Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 1300
[weapsOn] => 1
[Hfact1] => 0.4
[dice1] => 1
[Missilespeed] => 1000
[file] => Doodads\Outland\Rocks\RubbleRock\RubbleRock4.mdl
[Harea1] => 350
[modelScale] => 1.7
[atkType1] => pierce
[weapTp1] => msplash
[acquire] => 800
[rangeN1] => 800
[upgrades] => Array
(
)
[cool1] => 1.4
[Ubertip] => Fills the air with pure sunlight weakening all enemies in its vicinity.
[Farea1] => 50
[abilList] => Array
(
)
[launchZ] => 70
[Name] => Solar Emitter
[Missileart] => Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNBearBlink.blp
[buildingShadow] => Array
(
)
[sides1] => 1
[auto] => Array
(
)
[dmgplus1] => 989
[bldtm] => 1
)
[settings] => Array
(
[author] => geX
[element] => astral
[authorDisplay] => geX
[alpha] => 0
[balanceTip] => |cffCCFF00Splash attack:|n |cffFFFF0050|r AoE: |cff00FF00100%|r damage|r|n |cffFFFF00350|r AoE: |cffFFFF0040%|r damage|r
[rarity] => rare
[version] => 1.0
[abil_factor] => 0.66
)
[effects] => Array
(
[0] => Array
(
[x] => 12.2452
[y] => 14.8791
[z] => 0
[scale] => 0.5
[rot] => 0.785398
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -3.76485
[y] => 0.288641
[z] => 0
[scale] => 0.33
[rot] => 0.785398
[file] => Doodads\Ruins\Props\RuinsObelisk\RuinsObelisk1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => -3.01709
[y] => -5.00518
[z] => 57.6
[scale] => 1.35
[rot] => 6.10865
[file] => Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => -8.99704
[y] => -6.90384
[z] => 57.6
[scale] => 0.85
[rot] => 2.94672
[file] => Abilities\Spells\NightElf\Barkskin\BarkSkinTarget.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => -4.57881
[y] => -2.80208
[z] => 57.6
[scale] => 4.05
[rot] => 1.77464
[file] => Abilities\Spells\Human\SpellSteal\SpellStealMissile.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => -3.35167
[y] => -4.61789
[z] => 0
[scale] => 0.4
[rot] => 5.54389
[file] => Doodads\Ruins\Structures\RuinsBuilding\RuinsBuilding1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => -18.6653
[y] => 15.0532
[z] => 0
[scale] => 0.5
[rot] => 2.3562
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => -18.0367
[y] => -14.4125
[z] => 0
[scale] => 0.5
[rot] => 3.92734
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
[x] => 12.7348
[y] => -14.9743
[z] => 0
[scale] => 0.5
[rot] => 5.49779
[file] => Doodads\Ruins\Props\RuinsPillar\RuinsPillar2.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => -1.57
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => Header
[code] => globals
//@export
BuffType gexSunAura
endglobals
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set gexSunAura = BuffType.createAuraEffectType(false)
call m.addModification(MOD_DMG_FROM_ASTRAL,0.0,0.001)
call m.addModification(MOD_DMG_FROM_NATURE,0.0,0.001)
call m.addModification(MOD_DMG_FROM_FIRE,0.0,0.001)
call m.addModification(MOD_DMG_FROM_IRON,0.0,0.001)
call m.addModification(MOD_ARMOR,0.0,-0.1)
call gexSunAura.setBuffModifier(m)
call gexSunAura.setBuffIcon('@@0@@')
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[1] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNHolyBolt.blp
[visible] => true
[AURA_auraEffect] => gexSunAura
[AURA_power] => 100
[AURA_level] => 100
[long_explain] => Reduces the armor of enemies in |cffFFFF80800|r range by |cffFFFF8010|r and increases the vulnerability to damage from |cFFFFFF80Celestial|r, |cFFFF5300Fire|r, |cFFC0C0C0Iron|r, and |cFF80FF00Nature|r towers by |cffFFFF8010%|r. |n|n|cffFF8000Level Bonus:|r|n+|cffFFFF800.3|r armor reduction|r|n+|cffFFFF800.3%|r vulnerability
[AURA_auraRange] => 800
[AURA_targetType] => TARGET_TYPE_CREEPS
[AURA_levelAdd] => 3
[AURA_powerAdd] => 3
[name] => Sunshine
[AURA_targetSelf] => false
[short_explain] => Reduces the armor of nearby foes and makes them more vulnerable to certain elements.
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BUdd
[oeValues] => Array
(
[Bufftip] => Sunshine Aura
[Targetattach] => head
[Buffubertip] => This unit has its armor reduced and receives more damage from certain elements.
[Buffart] => ReplaceableTextures\CommandButtons\BTNHolyBolt.blp
[TargetArt] => Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
)
)
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => gexSunAura
)
)
)