Array
(
    [scriptVersion] => 7
    [oeValues] => Array
        (
            [RngBuff1] => 250
            [MissileHoming] => 1
            [Upgrade] => Array
                (
                )

            [targs1] => Array
                (
                )

            [lumbercost] => 10
            [goldcost] => 2600
            [weapsOn] => 1
            [Specialart] => Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
            [dice1] => 1
            [Missilespeed] => 1500
            [moveHeight] => -145
            [file] => Doodads\Icecrown\Props\IceCrownPillar\IceCrownPillar0.mdl
            [atkType1] => siege
            [modelScale] => 0.9
            [weapTp1] => missile
            [acquire] => 925
            [rangeN1] => 925
            [upgrades] => Array
                (
                )

            [cool1] => 1.4
            [Ubertip] => A powerful iron tower that will go to great lengths to defend its territory.
            [green] => 100
            [abilList] => Array
                (
                )

            [launchZ] => 250
            [Name] => Modern Iron Sentry
            [Missileart] => Abilities\Weapons\BoatMissile\BoatMissile.mdl
            [Art] => ReplaceableTextures\CommandButtons\BTNCannonTower.blp
            [red] => 100
            [buildingShadow] => Array
                (
                )

            [blue] => 100
            [sides1] => 1
            [auto] => Array
                (
                )

            [dmgplus1] => 1941
            [bldtm] => 1
        )

    [settings] => Array
        (
            [author] => Glowackos
            [element] => iron
            [authorDisplay] => |cffff6347Glowackos|r
            [alpha] => 255
            [balanceTip] => Array
                (
                )

            [rarity] => rare
            [version] => 1.0
            [abil_factor] => 0.5
        )

    [effects] => Array
        (
            [0] => Array
                (
                    [x] => -0.0000309944
                    [y] => 2.93871
                    [z] => 0
                    [scale] => 0.2
                    [rot] => 1.5708
                    [file] => Doodads\LordaeronSummer\Structures\LRockArch45\LRockArch45.mdl
                    [red] => 150
                    [green] => 175
                    [blue] => 200
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [1] => Array
                (
                    [x] => -0.916153
                    [y] => 3.33237
                    [z] => 0
                    [scale] => 0.2
                    [rot] => 0
                    [file] => Doodads\LordaeronSummer\Structures\LRockArch45\LRockArch45.mdl
                    [red] => 150
                    [green] => 175
                    [blue] => 200
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [2] => Array
                (
                    [x] => -0.567589
                    [y] => -46.8174
                    [z] => 0
                    [scale] => 0.08
                    [rot] => 1.5708
                    [file] => Doodads\LordaeronSummer\Structures\LRockArch\LRockArch.mdl
                    [red] => 150
                    [green] => 175
                    [blue] => 200
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [3] => Array
                (
                    [x] => -0.383264
                    [y] => 49.45
                    [z] => 0
                    [scale] => 0.08
                    [rot] => 1.5708
                    [file] => Doodads\LordaeronSummer\Structures\LRockArch\LRockArch.mdl
                    [red] => 150
                    [green] => 175
                    [blue] => 200
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [4] => Array
                (
                    [x] => -45.2347
                    [y] => 0.770162
                    [z] => 0
                    [scale] => 0.08
                    [rot] => 0
                    [file] => Doodads\LordaeronSummer\Structures\LRockArch\LRockArch.mdl
                    [red] => 150
                    [green] => 175
                    [blue] => 200
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [5] => Array
                (
                    [x] => 48.9836
                    [y] => -0.0000213591
                    [z] => 0
                    [scale] => 0.08
                    [rot] => 0
                    [file] => Doodads\LordaeronSummer\Structures\LRockArch\LRockArch.mdl
                    [red] => 150
                    [green] => 175
                    [blue] => 200
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [6] => Array
                (
                    [x] => 0.630742
                    [y] => -0.460886
                    [z] => 96
                    [scale] => 0.2
                    [rot] => 5.16618
                    [file] => Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
                    [red] => 255
                    [green] => 255
                    [blue] => 200
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [7] => Array
                (
                    [x] => -0.119063
                    [y] => 0.886181
                    [z] => 83.2
                    [scale] => 0.3
                    [rot] => 0.785398
                    [file] => Abilities\Spells\Orc\ReinforcedTrollBurrow\ReinforcedTrollBurrowTarget.mdl
                    [red] => 150
                    [green] => 175
                    [blue] => 200
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

            [8] => Array
                (
                    [x] => 0.326858
                    [y] => -0.274132
                    [z] => 83.2
                    [scale] => 0.3
                    [rot] => 0
                    [file] => Abilities\Spells\Orc\ReinforcedTrollBurrow\ReinforcedTrollBurrowTarget.mdl
                    [red] => 150
                    [green] => 175
                    [blue] => 200
                    [alpha] => 255
                    [pitch] => 0
                    [advanced] => false
                    [animation] => Array
                        (
                        )

                    [aniSpeed] => 50
                )

        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => Header
                    [code] => globals
        //@import
        BuffType glow_damage_buff
        //@import
        BuffType glow_armor_shred
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
	endfunction
                    [values] => Array
                        (
                            [icon] => ReplaceableTextures\CommandButtons\BTNCallToArms.blp
                            [visible] => true
                            [name] => Alert
                            [short_explain] => Nearby towers are alerted of trespassers.
                            [long_explain] => Towers in |cffFFFF80500|r range get alerted whenever a creep of size air, champion or boss enters the sentry's attack range. They have their base damage increased by |cffFFFF807.5%|r for |cffFFFF8015|r seconds. Does not stack.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.5%|r base damage bonus
                        )

                )

            [1] => Array
                (
                    [name] => On Unit Comes In Range
                    [code] => local Unit creep = Event.getTarget()
    local integer size = creep.getSize()
    local integer level = tower.getLevel()
    local Iterate it
    local Unit next
    local integer uid = tower.getUID()
    local Buff b = creep.getBuffOfType(glow_armor_shred)
    local integer buffLevel = 500 + 20 * level
    if b != 0 then
        set buffLevel = IMinBJ(buffLevel + b.getLevel(), buffLevel * 5)
    endif
    
    if tower.calcChance(0.6) then
        call glow_armor_shred.apply(tower,creep,buffLevel)
    endif
    call tower.modifyProperty(MOD_DAMAGE_BASE_PERC,(0.05 + 0.001*level)*(size+1))
    if size > SIZE_NORMAL then
        set it = Iterate.overUnitsInRangeOfCaster(tower, TARGET_TOWERS, 500)
        loop
            set next = it.next()
            exitwhen next == 0
            call glow_damage_buff.apply(tower,next,2)
        endloop
    endif
    call TriggerSleepAction(12)
    if tower.getUID() == uid then
        call tower.modifyProperty(MOD_DAMAGE_BASE_PERC,-(0.05 + 0.001*level)*(size+1))
    endif
                    [values] => Array
                        (
                            [icon] => ReplaceableTextures\CommandButtons\BTNHumanArtilleryUpOne.blp
                            [visible] => true
                            [name] => Trespasser Awareness
                            [short_explain] => Gains bonus damage when enemy creeps enter its territory. Chance to reduce the armor of the entering creep.
                            [UNITINRANGE_targetType] => TARGET_TYPE_CREEPS
                            [long_explain] => This tower strengthens its defenses when uninvited units enter its territory. It gains bonus |cffFFFF805%-40%|r base percent damage with each creep entering its attack range, based on the creep's size. Bonus damage lasts |cffFFFF8012|r seconds and new stacks of damage do not refresh duration of old ones.|nThere is also a |cffFFFF8060%|r chance that the trespassing creep will permanently have its armor reduced by |cffFFFF805|r, which stacks up to |cffFFFF805|r times.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+0.2|r armor reduction|n|cffFFFF80+0.1%-0.8%|r bonus base percent damage
                            [UNITINRANGE_range] => 925
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
            [0] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => BuffType
                    [name] => glow_damage_buff
                )

            [1] => Array
                (
                    [export] => false
                    [category] => global
                    [typ] => BuffType
                    [name] => glow_armor_shred
                )

        )

)