Array
(
[scriptVersion] => 8
[oeValues] => Array
(
[Ubertip] => So unbelievably sharp, it brings about mind-altering effects with a single strike, yet leaves the physical form completely unscathed!
[Art] => ReplaceableTextures\CommandButtons\BTNFeedBack.blp
[abilList] => Array
(
)
[Name] => Phantasmal Vortex Blade
)
[settings] => Array
(
[balanceTip] => Array
(
)
[goldcost] => 1000
[author] => Moppy
[authorDisplay] => |c006969FFMoppy|r
[version] => 1.0
[rarity] => unique
)
[dmgTable] => Array
(
)
[triggers] => Array
(
[0] => Array
(
[name] => On Item Drop
[code] => call itm.getCarrier().modifyProperty(MOD_SPELL_CRIT_DAMAGE, -itm.userReal)
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
[1] => Array
(
[name] => Header
[code] => globals
MultiboardValues moppy_phantasmal_vortex_blade_value
endglobals
//Do not remove or rename this function!
//Put your initialization tasks here, this function will be called on map init
private function init takes nothing returns nothing
set moppy_phantasmal_vortex_blade_value = MultiboardValues.create(1)
call moppy_phantasmal_vortex_blade_value.setKey(0,"Spell Crit Bonus")
endfunction
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
[2] => Array
(
[name] => On Tower Details
[code] => call moppy_phantasmal_vortex_blade_value.setValue(0, "x" + R2S(itm.userReal))
return moppy_phantasmal_vortex_blade_value
[values] => Array
(
[0] => Array
(
[_value] => 0
[typ] => string
)
)
)
[3] => Array
(
[name] => On Kill
[code] => if itm.userReal < 3 then
call itm.getCarrier().modifyProperty(MOD_SPELL_CRIT_DAMAGE, 0.005)
set itm.userReal = itm.userReal + 0.005
endif
[values] => Array
(
[explain] => The vortex blade increases the spell crit damage of the holder by |cffFFFF80x0.005|r for each kill, up to a maximum of |cffFFFF80x3|r bonus. This bonus is bound to the item.
[visible] => true
[goldcost] => 1000
[name] => Spectral Power
)
)
[4] => Array
(
[name] => On Item Pickup
[code] => call itm.getCarrier().modifyProperty(MOD_SPELL_CRIT_DAMAGE, itm.userReal)
[values] => Array
(
[explain] =>
[visible] => false
[goldcost] => 0
[name] =>
)
)
)
[abilities] => Array
(
)
[buffs] => Array
(
)
[units] => Array
(
)
[references] => Array
(
)
)