Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [goldcost] => 2600
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 1100
            [moveHeight] => 95
            [file] => units\undead\FrostWyrm\FrostWyrm.mdl
            [modelScale] => 0.59
            [atkType1] => pierce
            [weapTp1] => msplash
            [acquire] => 700
            [rangeN1] => 850
            [upgrades] => Array
                (
                )

            [teamColor] => 1
            [cool1] => 2.75
            [Ubertip] => Unique frost tower with strong slowing abilities.
            [green] => 180
            [abilList] => Array
                (
                )

            [Qarea1] => 550
            [Name] => The Frozen Wyrm
            [Missileart] => Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
            [Art] => ReplaceableTextures\CommandButtons\BTNFrostWyrm.blp
            [red] => 180
            [buildingShadow] => Array
                (
                )

            [turnRate] => 1
            [Qfact1] => 0.2
            [sides1] => 10
            [uberSplat] => OSMA
            [auto] => Array
                (
                )

            [dmgplus1] => 4920
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => MasterCassim
            [element] => ice
            [authorDisplay] => MasterCassim
            [alpha] => 255
            [balanceTip] => |cffCCFF00Splash attack:|n   |cffFFFF00550|cffFFFF80 AoE: |cffFF800020%|cffFFFF80 damage|r
            [rarity] => unique
            [version] => 1.0
            [abil_factor] => 0.6
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -3.3012
                    [y] => 3.60254
                    [z] => 51.2
                    [scale] => 1
                    [rot] => 5.48033
                    [file] => Abilities\Spells\Items\AIob\AIobTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                )

            [1] => Array
                (
                    [x] => -0.360572
                    [y] => 0.409995
                    [z] => 0
                    [scale] => 0.42
                    [rot] => 0.691044
                    [file] => Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
                    [red] => 180
                    [green] => 180
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                )

            [2] => Array
                (
                    [x] => 16.5714
                    [y] => -41.8616
                    [z] => 0
                    [scale] => 0.45
                    [rot] => 3.21141
                    [file] => Doodads\Cityscape\Props\MagicRunes\MagicRunes1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                )

            [3] => Array
                (
                    [x] => -42.3181
                    [y] => -0.447512
                    [z] => 0
                    [scale] => 0.45
                    [rot] => 3.21141
                    [file] => Doodads\Cityscape\Props\MagicRunes\MagicRunes1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                )

            [4] => Array
                (
                    [x] => -29.286
                    [y] => -35.1669
                    [z] => 12.8
                    [scale] => 0.31
                    [rot] => 0.111414
                    [file] => Doodads\Icecrown\Rocks\IceBlock\IceBlock0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                )

            [5] => Array
                (
                    [x] => 42.6178
                    [y] => -4.84463
                    [z] => 12.8
                    [scale] => 0.31
                    [rot] => 5.75354
                    [file] => Doodads\Icecrown\Rocks\IceBlock\IceBlock0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                )

            [6] => Array
                (
                    [x] => -37.9639
                    [y] => 21.3755
                    [z] => 12.8
                    [scale] => 0.31
                    [rot] => 4.78124
                    [file] => Doodads\Icecrown\Rocks\IceBlock\IceBlock0.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                )

            [7] => Array
                (
                    [x] => -0.877909
                    [y] => 47.6281
                    [z] => 0
                    [scale] => 0.45
                    [rot] => 3.21141
                    [file] => Doodads\Cityscape\Props\MagicRunes\MagicRunes1.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => local integer lvl = tower.getLevel()  
  local Creep target = Event.getTarget()
  local integer slow = R2I((0.27+lvl*0.002)*1000)
  local integer dur = R2I(4+lvl*0.24)  

  if tower.calcChance(0.25+lvl*0.01) then
    call cassimSlow2.applyCustomTimed(tower,target,slow,dur) 
  endif
  
  if tower.calcChance(0.05+lvl*0.002) then
    call cassimStun.applyOnlyTimed(tower,target,1.5)  
    call cb_stun.applyOnlyTimed(tower,target,1.5)
  endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [icon] => ReplaceableTextures\CommandButtons\BTNBreathOfFrost.blp
                            [visible] => true
                            [name] => Freezing Breath
                            [short_explain] => This tower has a chance to slow creeps it attacks.
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => Each creep damaged by this tower's attacks has a |cffFFFF8025%|r chance to get slowed by |cffFFFF8027%|r for |cffFFFF804|r seconds and a |cffFFFF805%|r chance to get stunned for  |cffFFFF801.5|r seconds.|n|n|cffFF8000Level Bonus:|r|n +|cffFFFF801%|r chance to slow|n +|cffFFFF800.2%|r chance to stun|n +|cffFFFF800.2%|r slow|n +|cffFFFF800.24|rs slow
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
      BuffType cassimSlow2 
      BuffType cassimStun
    endglobals
  
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier slow=Modifier.create() 
        local Modifier mo = Modifier.create()  
  
      set cassimStun=BuffType.create(0,0,false) // apply custom timed  
      call cassimStun.setBuffIcon('@@1@@')    
      
      call slow.addModification(MOD_MOVESPEED,0,-0.001) 
      set cassimSlow2=BuffType.create(0,0,false) // apply custom timed  
      call cassimSlow2.setBuffIcon('@@0@@') 
      call cassimSlow2.setBuffModifier(slow) 
      call cassimSlow2.setStackingGroup("frost_slow2")       
	endfunction
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => Bfro
                    [oeValues] => Array
                        (
                            [Bufftip] => Slowed
                            [Targetattach] => origin
                            [Buffubertip] => This unit is slowed and moves slower.
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNFreezingBreath.blp
                            [TargetArt] => Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
                            [EditorName] => !Slow
                        )

                )

            [1] => Array
                (
                    [id] => @@1@@
                    [derivedFrom] => Bfro
                    [oeValues] => Array
                        (
                            [Bufftip] => Slowed
                            [Targetattach] => origin
                            [Buffubertip] => This unit is slowed and moves slower.
                            [Buffart] => Array
                                (
                                )

                            [TargetArt] => Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
                            [EditorName] => !Slow
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)