Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 2750
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1300
[file] => units\critters\Frog\Frog.mdl
[atkType1] => siege
[modelScale] => 0.5
[weapTp1] => missile
[acquire] => 800
[rangeN1] => 950
[upgrades] => Array
(
)
[cool1] => 1.8
[Ubertip] => Higher darkness tower that increases the efficiency of other nearby darkness towers.
[abilList] => Array
(
)
[Name] => Bone Monument
[Missileart] => Abilities\Weapons\NecromancerMissile\NecromancerMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNHornOfDoom.blp
[red] => 225
[buildingShadow] => Array
(
)
[sides1] => 11
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 2597
[bldtm] => 1
)
[settings] => Array
(
[author] => SirCoqaLot.
[element] => darkness
[authorDisplay] => SirCoqaLot.
[alpha] => 0
[balanceTip] => Array
(
)
[rarity] => uncommon
[version] => 1.0
[abil_factor] => 0.5
)
[effects] => Array
(
[0] => Array
(
[x] => -1.94477
[y] => -1.75306
[z] => 12.8
[scale] => 0.4
[rot] => 5.42826
[file] => Doodads\Icecrown\Props\IcecrownChair\IcecrownChair.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.7
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => 16.4749
[y] => 7.85071
[z] => 6.4
[scale] => 0.24
[rot] => 0.531526
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 100
[green] => 130
[blue] => 150
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => -14.8134
[y] => -18.6481
[z] => 6.4
[scale] => 0.24
[rot] => 4.09786
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 100
[green] => 130
[blue] => 150
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => -10.9447
[y] => 12.3803
[z] => 25.6
[scale] => 1.35
[rot] => 5.22567
[file] => Doodads\Outland\Props\Skull\Skull0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => -15.0077
[y] => 13.5237
[z] => -12.8
[scale] => 0.35
[rot] => 0.740851
[file] => Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
[red] => 100
[green] => 130
[blue] => 150
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => -14.847
[y] => 15.3035
[z] => -76.8
[scale] => 0.7
[rot] => 2.07694
[file] => Doodads\Cityscape\Props\FountainRuined\FountainRuined.mdl
[red] => 100
[green] => 130
[blue] => 150
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => -47.0061
[y] => 14.8752
[z] => 0
[scale] => 0.24
[rot] => 1.32581
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 100
[green] => 130
[blue] => 150
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => -8.4899
[y] => 44.0858
[z] => 0
[scale] => 0.24
[rot] => 6.09537
[file] => Doodads\Cityscape\Props\City_Oblisk\City_Oblisk.mdl
[red] => 100
[green] => 130
[blue] => 150
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
[x] => -0.882384
[y] => -26.2505
[z] => 6.4
[scale] => 0.5
[rot] => 4.3572
[file] => Doodads\Outland\Props\Skull\Skull1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[9] => Array
(
[x] => -29.2393
[y] => -3.21765
[z] => 12.8
[scale] => 0.4
[rot] => 5.93412
[file] => Doodads\Outland\Props\Skull\Skull1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[10] => Array
(
[x] => -7.18898
[y] => 43.8475
[z] => 96
[scale] => 0.4
[rot] => 5.58401
[file] => Doodads\Outland\Props\Skull\Skull0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[11] => Array
(
[x] => 21.4822
[y] => -2.41462
[z] => 12.8
[scale] => 0.45
[rot] => 6.21337
[file] => Doodads\Outland\Props\Skull\Skull1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[12] => Array
(
[x] => -46.0612
[y] => 10.9509
[z] => 96
[scale] => 0.4
[rot] => 4.34734
[file] => Doodads\Outland\Props\Skull\Skull0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[13] => Array
(
[x] => -44.1914
[y] => 15.726
[z] => 83.2
[scale] => 0.27
[rot] => 4.43509
[file] => Abilities\Spells\Undead\UndeadMine\UndeadMineCircle.mdl
[red] => 100
[green] => 130
[blue] => 150
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[14] => Array
(
[x] => -10.3636
[y] => 44.3032
[z] => 83.2
[scale] => 0.27
[rot] => 6.11067
[file] => Abilities\Spells\Undead\UndeadMine\UndeadMineCircle.mdl
[red] => 100
[green] => 130
[blue] => 150
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[15] => Array
(
[x] => -2.97062
[y] => -1.83212
[z] => -268.8
[scale] => 2.65
[rot] => 4.59022
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar2.mdl
[red] => 100
[green] => 130
[blue] => 190
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
//@import
BuffType sir_bone_debuff
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => On Attack
[code] => local integer bufflevel = Event.getTarget().getBuffOfType(sir_bone_debuff).getLevel()
if bufflevel < 10 then
call Event.getTarget().modifyProperty(MOD_DMG_FROM_DARKNESS,0.06+tower.getLevel()*(0.0012))
call sir_bone_debuff.applyAdvanced(tower,Event.getTarget(),bufflevel+1,0,1000)
endif
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNGuldanSkull.blp
[visible] => true
[name] => Empowering Darkness
[short_explain] => On attack this tower increases the damage the target receives by other darkness towers.
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
[long_explain] => On attack this tower increases the damage the target receives from other darkness towers by |cffffff806%|r. This effect stacks up to |cffffff8010|r times.|n|n|cffFF8000Level Bonus:|r|n|cffffff80+0.12%|r damage increased
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => false
[category] => global
[typ] => BuffType
[name] => sir_bone_debuff
)
)
)