Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [scaleBull] => 0
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [goldcost] => 1200
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 1200
            [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
            [manaN] => 300
            [atkType1] => normal
            [modelScale] => 0.65
            [weapTp1] => missile
            [acquire] => 800
            [rangeN1] => 800
            [upgrades] => Array
                (
                )

            [cool1] => 3
            [Ubertip] => A rare tower which can store electricity for later use.
            [regenMana] => 2
            [abilList] => Array
                (
                )

            [launchZ] => 166
            [Name] => Storm Storage
            [Missileart] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
            [launchY] => -3
            [launchX] => 6
            [Art] => ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp
            [sides1] => 1
            [auto] => Array
                (
                )

            [dmgplus1] => 1972
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => tolleder
            [element] => storm
            [authorDisplay] => tolleder
            [balanceTip] => |cffFFFF00+10 |rmana/lvl
            [rarity] => rare
            [version] => 1.0
            [abil_factor] => 0.4
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => 3.4514
                    [y] => -5.67645
                    [z] => 166.4
                    [scale] => 1
                    [rot] => 6.03884
                    [file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => -47.3686
                    [y] => -48.1418
                    [z] => 0
                    [scale] => 0.35
                    [rot] => 5.16618
                    [file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => 48.3575
                    [y] => 50.1864
                    [z] => 0
                    [scale] => 0.35
                    [rot] => 5.2709
                    [file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [3] => Array
                (
                    [x] => -48.3103
                    [y] => 49.869
                    [z] => 0
                    [scale] => 0.35
                    [rot] => 3.68265
                    [file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [4] => Array
                (
                    [x] => 46.9682
                    [y] => -45.0054
                    [z] => 0
                    [scale] => 0.35
                    [rot] => 2.3562
                    [file] => Doodads\Cityscape\Structures\City_ColumnSingle\City_ColumnSingle.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [5] => Array
                (
                    [x] => 48.1954
                    [y] => -46.1186
                    [z] => 115.2
                    [scale] => 0.9
                    [rot] => 6.03884
                    [file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [6] => Array
                (
                    [x] => -50.7637
                    [y] => -3.99707
                    [z] => 0
                    [scale] => 0.4
                    [rot] => 6.07375
                    [file] => Doodads\Cityscape\Structures\City_ColumnSingle2_Ruined\City_ColumnSingle2_Ruined.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [7] => Array
                (
                    [x] => 6.82559
                    [y] => -2.43773
                    [z] => 0
                    [scale] => 0.18
                    [rot] => 2.46092
                    [file] => Doodads\Cityscape\Structures\Archway1_Ruined\Archway1_Ruined.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_MANA
                    [base] => 0
                    [add] => 10
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Tower Creation
                    [code] => set tower.userInt=0
    call SetUnitState(tower.getUnit(),UNIT_STATE_MANA,0)
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Damage
                    [code] => local integer towerLevel=tower.getLevel()
    //call slowAndDamage.apply(tower,Event.getTarget(),tower.getLevel())
    set Tolleder_StormBat_bT.applyCustomPower(tower,Event.getTarget(),R2I(1000.*(0.8+0.016*I2R(towerLevel))*(0.2+0.003*I2R(towerLevel))),towerLevel).userReal=0.8+0.016*I2R(towerLevel)+1.
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [icon] => ReplaceableTextures\CommandButtons\BTNPurge.blp
                            [visible] => true
                            [name] => Electrify
                            [short_explain] => The creep has a chance to take extra damage.
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => The Storm Storage's projectiles electrify their target for |cffFFFF809|r seconds. Every time an electrified creep is damaged by an attack or spell it has a chance of |cffFFFF8020%|r to take |cffFFFF8080%|r extra damage. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.3%|r chance|n|cffFFFF80+1.6%|r damage|n|cffFFFF80+0.3|r seconds duration
                        )

                )

            [2] => Array
                (
                    [name] => Header
                    [code] => globals
        //@import
        BuffType Tolleder_StormBat_bT
        //@import
        ProjectileType Tolleder_StormBat_pT
    endglobals

    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
	endfunction
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [3] => Array
                (
                    [name] => Periodic
                    [code] => local unit towerUnit=tower.getUnit()
    local Iterate inRange
    local real numResults=0.0
    local Unit result
    local Unit next
    local Projectile p
    local PeriodicEvent pE
    
    if GetUnitState(towerUnit,UNIT_STATE_MANA)>10 then
        //Random creep in range
        set inRange=Iterate.overUnitsInRangeOfCaster(tower,TARGET_CREEPS,1200)
        loop
            set next=inRange.next()
            exitwhen next==0
            
            set numResults=numResults+1.0 
            if GetRandomReal(0.0,1.0)<=1.0/numResults then
                set result=next
            endif
        endloop
        
        if numResults>0.5 then
            set p= Projectile.createFromPointToUnit(Tolleder_StormBat_pT,tower,1.0,1.0,GetUnitX(towerUnit)+3.0,GetUnitY(towerUnit)-6.0,160.0,result,true,false,false)
            set p.userReal=tower.getLevel()*30+750
            set p.userReal2=0.8+0.016*I2R(tower.getLevel())
            
            call p.setScale(0.5)
        endif
        
        
        //Manacost
        call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)-10)
    else
        set pE=Event.getCurrentPeriodicEvent()
        set tower.userInt=pE
        call pE.disable()
    endif
    set towerUnit = null
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [PERIODIC_period] => 0.2
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

            [4] => Array
                (
                    [name] => Autocast
                    [code] => local unit towerUnit=tower.getUnit()
    local PeriodicEvent pE
    call SetUnitState(towerUnit,UNIT_STATE_MANA,GetUnitState(towerUnit,UNIT_STATE_MANA)+100)
    if tower.userInt!=0 then
        set pE=tower.userInt
        call pE.enable()
    endif
    set towerUnit = null
                    [values] => Array
                        (
                            [caster_art] => 
                            [icon] => ReplaceableTextures\CommandButtons\BTNOrbOfLightning.blp
                            [AUTOCAST_cooldown] => 20.0
                            [AUTOCAST_numBuffsBeforeIdle] => 0
                            [visible] => true
                            [AUTOCAST_isExtended] => false
                            [long_explain] => The tower attacks creeps in a range of |cffFFFF801200|r every |cffFFFF800.2|r seconds till all mana is gone. Each attack (or try to attack) costs |cffFFFF8010|r mana, deals |cffFFFF80750|r spelldamage and electrifies the target.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+30|r damage
                            [AUTOCAST_autocastType] => AC_TYPE_OFFENSIVE_IMMEDIATE
                            [AUTOCAST_manacost] => 100
                            [AUTOCAST_range] => 1200
                            [name] => Storage Overload
                            [AUTOCAST_buffType] => 0
                            [AUTOCAST_targetSelf] => false
                            [short_explain] => Multiple attacks at a high rate for mana
                            [AUTOCAST_targetType] => 0
                            [target_art] => 
                            [AUTOCAST_autoRange] => 800
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => BuffType
                    [name] => Tolleder_StormBat_bT
                )

            [1] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => ProjectileType
                    [name] => Tolleder_StormBat_pT
                )

        )

)