Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [Ubertip] => The search never ends.
            [Art] => ReplaceableTextures\CommandButtons\BTNSpell_Holy_SealOfValor.blp
            [abilList] => Array
                (
                )

            [Name] => Truthseeker
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [goldcost] => 900
            [author] => Ashbringer
            [authorDisplay] => |cffff6600Ashbringer|r
            [version] => 1.0
            [rarity] => unique
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Item Drop
                    [code] => call itm.getCarrier().modifyProperty(MOD_ITEM_CHANCE_ON_KILL, -itm.userReal)
    call itm.getCarrier().modifyProperty(MOD_ITEM_QUALITY_ON_KILL, -itm.userReal)
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [1] => Array
                (
                    [name] => On Item Creation
                    [code] => set itm.userReal = 0
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [2] => Array
                (
                    [name] => On Attack
                    [code] => local Tower tower = itm.getCarrier()
    local real change = 0.01 * tower.getBaseAttackspeed()
    
    if itm.userReal + change > 0.5 then
        call itm.getCarrier().modifyProperty(MOD_ITEM_CHANCE_ON_KILL, 0.5 - itm.userReal)
        call itm.getCarrier().modifyProperty(MOD_ITEM_QUALITY_ON_KILL, 0.5 - itm.userReal)
        set itm.userReal = 0.5
    elseif itm.userReal < 0.5 then
        call itm.getCarrier().modifyProperty(MOD_ITEM_CHANCE_ON_KILL, change)
        call itm.getCarrier().modifyProperty(MOD_ITEM_QUALITY_ON_KILL, change)
        set itm.userReal = itm.userReal + change
    endif
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0.0
                        )

                )

            [3] => Array
                (
                    [name] => Header
                    [code] => globals
    endglobals
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
	endfunction
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

            [4] => Array
                (
                    [name] => On Kill
                    [code] => call itm.getCarrier().modifyProperty(MOD_ITEM_CHANCE_ON_KILL, -itm.userReal)
    call itm.getCarrier().modifyProperty(MOD_ITEM_QUALITY_ON_KILL, -itm.userReal)
    set itm.userReal = 0
                    [values] => Array
                        (
                            [explain] => Each attack increases item chance and item quality by |cffFFFF801%|r, adjusted by base attack speed, up to a maximum of |cffFFFF8050%|r. This bonus resets upon killing an enemy and is bound to the item.
                            [visible] => true
                            [goldcost] => 900
                            [name] => Seeking
                        )

                )

            [5] => Array
                (
                    [name] => On Item Pickup
                    [code] => call itm.getCarrier().modifyProperty(MOD_ITEM_CHANCE_ON_KILL, itm.userReal)
    call itm.getCarrier().modifyProperty(MOD_ITEM_QUALITY_ON_KILL, itm.userReal)
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)