Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [goldcost] => 70
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 1500
            [file] => buildings\other\DalaranGuardTower\DalaranGuardTower.mdl
            [moveHeight] => 60
            [atkType1] => normal
            [modelScale] => 0.2
            [weapTp1] => missile
            [acquire] => 800
            [rangeN1] => 800
            [upgrades] => Array
                (
                )

            [cool1] => 1.4
            [Ubertip] => Uncommon iron tower that leaves a debuff on the enemy unit that increases item drop quality and chance of an item drop.
            [abilList] => Array
                (
                )

            [launchZ] => 10
            [Name] => Small Ray Blaster
            [Missileart] => Abilities\Spells\Undead\AbsorbMana\AbsorbManaBirthMissile.mdl
            [Art] => ReplaceableTextures\CommandButtons\BTNManaBurn.blp
            [buildingShadow] => Array
                (
                )

            [turnRate] => 0.3
            [sides1] => 20
            [auto] => Array
                (
                )

            [dmgplus1] => 78
            [bldtm] => 1
            [maxPitch] => -90
        )

    [settings] => Array
        (
            [author] => i_mOck_death
            [element] => iron
            [authorDisplay] => i_mOck_death
            [alpha] => 255
            [balanceTip] => Array
                (
                )

            [rarity] => uncommon
            [version] => 1.0
            [abil_factor] => .8
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -0.377154
                    [y] => 6.74843
                    [z] => 0
                    [scale] => 0.25
                    [rot] => 0.314159
                    [file] => Doodads\Cityscape\Props\CrystalShield\CrystalShield.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => -0.751938
                    [y] => 4.40764
                    [z] => 19.2
                    [scale] => 0.25
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Props\CrystalShield\CrystalShield.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => 0.883812
                    [y] => 9.091
                    [z] => -44.8
                    [scale] => 0.7
                    [rot] => 4.69494
                    [file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [3] => Array
                (
                    [x] => 2.48911
                    [y] => 7.65337
                    [z] => -38.4
                    [scale] => 0.7
                    [rot] => 3.49066
                    [file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [4] => Array
                (
                    [x] => 2.02525
                    [y] => 8.99116
                    [z] => -32
                    [scale] => 0.7
                    [rot] => 3.57793
                    [file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [5] => Array
                (
                    [x] => 1.19108
                    [y] => 5.82661
                    [z] => -51.2
                    [scale] => 0.7
                    [rot] => 1.8326
                    [file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [6] => Array
                (
                    [x] => 2.3293
                    [y] => 5.72704
                    [z] => -19.2
                    [scale] => 0.7
                    [rot] => 2.77507
                    [file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [7] => Array
                (
                    [x] => -1.55243
                    [y] => 7.35946
                    [z] => -12.8
                    [scale] => 0.7
                    [rot] => 0.174533
                    [file] => Doodads\Cityscape\Props\CrystalLamp\CrystalLamp.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => call mOck_rayBlaster.applyCustomTimed(tower,Event.getTarget(),500 + 30 * tower.getLevel(),5+tower.getLevel()*0.1)
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1.0
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                            [long_explain] => 
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        //@export
        BuffType mOck_rayBlaster
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    
    private function init takes nothing returns nothing
        local Modifier ironMod = Modifier.create()
        set   mOck_rayBlaster = BuffType.create(0,0,false)//uses custom time nubz is gay
        call  ironMod.addModification(MOD_ITEM_QUALITY_ON_DEATH,0.0,0.0001)
        call  ironMod.addModification(MOD_ITEM_CHANCE_ON_DEATH,0.0,0.0001)
        call  mOck_rayBlaster.setBuffModifier(ironMod)
        call  mOck_rayBlaster.setBuffIcon('@@0@@') 
    endfunction
                    [values] => Array
                        (
                            [icon] => ReplaceableTextures\CommandButtons\BTNPurge.blp
                            [visible] => true
                            [name] => Phaze
                            [short_explain] => Increases item drop quality of the unit and increases the chance of an item dropping.
                            [long_explain] => Whenever this tower damages a creep it increases its item drop chance and item drop quality by |cffFFFF805%|r for |cffFFFF805|r seconds. |n|n|cffFF8000Level Bonus:|r|n |cffFFFF80+0.3%|r item drop quality |n |cffFFFF80+0.3%|r item drop chance |n |cffFFFF80+0.1|r seconds
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => Bfae
                    [oeValues] => Array
                        (
                            [Bufftip] => Phaze
                            [Buffubertip] => This unit is phazed and has increased item drop quality and item drop chance.
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNPurge.blp
                            [TargetArt] => Array
                                (
                                )

                            [EditorName] => Phaze
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => true
                    [category] => global
                    [typ] => BuffType
                    [name] => mOck_rayBlaster
                )

        )

)