Array
(
    [scriptVersion] => 8
    [oeValues] => Array
        (
            [Ubertip] => It cackles with mischief and malice.
            [Art] => ReplaceableTextures\CommandButtons\BTNLivingBomb.blp
            [abilList] => Array
                (
                )

            [Name] => Fiery Soul
        )

    [settings] => Array
        (
            [balanceTip] => Array
                (
                )

            [goldcost] => 1250
            [author] => Ashbringer
            [authorDisplay] => |cffff6600Ashbringer|r
            [version] => 1.0
            [rarity] => rare
        )

    [dmgTable] => Array
        (
        )

    [triggers] => Array
        (
            [0] => Array
                (
                    [name] => On Attack
                    [code] => local Tower tower = itm.getCarrier()
    local Unit target = Event.getTarget()
    local Buff b
    
    if tower.calcChance(0.15 * tower.getBaseAttackspeed()) then
        set b = target.getBuffOfType(ashbringer_agony_buff)
        if b != 0 then
            call b.refreshDuration()
        else
            set ashbringer_agony_buff.apply(tower, target, tower.getLevel()).userReal = 300 + (tower.getLevel() * 12)
        endif
    endif
                    [values] => Array
                        (
                            [explain] => Attacks have a |cffFFFF8015%|r attack speed adjusted chance to apply Burning Agony, which deals |cffFFFF80300|r spell damage per second for |cffFFFF8010|r seconds. Damage is increased by |cffFFFF8010%|r each time it deals damage. Reapplying Burning Agony does not reset the damage.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF80+12|r base spell damage
                            [visible] => true
                            [goldcost] => 1250
                            [name] => Burning Agony
                            [ONATTACK_chance] => 1.0
                            [ONATTACK_chanceLevelAdd] => 0.0
                        )

                )

            [1] => Array
                (
                    [name] => Header
                    [code] => globals
        BuffType ashbringer_agony_buff
    endglobals
    
    function ashbringer_agony_periodic takes Buff b returns nothing
        local Tower tower = b.getCaster()
        local Unit target = b.getBuffedUnit()
        
        call tower.doSpellDamage(target, b.userReal, tower.calcSpellCritNoBonus())
        set b.userReal = b.userReal * 1.1
    endfunction
    
    //Do not remove or rename this function!
    //Put your initialization tasks here, this function will be called on map init
    private function init takes nothing returns nothing
        set ashbringer_agony_buff = BuffType.create(10, 0, false)
        call ashbringer_agony_buff.setBuffIcon('@@0@@')
        call ashbringer_agony_buff.addPeriodicEvent(EventHandler.ashbringer_agony_periodic, 1.0)
	endfunction
                    [values] => Array
                        (
                            [explain] => 
                            [visible] => false
                            [goldcost] => 0
                            [name] => 
                        )

                )

        )

    [abilities] => Array
        (
        )

    [buffs] => Array
        (
            [0] => Array
                (
                    [id] => @@0@@
                    [derivedFrom] => BNab
                    [oeValues] => Array
                        (
                            [Targetattach] => overhead
                            [EditorName] => Burning Agony
                            [Buffubertip] => Taking increasing spell damage over time.
                            [TargetArt] => Abilities\Spells\Other\SoulBurn\SoulBurnbuff.mdl
                            [Bufftip] => Burning Agony
                            [Buffart] => ReplaceableTextures\CommandButtons\BTNLivingBomb.blp
                        )

                )

        )

    [units] => Array
        (
        )

    [references] => Array
        (
        )

)