Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [goldcost] => 140
            [weapsOn] => 1
            [dice1] => 1
            [Missilespeed] => 1100
            [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
            [atkType1] => siege
            [modelScale] => 0.5
            [weapTp1] => missile
            [Missilearc] => 1
            [acquire] => 800
            [rangeN1] => 800
            [upgrades] => Array
                (
                )

            [cool1] => 1.5
            [Ubertip] => A very old Altar of an ancient religion. Still imbued with the power of the gods, maybe you should wake them up.
            [green] => 174
            [abilList] => Array
                (
                )

            [Name] => Altar of Fortuity
            [Missileart] => Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
            [Art] => ReplaceableTextures\CommandButtons\BTNArcaniteArchitecture.blp
            [red] => 205
            [buildingShadow] => Array
                (
                )

            [blue] => 143
            [sides1] => 11
            [uberSplat] => OSMA
            [auto] => Array
                (
                )

            [dmgplus1] => 336
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => Neotopia
            [element] => iron
            [authorDisplay] => Neotopia
            [alpha] => 255
            [balanceTip] => Array
                (
                )

            [rarity] => common
            [version] => 1.0
            [abil_factor] => 1.5
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -0.944818
                    [y] => -0.885022
                    [z] => 160
                    [scale] => 0.3
                    [rot] => 0
                    [file] => Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 255
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => -30.6719
                    [y] => -1.87588
                    [z] => 0
                    [scale] => 0.4
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 205
                    [green] => 174
                    [blue] => 143
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => 29.5941
                    [y] => 0.26865
                    [z] => 0
                    [scale] => 0.4
                    [rot] => 1.5708
                    [file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
                    [red] => 205
                    [green] => 174
                    [blue] => 143
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => if tower.calcBadChance( 0.4 - tower.getLevel() * 0.006 ) then
        set Event.damage = 0
        call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
    endif
                    [values] => Array
                        (
                            [ONDAMAGE_chance] => 1
                            [icon] => ReplaceableTextures\CommandButtons\BTNFeedBack.blp
                            [visible] => true
                            [name] => Warming Up
                            [short_explain] => This tower is a bit old and has lost the accuracy it had in the past.
                            [ONDAMAGE_chanceLevelAdd] => 0
                            [long_explain] => Each attack of this tower has a |cffFFFF8040%|r chance to miss the target.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80-0.6%|r miss chance
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)