Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 2225
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1100
[file] => buildings\undead\BoneYard\BoneYard.mdl
[modelScale] => 0.37
[atkType1] => pierce
[weapTp1] => missile
[acquire] => 700
[rangeN1] => 700
[upgrades] => Array
(
)
[teamColor] => 1
[cool1] => 1.5
[Ubertip] => Chills creeps to the bone.
[green] => 180
[abilList] => Array
(
)
[Name] => Icy Boneyard
[Missileart] => Abilities\Spells\Items\AIob\AIobTarget.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNIceShard.blp
[red] => 180
[buildingShadow] => Array
(
)
[sides1] => 6
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 3502
[bldtm] => 1
)
[settings] => Array
(
[author] => MasterCassim
[element] => ice
[authorDisplay] => MasterCassim
[alpha] => 255
[balanceTip] => Array
(
)
[rarity] => common
[version] => 1.0
[abil_factor] => 0.875
)
[effects] => Array
(
[0] => Array
(
[x] => -21.3212
[y] => 8.21212
[z] => 32
[scale] => 0.47
[rot] => 5.44823
[file] => Doodads\LordaeronSummer\Props\SkullPile\SkullPile1.mdl
[red] => 150
[green] => 150
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -0.273408
[y] => 4.10247
[z] => 19.2
[scale] => 0.35
[rot] => 3.91565
[file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal4.mdl
[red] => 180
[green] => 180
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 13.1084
[y] => -16.0132
[z] => 25.6
[scale] => 0.47
[rot] => 5.44594
[file] => Doodads\LordaeronSummer\Props\SkullPile\SkullPile1.mdl
[red] => 150
[green] => 150
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Tower Creation
[code] => call SetUnitTimeScalePercent( tower.getUnit(), 0.00 )
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => On Damage
[code] => local integer lvl = tower.getLevel()
local integer slow = R2I((0.15+lvl*0.006)*1000) // same code here 4 all towers
local integer dur = R2I(6+lvl*0.4)
call cassimSlow.applyCustomTimed(tower,Event.getTarget(),slow,dur)
[values] => Array
(
[ONDAMAGE_chance] => 1.00
[icon] => ReplaceableTextures\CommandButtons\BTNFrostArmor.blp
[visible] => true
[name] => Icy Touch
[short_explain] => This tower slows attacked units.
[ONDAMAGE_chanceLevelAdd] => 0
[long_explain] => Slows attacked units by |cffFFFF8015%|r for |cffFFFF806|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4|r seconds duration|n|cffFFFF80+0.6%|r slow
)
)
[2] => Array
(
[name] => Header
[code] => globals
//@import
BuffType cassimSlow
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => cassimSlow
)
)
)