Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [goldcost] => 800
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 1100
            [file] => Doodads\Northrend\Rocks\North_IceClaw\North_IceClaw7.mdl
            [atkType1] => pierce
            [modelScale] => 0.75
            [weapTp1] => missile
            [acquire] => 1100
            [rangeN1] => 1100
            [upgrades] => Array
                (
                )

            [cool1] => 1.4
            [Ubertip] => Advanced frost tower that will freeze attacked creeps, stunning them and reducing their health regeneration.
            [abilList] => Array
                (
                )

            [Name] => Chilled Spire
            [Missileart] => Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
            [Art] => ReplaceableTextures\CommandButtons\BTNFreezingBreath.blp
            [buildingShadow] => Array
                (
                )

            [sides1] => 1
            [uberSplat] => OSMA
            [auto] => Array
                (
                )

            [dmgplus1] => 800
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => SirCoqaLot.
            [element] => ice
            [authorDisplay] => SirCoqaLot.
            [balanceTip] => Array
                (
                )

            [rarity] => rare
            [version] => 1.0
            [abil_factor] => 0.75
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => 0.0746423
                    [y] => 0.220207
                    [z] => 0
                    [scale] => 0.45
                    [rot] => 4.83306
                    [file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal7.mdl
                    [red] => 180
                    [green] => 180
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => 31.9511
                    [y] => 29.1606
                    [z] => 57.6
                    [scale] => 1.25
                    [rot] => 3.35103
                    [file] => Abilities\Spells\Items\AIob\AIobTarget.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => local Creep creep = Event.getTarget()
    local integer lvl = tower.getLevel()
    local real scalar = 1.0
    if creep.getSize() >= SIZE_BOSS then
        set scalar = 0.5
    endif
    
    if GetRandomReal(0,1) < scalar and not creep.isImmune() and creep.getBuffOfType(sirFrost) == 0 then
        call sirFrost.applyCustomTimed(tower,creep,R2I(lvl * scalar),(1+lvl*0.05) * scalar )
        call SFXAtUnit("Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathTargetArt.mdl",creep.getUnit())
    endif
    // call SFXAtUnit("Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathTargetArt.mdl",creep.getUnit())
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 0.20
                            [icon] => ReplaceableTextures\CommandButtons\BTNFrost.blp
                            [visible] => true
                            [name] => Cold
                            [short_explain] => This tower has a chance to freeze the attacked creep and reduce its health regeneration.
                            [ONDAMAGE_chanceLevelAdd] => 0.004
                            [long_explain] => This tower has a |cffFFFF8020%|r chance on attack to freeze the attacked creep and reduce its health regeneration by |cffFFFF8020%|r. The freeze lasts for |cffFFFF801|r second and cannot be reapplied on already frozen units. Chance to proc, health regeneration reduction and freeze duration are halved for bosses. Does not affect immune creeps. |n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.4%|r chance|n|cffFFFF80+0.05|r seconds duration|n|cffFFFF80-0.6%|r hp regen
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
    //@export
    BuffType sirFrost
    endglobals
    
    private function pauseAnim takes Buff b returns nothing
        call SetUnitTimeScale(b.getBuffedUnit().getUnit(),0)
    endfunction
    
    private function unPauseAnim takes Buff b returns nothing
        call SetUnitTimeScale(b.getBuffedUnit().getUnit(),1.0)
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        local Modifier regdown = Modifier.create()
        set sirFrost = BuffType.createDuplicate(cb_stun,-1,0,false)
        call sirFrost.setBuffIcon('@@0@@')
        call sirFrost.addEventOnCreate(pauseAnim)
        call sirFrost.addEventOnCleanup(unPauseAnim)
        // call sirFrost.addEventOnCleanup(regup)
        // call sirFrost.addEventOnCreate(regdown)
        call regdown.addModification(MOD_HP_REGEN_PERC, -(20)/100.0, -(0.6/100.0) )
        call sirFrost.setBuffModifier(regdown)
        
	endfunction
                    [values] => Array
                        (
                            [icon] => 
                            [visible] => false
                            [name] => 
                            [short_explain] => 
                            [long_explain] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => Bfrz
                    [oeValues] => Array
                        (
                            [Bufftip] => Frost
                            [Buffubertip] => This unit is frozen solid; it cannot move.
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNFrost.blp
                            [TargetArt] => Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => true
                    [category] => global
                    [typ] => BuffType
                    [name] => sirFrost
                )

        )

)