Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[scaleBull] => 0
[Upgrade] => Array
(
)
[targs1] => ground,enemies,air
[splashTargs1] => ground,enemies,air
[goldcost] => 1600
[weapsOn] => 1
[dice1] => 1
[damageLoss1] => 0.1
[Missilespeed] => 1000
[targCount1] => 6
[file] => buildings\other\DragonRoost\DragonRoost.mdl
[moveHeight] => 20
[atkType1] => chaos
[modelScale] => 0.4
[weapTp1] => mbounce
[Missilearc] => 0.1
[acquire] => 800
[rangeN1] => 800
[upgrades] => Array
(
)
[cool1] => 2
[Ubertip] => The mechanical version of the other two dragon roosts.
[Farea1] => 500
[abilList] => Array
(
)
[Name] => Bronze Dragon Roost
[Missileart] => Abilities\Spells\Other\HealingSpray\HealBottleMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNBronzeDragon.blp
[buildingShadow] => Array
(
)
[unitSound] => DragonRoost
[sides1] => 5
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 1185
[bldtm] => 1
)
[settings] => Array
(
[author] => cedi
[element] => iron
[authorDisplay] => cedi
[alpha] => 255
[balanceTip] => |cffCCFF00Bounce attack:|n |cffFFFF006|r targets|n |cffFFFF00-10%|r damage per bounce
[rarity] => unique
[version] => 1.0
[abil_factor] => 0.65
)
[effects] => Array
(
[0] => Array
(
[x] => 9.34163
[y] => -11.8447
[z] => 0
[scale] => 0.5
[rot] => 1.88133
[file] => Doodads\Barrens\Rocks\Barrens_Rocks\Barrens_Rocks0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -7.07745
[y] => -13.0609
[z] => 0
[scale] => 0.5
[rot] => 0.715449
[file] => Doodads\Barrens\Rocks\Barrens_Rocks\Barrens_Rocks0.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 42.5153
[y] => 17.1859
[z] => -6.4
[scale] => 0.5
[rot] => 3.92699
[file] => Doodads\Barrens\Rocks\Barrens_Rocks\Barrens_Rocks3.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => -20.5425
[y] => 33.6428
[z] => -6.4
[scale] => 0.5
[rot] => 6.04145
[file] => Doodads\Barrens\Rocks\Barrens_Rocks\Barrens_Rocks3.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => -3.3798
[y] => -16.8158
[z] => 0
[scale] => 0.5
[rot] => 0.989976
[file] => Doodads\Barrens\Rocks\Barrens_Rocks\Barrens_Rocks4.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => 32.0294
[y] => 13.6191
[z] => 0
[scale] => 0.3
[rot] => 1.41961
[file] => buildings\human\Blacksmith\Blacksmith.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => true
[animation] => stand
[aniSpeed] => 50
)
[6] => Array
(
[x] => 37.6515
[y] => 14.9056
[z] => 6.4
[scale] => 0.4
[rot] => 5.58505
[file] => Doodads\LordaeronSummer\Props\TorchHuman\TorchHuman.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => call BT.apply( tower, Event.getTarget(), tower.getLevel() )
[values] => Array
(
[ONDAMAGE_chance] => 0.1
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[ONDAMAGE_chanceLevelAdd] => 0.004
[long_explain] =>
)
)
[1] => Array
(
[name] => Header
[code] => globals
BuffType BT
endglobals
function startA takes Buff B returns nothing
local Unit U = B.getBuffedUnit()
local unit u = U.getUnit()
call SetUnitVertexColor( u, 255, 255, 125, 255 )
call SetUnitTimeScale( u, 0.5 )
set u = null
endfunction
function end takes Buff B returns nothing
local Unit U = B.getBuffedUnit()
local unit u = U.getUnit()
call SetUnitVertexColor( u, 255, 255, 255, 255 )
call SetUnitTimeScale( u, 1 )
set u = null
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier mod = Modifier.create()
call mod.addModification( MOD_MOVESPEED, -0.5, 0 )
call mod.addModification( MOD_HP_REGEN_PERC, -0.5, -0.01 )
call mod.addModification( MOD_ARMOR_PERC, 0.5, -0.008 )
//call mod.addModification( MOD_HP_PERC, 0.15, -0.003 )
call mod.addModification( MOD_ITEM_QUALITY_ON_DEATH, 0.25, 0.01 )
set BT = BuffType.create( 5.0, 0.1, false )
call BT.setBuffIcon( '@@0@@' )
call BT.setBuffModifier( mod )
call BT.addEventOnCreate( startA )
call BT.addEventOnCleanup( end )
endfunction
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNTransmute.blp
[visible] => true
[name] => Bronzefication
[short_explain] => The tower has a chance on damage to turn the damaged unit's flesh into bronze.
[long_explain] => Each time this tower damages a unit it has a |cffFFFF8010%|r chance to turn the target's flesh into bronze for |cffFFFF805|r seconds. The unit is slowed by |cffFFFF8050%|r, loses |cffFFFF8050%|r of its health regeneration, has a |cffFFFF8025%|r higher item quality and has |cffFFFF8050%|r more armor.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80-1%|r hp regen|n|cffFFFF80-0.8%|r armor|n|cffFFFF80+1%|r item quality|n|cffFFFF80+0.4%|r chance
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BHfs
[oeValues] => Array
(
[Bufftip] => Bronzefication
[Buffubertip] => This unit is bronzeficated.
[Buffart] => ReplaceableTextures\CommandButtons\BTNTransmute.blp
[TargetArt] => Array
(
)
[EditorName] => Bronzefication
)
)
)
[units] => Array
(
)
[references] => Array
(
)
)