Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [goldcost] => 1250
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 1100
            [file] => Doodads\Northrend\Props\North_Bones\North_Bones4.mdl
            [atkType1] => pierce
            [weapTp1] => missile
            [acquire] => 700
            [rangeN1] => 700
            [upgrades] => Array
                (
                )

            [cool1] => 1.5
            [Ubertip] => Chills creeps to the bone.
            [abilList] => Array
                (
                )

            [Name] => Icy Skeleton
            [Missileart] => Abilities\Spells\Items\AIob\AIobTarget.mdl
            [Art] => ReplaceableTextures\CommandButtons\BTNIceShard.blp
            [buildingShadow] => Array
                (
                )

            [sides1] => 6
            [uberSplat] => OSMA
            [auto] => Array
                (
                )

            [dmgplus1] => 1966
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => MasterCassim
            [element] => ice
            [authorDisplay] => MasterCassim
            [alpha] => 255
            [balanceTip] => Array
                (
                )

            [rarity] => common
            [version] => 1.0
            [abil_factor] => 0.875
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -42.0832
                    [y] => 49.4579
                    [z] => 0
                    [scale] => 0.6
                    [rot] => 5.40851
                    [file] => Doodads\LordaeronSummer\Props\SkullPile\SkullPile1.mdl
                    [red] => 150
                    [green] => 150
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => 43.6908
                    [y] => -52.9362
                    [z] => 0
                    [scale] => 0.6
                    [rot] => 2.51195
                    [file] => Doodads\LordaeronSummer\Props\SkullPile\SkullPile1.mdl
                    [red] => 150
                    [green] => 150
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => -5.51912
                    [y] => -7.08586
                    [z] => 0
                    [scale] => 0.35
                    [rot] => 2.47783
                    [file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal0.mdl
                    [red] => 180
                    [green] => 180
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => local integer lvl = tower.getLevel()
    local integer slow = R2I((0.125+lvl*0.005)*1000)  // same code here 4 all towers
    local integer dur = R2I(5+lvl*0.3)
    
    call cassimSlow.applyCustomTimed(tower,Event.getTarget(),slow,dur)
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.00
                            [icon] => ReplaceableTextures\CommandButtons\BTNFrostArmor.blp
                            [visible] => true
                            [name] => Icy Touch
                            [short_explain] => This tower slows attacked units.
                            [ONDAMAGE_chanceLevelAdd] => 0
                            [long_explain] => Slows attacked units by |cffFFFF8012.5%|r for |cffFFFF805|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.3|r seconds duration|n|cffFFFF80+0.5%|r slow
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
      //@import
      BuffType cassimSlow 
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
	endfunction
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => BuffType
                    [name] => cassimSlow
                )

        )

)