Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [Ubertip] => The very essence of Mother Nature herself.
            [Art] => ReplaceableTextures\CommandButtons\BTNAbolishMagic.blp
            [abilList] => Array
                (
                )

            [Name] => Gaia's Core
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [goldcost] => 2500
            [author] => Moppy
            [authorDisplay] => |c006969FFMoppy|r
            [version] => 1.0
            [rarity] => unique
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Damage
                    [code] => local Tower t = itm.getCarrier()
    local Unit mainTarget = Event.getTarget()
    local Iterate i = Iterate.overUnitsInRangeOfUnit(t, TARGET_TYPE_CREEPS, mainTarget, 200)
    local Unit c

    if Event.isMainTarget() then
        call SFXAtUnit("war3mapImported\\SpiritOfVengeanceMissileLime.mdx", mainTarget.getUnit())
        
        loop
            set c = i.next()
            exitwhen c == 0            
            if c != mainTarget then            
                call t.doCustomAttackDamage(c, t.getCurrentAttackDamageWithBonus() * 0.25, Event.getCriticalMultiplier(), AttackType.ESSENCE)
            endif
        endloop
    endif
                    [values] => Array
                        (
                            [explain] => Attacks splash for |cffFFFF8025%|r of the tower's attack damage as |cff80FF00Essence|r damage to other enemies in |cffFFFF80200|r range around the main target.
                            [ONDAMAGE_chance] => 1.0
                            [visible] => true
                            [goldcost] => 2500
                            [name] => Gaia's Wrath
                            [ONDAMAGE_chanceLevelAdd] => 0.0
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)