventOnCreate(ashbringer_focus_create)
        call ashbringer_focus_buff.addPeriodicEvent(ashbringer_focus_periodic, 1)
    endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Damage
                    [code] => local Creep target = Event.getTarget()
    local Iterate i
    local Creep next
    local integer count
    local real damage
    local real x = tower.getX()
    local real y = tower.getY()
    local real crit = Event.getCriticalMultiplier()
    //local real armor = AttackType.ENERGY.getDamageAgainst(target.getArmorType()) / (1 - target.getCurrentArmorDamageReduction())
    
    if Event.isAttackDamageCritical() and Event.isMainTarget() then
        set Event.damage = 0
        set i = Iterate.overUnitsInRangeOfUnit(tower, TARGET_TYPE_CREEPS, target, 200)
        set count = i.count()
        if count > 1 then
            set damage = tower.getCurrentAttackDamageWithBonus() / count
            loop
                set next = i.next()
                exitwhen next == 0
                call tower.doAttackDamage(next, damage, crit)
                call Lightning.createFromPointToUnit("ZAP8", x, y, 100, next).setLifetime(0.2)
                call Effect.createSimpleOnUnit("Abilities\\Weapons\\WingedSerpentMissile\\WingedSerpentMissile.mdl", next, "chest").destroy()
            endloop
        endif
    else
        call Lightning.createFromPointToUnit("ZAP8", x, y, 100, target).setLifetime(0.2)
    endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNCharm.blp
                            [name] => Eye of Eternity
                            [short_explain] => Damage from critical hits is divided evenly amongst enemies in range of the target. Generates mana for each enemy hit.
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => Attack critical hits will strike all enemies within |cffffff80200|r range of the primary target, but the damage dealt is divided by the number of targets, including the primary target. Generates |cffffff801|r mana for each enemy hit.
                        )

                )

            [2] => Array
                (
                    [name] => Periodic
                    [code] => local real bonus
    
    set bonus = tower.getProp_AtkCritChance() + tower.userReal2
    set bonus = (bonus / 2) - tower.userReal2
    set tower.userReal2 = tower.userReal2 + bonus
    if bonus!=0 then
        call tower.modifyProperty(MOD_ATK_CRIT_CHANCE, -bonus)
    endif
    
    set bonus = tower.getProp_AtkCritDamage() - tower.userReal3
    set bonus = (bonus * 1) - tower.userReal3
    set tower.userReal3 = bonus + tower.userReal3
    if bonus!=0 then
        call tower.modifyProperty(MOD_ATK_CRIT_DAMAGE, bonus)
    endif
                    [values] => Array
                        (
                            [visible] => true
                            [PERIODIC_period] => 2
                            [icon] => ReplaceableTextures\CommandButtons\BTNUsedSoulGem.blp
                            [name] => Peripheral Precision
                            [short_explain] => Tower has halved crit chance but doubled crit damage.
                            [long_explain] => The critical strike chance of this tower is halved but critical strike damage is doubled.
                        )

                )

            [3] => Array
                (
                    [name] => Autocast
                    [code] => Array
                        (
                        )

                    [values] => Array
                        (
                            [AUTOCAST_cooldown] => 5
                            [AUTOCAST_autoRange] => 800
                            [AUTOCAST_manacost] => 75
                            [icon] => ReplaceableTextures\CommandButtons\BTNSentryWard.blp
                            [AUTOCAST_range] => 1200
                            [AUTOCAST_targetType] => TARGET_TYPE_CREEPS
                            [AUTOCAST_numBuffsBeforeIdle] => 1
                            [caster_art] => 
                            [long_explain] => Focus a beam of energy on the target for up to |cffffff8015|r seconds, dealing increasing damage per second. The damage starts at |cffffff8030%|r of attack damage and increases by that much per second. Effect will end if the target moves beyond the tower's attack range.|n|n|cffFF8000Level Bonus:|r|n|cffffff80+0.8%|r damage
                            [target_art] => 
                            [AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_BUFF
                            [AUTOCAST_buffType] => ashbringer_focus_buff
                            [AUTOCAST_isExtended] => true
                            [name] => Focusing Iris
                            [AUTOCAST_targetSelf] => false
                            [short_explain] => Deals increasing damage over time that ends if the target leaves the tower's range.
                        )

                )

            [4] => Array
                (
                    [name] => On Tower Creation
                    [code] => call SetUnitColor(tower.getUnit(), ConvertPlayerColor(3))
    
    set tower.userReal2 = 0
    set tower.userReal3 = 0
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => ACdr
                    [oeValues] => Array
                        (
                            [Cost1] => 0
                            [Rng1] => 1200
                            [Order] => drain
                            [Art] => ReplaceableTextures\CommandButtons\BTNLifeDrain.blp
                            [Untip] => effect
                            [race] => human
                            [Effectsoundlooped] => AerialShacklesLoop
                            [HeroDur1] => 10
                            [Cool1] => 1
                            [DataA1] => 1
                            [BuffID1] => @@2@@,B003,@@2@@,B003,@@2@@,B003,@@2@@,B003,@@2@@
                            [Area1] => 1200
                            [Name] => Focus Beam
                            [Dur1] => 10
                            [Ubertip] => effect
                            [LightningEffect] => DRAB,WLAZ,DRAM
                            [Effectsound] => SpellStealMissileLaunch
                            [EditorSuffix] => Array
                                (
                                )

                            [Unubertip] => effect
                            [Tip] => effect
                            [Animnames] => Array
                                (
                                )

                            [Hotkey] => Array
                                (
                                )

                            [checkDep] => 0
                            [targs1] => air,ground
                        )

                )

        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@1@@
                    [derivedFrom] => BHab
                    [oeValues] => Array
                        (
                            [Targetattach] => chest
                            [Buffubertip] => Take increasing damage over time.
                            [TargetArt] => Abilities\Weapons\FaerieDragonMissile\FaerieDragonMissile.mdl
                            [Bufftip] => Focusing Iris
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNSentryWard.blp
                        )

                )

            [1] => Array
                (
                    [id] => @@2@@
                    [derivedFrom] => BHab
                    [oeValues] => Array
                        (
                            [Targetattach] => chest
                            [Buffubertip] => Array
                                (
                                )

                            [TargetArt] => Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
                            [Bufftip] => Focusing Iris
                            [EditorSuffix] => (beam)
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNSentryWard.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

    [lightning] => Array
        (
        )

)