Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [auto] => Array
                (
                )

            [Art] => ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp
            [dmgplus1] => 183
            [bldtm] => 1
            [goldcost] => 170
            [sides1] => 1
            [acquire] => 800
            [upgrades] => Array
                (
                )

            [Upgrade] => Array
                (
                )

            [Name] => Circle of Wind
            [weapTp1] => missile
            [MissileHoming] => 1
            [file] => Abilities\Spells\Other\Tornado\TornadoElementalSmall.mdl
            [Missileart] => Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
            [Missilespeed] => 1500
            [dice1] => 1
            [RngBuff1] => 250
            [modelScale] => 0.25
            [rangeN1] => 1100
            [atkType1] => siege
            [cool1] => 1.4
            [Ubertip] => Strong gusts of wind often linger around these ruins.
            [abilList] => Array
                (
                )

            [buildingShadow] => Array
                (
                )

            [targs1] => Array
                (
                )

            [weapsOn] => 1
        )

    [settings] => Array
        (
            [balanceTip] => |cffFFFF00+70% |rdmg to air (|cffFFFF00+2%|r/lvl)
            [abil_factor] => 0.85
            [author] => SternBogen / Natac & girlfriend
            [alpha] => 255
            [authorDisplay] => SternBogen / Natac & girlfriend
            [version] => 1.11
            [element] => storm
            [rarity] => uncommon
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => 0.925111
                    [y] => -0.147694
                    [z] => 25.6
                    [scale] => 0.55
                    [rot] => 0
                    [file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => 29.3087
                    [y] => -0.203934
                    [z] => 0
                    [scale] => 0.15
                    [rot] => 3.14159
                    [file] => Doodads\Cityscape\Structures\City_ColumnSemiCircle_Ruined\City_ColumnSemiCircle_Ruined.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => 0.679824
                    [y] => -0.728938
                    [z] => 44.8
                    [scale] => 0.55
                    [rot] => 3.14159
                    [file] => Abilities\Spells\Items\AIlb\AIlbTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [3] => Array
                (
                    [x] => -51.6397
                    [y] => 1.62912
                    [z] => 0
                    [scale] => 0.15
                    [rot] => 3.95859
                    [file] => Doodads\Cityscape\Structures\City_ColumnSingle1_Ruined\City_ColumnSingle1_Ruined.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
            [0] => Array
                (
                    [id] => MOD_DMG_TO_AIR
                    [base] => 0.7
                    [add] => 0.02
                )

        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Attack
                    [code] => local Creep target = Event.getTarget()
    local real damage = 68 + 7 * tower.getLevel()
    local Buff b
    if (target.getSize() == SIZE_MASS or target.getSize() == SIZE_NORMAL or target.getSize() == SIZE_CHAMPION) then
        if(tower.calcChance(0.22 + (0.004 * tower.getLevel()))) then
            set b = target.getBuffOfType(sternbogen_broken_wind)
            if b != 0 then
                set damage = RMaxBJ(b.userReal3, damage)
            endif
            set b = sternbogen_broken_wind.applyCustomTimed(tower, target, tower.getLevel(), 0.6)
            if b != 0 then
                set b.userReal3 = damage
            endif
        endif
    endif
                    [values] => Array
                        (
                            [visible] => true
                            [icon] => ReplaceableTextures\CommandButtons\BTNStun.blp
                            [name] => Wind of Death
                            [short_explain] => Grants a chance to catch a lesser creep in a cyclone and cause physical damage to nearby creeps.
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0.0
                            [long_explain] => On attack this tower has a |cffFFFF8022%|r chance to catch a ground, non-boss unit in a cyclone for |cffFFFF800.6|r seconds, dealing |cffFFFF8068|r physical damage to all units in |cffFFFF80300|r AoE when it falls back down. Falling champions deal |cffFFFF8025%|r more damage. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+7|r damage|n|cffFFFF80+0.4%|r chance to catch
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        //@import
        BuffType sternbogen_broken_wind
    endglobals
    
    private function init takes nothing returns nothing
	endfunction
                    [values] => Array
                        (
                            [visible] => false
                            [icon] => 
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => BuffType
                    [name] => sternbogen_broken_wind
                )

        )

)