Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[scaleBull] => 0
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 2300
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 900
[file] => buildings\other\MagicVault\MagicVault.mdl
[modelScale] => 0.3
[atkType1] => magic
[weapTp1] => missile
[acquire] => 850
[rangeN1] => 850
[upgrades] => Array
(
)
[cool1] => 6
[Ubertip] => Unique Tower that is able to backtrack creeps in time and changes timelines to benefit other towers by increasing their triggerchances.
[abilList] => Array
(
)
[Name] => Timevault
[Missileart] => Abilities\Spells\Other\Drain\ManaDrainTarget.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNStaffOfTeleportation.blp
[buildingShadow] => Array
(
)
[sides1] => 100
[auto] => Array
(
)
[dmgplus1] => 13588
[bldtm] => 1
)
[settings] => Array
(
[author] => SirCoqa/TrinkaLot.
[element] => astral
[authorDisplay] => SirCoqa/trinkaLot.
[balanceTip] => Array
(
)
[rarity] => unique
[version] => 1.0
[abil_factor] => 0.6
)
[effects] => Array
(
[0] => Array
(
[x] => -0.652815
[y] => 59.0673
[z] => 0
[scale] => 0.45
[rot] => 1.59249
[file] => Doodads\Ruins\Props\RuinsObelisk\RuinsObelisk1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[1] => Array
(
[x] => -52.5198
[y] => -1.30641
[z] => 0
[scale] => 0.45
[rot] => 1.49459
[file] => Doodads\Ruins\Props\RuinsObelisk\RuinsObelisk1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[2] => Array
(
[x] => 18.8796
[y] => 11.0603
[z] => 0
[scale] => 0.55
[rot] => 2.48418
[file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal1.mdl
[red] => 255
[green] => 175
[blue] => 100
[alpha] => 200
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[3] => Array
(
[x] => -25.9856
[y] => -38.3264
[z] => 0
[scale] => 0.45
[rot] => 0.271122
[file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal1.mdl
[red] => 255
[green] => 175
[blue] => 100
[alpha] => 200
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[4] => Array
(
[x] => -7.56072
[y] => 25.4485
[z] => 0
[scale] => 0.6
[rot] => 0.75053
[file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal1.mdl
[red] => 255
[green] => 175
[blue] => 100
[alpha] => 200
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[5] => Array
(
[x] => 1.42519
[y] => -35.9283
[z] => 0
[scale] => 0.4
[rot] => 0.339285
[file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal7.mdl
[red] => 255
[green] => 175
[blue] => 100
[alpha] => 200
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[6] => Array
(
[x] => 44.7589
[y] => -8.16642
[z] => 0
[scale] => 0.4
[rot] => 5.5918
[file] => Doodads\Icecrown\Rocks\Icecrown_Crystal\Icecrown_Crystal7.mdl
[red] => 255
[green] => 175
[blue] => 100
[alpha] => 200
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[7] => Array
(
[x] => 52.7497
[y] => 1.35401
[z] => 0
[scale] => 0.45
[rot] => 1.52003
[file] => Doodads\Ruins\Props\RuinsObelisk\RuinsObelisk1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
[8] => Array
(
[x] => -1.86852
[y] => -56.558
[z] => 0
[scale] => 0.45
[rot] => 4.73429
[file] => Doodads\Ruins\Props\RuinsObelisk\RuinsObelisk1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => local Creep target = Event.getTarget()
local real sirX
local real sirY
local integer sirId
local unit creep
local effect e
if target.getSize() < SIZE_BOSS or tower.calcChance(0.20+tower.getLevel()*0.005) then
set sirId = target.getUID()
set creep = target.getUnit()
set sirX = GetUnitX(creep)
set sirY = GetUnitY(creep)
set e = AddSpecialEffectTarget("Abilities\\Spells\\Other\\Drain\\ManaDrainTarget.mdl",creep,"origin")
call TriggerSleepAction(3.0)
call DestroyEffect(e)
set e = null
if target.getUID() == sirId then
call SetUnitX(creep, sirX)
call SetUnitY(creep, sirY)
call SFXAtUnit("Abilities\\Spells\\Human\\MassTeleport\\MassTeleportCaster.mdl",creep)
endif
endif
set creep = null
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[icon] => ReplaceableTextures\CommandButtons\BTNStaffOfTeleportation.blp
[visible] => true
[name] => Time Travel
[short_explain] => This tower is able to send units back in time
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => Damaged targets will be teleported |cffFFFF803|r seconds back in time after |cffFFFF803|r seconds delay. Has a |cffFFFF8020%|r chance to teleport bosses, all others will be always teleported. |n|n|cffFF8000Level Bonus:|r|n |cffFFFF80+0.5%|r chance for bosses
)
)
[1] => Array
(
[name] => Header
[code] => globals
//@export
BuffType sir_trigger_aura
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set sir_trigger_aura = BuffType.createAuraEffectType(true)
call m.addModification(MOD_TRIGGER_CHANCES,0.00,0.001)
call sir_trigger_aura.setBuffModifier(m)
call sir_trigger_aura.setBuffIcon('@@0@@')
endfunction
[values] => Array
(
[icon] =>
[visible] => false
[name] =>
[short_explain] =>
[long_explain] =>
)
)
[2] => Array
(
[name] => Tower Aura
[code] => Array
(
)
[values] => Array
(
[icon] => ReplaceableTextures\CommandButtons\BTNFeedBack.blp
[visible] => true
[AURA_auraEffect] => sir_trigger_aura
[AURA_power] => 300
[AURA_level] => 300
[long_explain] => Increases triggerchance of towers in |cffffff80600|r range by |cffffff8030%|r.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.6%|r chance
[AURA_auraRange] => 600
[AURA_targetType] => TARGET_TYPE_TOWERS
[AURA_levelAdd] => 6
[AURA_powerAdd] => 6
[name] => Timesurge
[AURA_targetSelf] => false
[short_explain] => Increases the chance for other towers to use their triggerbased abilities.
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BHab
[oeValues] => Array
(
[Bufftip] => Timesurge
[Buffubertip] => This unit has a higher chance to trigger percentbased abilities.
[Buffart] => ReplaceableTextures\PassiveButtons\PASBTNFeedBack.blp
[TargetArt] => Array
(
)
)
)
)
[units] => Array
(
)
[references] => Array
(
[0] => Array
(
[export] => true
[category] => global
[typ] => BuffType
[name] => sir_trigger_aura
)
)
)