Array
(
[scriptVersion] => 7
[oeValues] => Array
(
[RngBuff1] => 250
[MissileHoming] => 1
[Upgrade] => Array
(
)
[targs1] => Array
(
)
[goldcost] => 35
[weapsOn] => 1
[dice1] => 1
[Missilespeed] => 1500
[file] => Abilities\Spells\Other\SoulBurn\SoulBurnbuff.mdl
[atkType1] => pierce
[weapTp1] => missile
[acquire] => 800
[rangeN1] => 750
[upgrades] => Array
(
)
[cool1] => 0.5
[Ubertip] => A small, high rate of fire tower
[green] => 180
[abilList] => Array
(
)
[Name] => Small Fire Sprayer
[Missileart] => Abilities\Weapons\LordofFlameMissile\LordofFlameMissile.mdl
[Art] => ReplaceableTextures\CommandButtons\BTNFire.blp
[buildingShadow] => Array
(
)
[blue] => 120
[sides1] => 1
[uberSplat] => OSMA
[auto] => Array
(
)
[dmgplus1] => 20
[bldtm] => 1
)
[settings] => Array
(
[mail] => Cyony_is_the_only1
[author] => Cyony
[element] => fire
[authorDisplay] => Cyony
[alpha] => 255
[balanceTip] => |cffFFFF00+3% |rattackspeed/lvl
[rarity] => common
[comment] => My first tower :O
[version] => 2.0
[abil_factor] => 1.33
)
[effects] => Array
(
[0] => Array
(
[x] => 0.104305
[y] => 1.35417
[z] => 0
[scale] => 0.6
[rot] => 4.72094
[file] => Doodads\Outland\Props\Grate\Grate1.mdl
[red] => 255
[green] => 255
[blue] => 255
[alpha] => 255
[pitch] => 0
[advanced] => false
[animation] => Array
(
)
[aniSpeed] => 50
)
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_ATTACKSPEED
[base] => 0
[add] => 0.03
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Damage
[code] => if tower.calcBadChance(0.33-0.008*tower.getLevel()) then
set Event.damage = 0
call tower.getOwner().displayFloatingTextX("Miss",tower,255, 0, 0,255,0.05,0.0,2.0)
endif
[values] => Array
(
[ONDAMAGE_chance] => 1.0
[icon] => ReplaceableTextures\CommandButtons\BTNFlare.blp
[visible] => true
[name] => Spray and Pray
[short_explain] => Due to its high rate of fire, this tower often misses its target.
[ONDAMAGE_chanceLevelAdd] => 0.0
[long_explain] => Each attack of this tower has a |cffFFFF8033%|r chance to miss the target.|n|n|cffFF8000Level Bonus: |r|n|cffFFFF80-0.8%|r miss chance
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)