Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[auto] => Array
(
)
[Art] => ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp
[dmgplus1] => 1599
[bldtm] => 1
[goldcost] => 1500
[sides1] => 12
[acquire] => 800
[upgrades] => Array
(
)
[Upgrade] => Array
(
)
[Name] => Orcan Circle
[weapTp1] => missile
[MissileHoming] => 1
[file] => Abilities\Spells\Other\Tornado\TornadoElemental.mdl
[Missileart] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
[Missilespeed] => 1500
[dice1] => 1
[RngBuff1] => 250
[modelScale] => 0.2
[rangeN1] => 1100
[atkType1] => siege
[cool1] => 1.4
[Ubertip] => Strong gusts of wind often linger around these ruins.
[abilList] => Array
(
)
[buildingShadow] => Array
(
)
[targs1] => Array
(
)
[weapsOn] => 1
)
[settings] => Array
(
[balanceTip] => |cffFFFF00+70% |rdmg to air (|cffFFFF00+2%|r/lvl)
[abil_factor] => 0.84
[author] => SternBogen / Natac & girlfriend
[alpha] => 255
[authorDisplay] => SternBogen / Natac & girlfriend
[version] => 1.11
[element] => storm
[rarity] => uncommon
)
[effects] => Array
(
[0] => Array
(
[x] => 0.925111
[y] => -0.147694
[z] => 25.6
[scale] => 0.65
[rot] => 0
[file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 29.3087
[y] => -0.203934
[z] => 0
[scale] => 0.15
[rot] => 3.14159
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle\City_ColumnSemiCircle.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 0.679824
[y] => -0.728938
[z] => 57.6
[scale] => 0.7
[rot] => 3.14159
[file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => -29.8353
[y] => -0.0466933
[z] => 0
[scale] => 0.15
[rot] => 0
[file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle_Ruined\City_ColumnSemiCircle_Ruined.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_DMG_TO_AIR
[base] => 0.7
[add] => 0.02
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local Creep target = Event.getTarget()
local real damage = 600 + 60 * tower.getLevel()
local Buff b
if (target.getSize() == SIZE_MASS or target.getSize() == SIZE_NORMAL or target.getSize() == SIZE_CHAMPION) then
if(tower.calcChance(0.26 + (0.006 * tower.getLevel()))) then
set b = target.getBuffOfType(sternbogen_broken_wind)
if b != 0 then
set damage = RMaxBJ(b.userReal3, damage)
endif
set b = sternbogen_broken_wind.applyCustomTimed(tower, target, tower.getLevel(), 0.8)
if b != 0 then
set b.userReal3 = damage
endif
endif
endif
[values] => Array
(
[visible] => true
[icon] => ReplaceableTextures\CommandButtons\BTNStun.blp
[name] => Wind of Death
[short_explain] => Grants a chance to catch a lesser creep in a cyclone and cause physical damage to nearby creeps.
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
[long_explain] => On attack this tower has a |cffFFFF8026%|r chance to catch a ground, non-boss unit in a cyclone for |cffFFFF800.8|r seconds, dealing |cffFFFF80600|r physical damage to all units in |cffFFFF80300|r AoE when it falls back down. Falling champions deal |cffFFFF8025%|r more damage. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+60|r damage|n|cffFFFF80+0.6%|r chance to catch
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@import
BuffType sternbogen_broken_wind
endglobals
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[visible] => false
[icon] =>
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => sternbogen_broken_wind
)
)
)