Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[Upgrade] => Array
(
)
[splashTargs1] => ground,enemies,air
[targs1] => ground,enemies,air
[animProps] => upgrade,second
[goldcost] => 40
[weapsOn] => 1
[dice1] => 1
[damageLoss1] => 0.15
[Missilespeed] => 1500
[targCount1] => 3
[atkType1] => hero
[modelScale] => 0.5
[weapTp1] => mbounce
[Missilearc] => 0.15
[acquire] => 800
[rangeN1] => 800
[upgrades] => Array
(
)
[cool1] => 1
[Ubertip] => Careful, corrosive.
[Farea1] => 500
[abilList] => Array
(
)
[launchZ] => 80
[Name] => Mossy Acid Sprayer
[Missileart] => Abilities\Weapons\ChimaeraAcidMissile\ChimaeraAcidMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNCorrosiveBreath.blp
[red] => 190
[buildingShadow] => Array
(
)
[blue] => 190
[sides1] => 21
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 10
[bldtm] => 1
)
[settings] => Array
(
[author] => cedi
[element] => iron
[authorDisplay] => DreamStrider
[alpha] => 255
[balanceTip] => |cffCCFF00Bounce attack:|n |cffFFFF003|r targets|n |cffFFFF00-15%|r damage per bounce
[rarity] => common
[version] => 1.0
[abil_factor] => 0.9
)
[effects] => Array
(
[0] => Array
(
[x] => -2.81751
[y] => -4.07545
[z] => 0
[scale] => 0.5
[rot] => 5.8294
[file] => Doodads\Ruins\Rocks\CliffRubble_Single\CliffRubble_Single1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => call cedi_acidarmor.applyCustomTimed( tower, Event.getTarget(), 600 + tower.getLevel() * 24, 3.0 + 0.12 * tower.getLevel() )
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[icon] => ReplaceableTextures\CommandButtons\BTNCorrosiveBreath.blp
[visible] => true
[name] => Acid Coating
[short_explain] => Decreases the armor of damaged units.
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => Decreases the armor of damaged units by |cffFFFF800.6|r for |cffFFFF803|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.024|r armor reduction|n|cffFFFF80+0.12|r seconds
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@export
BuffType cedi_acidarmor
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
call m.addModification( MOD_ARMOR, 0.0, -0.001 )
set cedi_acidarmor = BuffType.create( 3.0, 0.12, false )
call cedi_acidarmor.setBuffIcon( '@@0@@' )
call cedi_acidarmor.setBuffModifier( m )
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BHfs
[oeValues] => Array
(
[Bufftip] => Acid Coating
[Targetattach] => chest
[Buffubertip] => This unit has decreased armor.
[Targetattachcount] => 1
[Buffart] => ReplaceableTextures\CommandButtons\BTNCorrosiveBreath.blp
[TargetArt] => Abilities\Spells\Other\AcidBomb\BottleImpact.mdl
[EditorName] => Acid Coating
)
)
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => cedi_acidarmor
)
)
)