Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[Ubertip] => Illuminates the darkest of voids.
[Art] => ReplaceableTextures\CommandButtons\BTNStarfall.blp
[abilList] => Array
(
)
[Name] => Starlight Spark
)
[settings] => Array
(
[balanceTip] => |n|cffFFFF80Specials:|r|n|cffFFFF00+40% |rdmg to undead|n|cffFFFF00+40% |rdmg to orcs|n|cffFFFF00+x1|r spell crit damage
[goldcost] => 2600
[author] => Moppy
[authorDisplay] => |c006969FFMoppy|r
[version] => 1.0
[rarity] => unique
)
[dmgTable] => Array
(
[0] => Array
(
[id] => MOD_DMG_TO_UNDEAD
[base] => 0.4
[add] => 0
)
[1] => Array
(
[id] => MOD_DMG_TO_ORC
[base] => 0.4
[add] => 0
)
[2] => Array
(
[id] => MOD_SPELL_CRIT_DAMAGE
[base] => 1
[add] => 0
)
)
[triggers] => Array
(
[0] => Array
(
[name] => On Attack
[code] => local Tower t = itm.getCarrier()
if t.calcChance(0.15 * t.getBaseAttackspeed()) then
call Projectile.createFromUnitToUnit(moppy_starlight_spark_shot, t, 1, 0, t, Event.getTarget(), true, false, false)
endif
[values] => Array
(
[explain] => On attack, there is a |cffFFFF8015%|r attack speed adjusted chance to both slow the target and increase quality of items dropped by |cffFFFF8010%|r. Lasts |cffFFFF803|r seconds.|n|n|cffFF8000Level Bonus:|r|n|cffFFFF800.4%|r slow and item quality
[visible] => true
[goldcost] => 1073
[name] => Cosmic Illumination
[ONATTACK_chance] => 1.0
[ONATTACK_chanceLevelAdd] => 0.0
)
)
[1] => Array
(
[name] => Header
[code] => globals
BuffType moppy_starlight_spark_debuff
ProjectileType moppy_starlight_spark_shot
endglobals
function moppy_starlight_spark_throw takes Projectile p, Unit target returns nothing
call moppy_starlight_spark_debuff.applyCustomTimed(p.getCaster(), target, 0, 3)
endfunction
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
local Modifier m = Modifier.create()
set moppy_starlight_spark_debuff = BuffType.create(0, 0, false)
call m.addModification(MOD_MOVESPEED, -0.10, -0.004)
call m.addModification(MOD_ITEM_QUALITY_ON_DEATH, 0.10, 0.004)
call moppy_starlight_spark_debuff.setBuffModifier(m)
call moppy_starlight_spark_debuff.setBuffIcon('@@0@@')
set moppy_starlight_spark_shot = ProjectileType.create("Abilities\\Weapons\\SearingArrow\\SearingArrowMissile.mdl", 50, 1500)
call moppy_starlight_spark_shot.enableHoming(moppy_starlight_spark_throw, 0.0)
endfunction
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
[0] => Array
(
[id] => @@0@@
[derivedFrom] => BNab
[oeValues] => Array
(
[EditorName] => Starlight Spark
[Buffubertip] => Slowed and increased quality of items dropped.
[TargetArt] => Abilities\Spells\Other\Incinerate\IncinerateBuff.mdl
[Bufftip] => Starlight Spark
[Buffart] => ReplaceableTextures\CommandButtons\BTNStarfall.blp
)
)
)
[units] => Array
(
)
[references] => Array
(
)
)